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Toasty! ‘Mortal Kombat II’ Turns 30!

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So, Mortal Kombat took the fighting game (and video game world, in general) by storm, and made it a worthy opponent to Capcom’s Street Fighter II. The obvious question after that is: How do you follow up that success? The obvious answer came in November 1993 with Mortal Kombat II. Was it more of the same? Not quite. Building upon the framework of the original game, MKII honed what made the original game so great, added more Kombatants, more Fatalities, more secrets, and in general just gave fans more of what they craved in pixelated blood.

Mortal Kombat II picks up after the events of the previous tournament, where Shaolin warrior Liu Kang had defeated both the reigning Mortal Kombat champion Goro and the shapeshifting sorcerer Shang Tsung. Shang is brought before his master, Shao Kahn, the supreme ruler of Outworld, begging Kahn to spare his life. Shao Kahn relents after hearing Shang Tsung’s new plan: host the next Mortal Kombat Tournament in Outworld, where the Earthrealm warriors must travel to in order to compete. There they will face not only another member of Goro’s race in Kintaro, but also Shao Kahn himself.

Appropriately, development for MKII aimed to put in what the development team didn’t have time for with the original Mortal Kombat. That pretty much included more of everything, from the characters, stages, and of course, the blood and Fatalities. The team once again filmed the actors and digitized them, but did so with upgraded equipment. The actors were also misted with water to add highlights and “sweat”, while the digitized sprites were given a boost in vibrancy and detail to reflect the greater colour depth used by the game. Further refinements included more frames of animation, as well as the addition of parallax scrolling for the backgrounds.

The roster was expanded from seven Kombatants to twelve, with the dev team utilizing the first game’s palette swap technique for Scorpion and Sub-Zero to add original hidden character Reptile to the main roster, as well as for twins Mileena and Kitana. The team used the same trick again to create the game’s hidden characters. Despite the addition of more characters, the team had to cut original fighters Kano and Sonya (chosen for their lack of popularity with players) due to memory constraints. And despite the team’s intentions, a female kickboxer inspired by Kathy Long was also cut, due to time constraints.

Despite these omissions, the additional fighters added plenty of depth to the gameplay. Now a playable character, Shang Tsung still had his morphing ability, though players still had to memorize the movements to be able to morph into that particular fighter. Reptile had his own moveset now, and could mix things up with his force balls and invisibility. Jax relies on power moves and grapples, which also carried through to his fatalities. Baraka (whose head is actually a Nosferatu mask with fake nails for teeth) is by far the bloodiest character out of the entire roster thanks to his blades causing the red stuff to fly constantly. Kung Lao and his bladed hat brought a coolness factor and frustration thanks to his dive kick and shield. For distance fighters, Kitana was your go-to, thanks to her fan lift that cancelled out any aerial attacks that could be followed up with a punishing combo, while her twin sister Mileena also made for a great anti-air fighter with her teleport.

And much like the first game, MKII also had secret characters with Smoke, Noob Saibot (Ed Boon and John Tobias‘ names spelled backwards) and Jade. All three characters had their speed increased and shared movesets with playable characters. And much like Reptile, all three palette swaps would be made into playable characters with their own unique movesets in subsequent games.

But new characters meant nothing if the controls and action weren’t top-notch. MKII‘s action is tighter and more responsive than the first game, allowing for faster action and more combo work. It also helped that the moveset maintained the directional taps for special moves from the first game to keep the pacing of the fights fast. All of the fighters now had more moves available to add more depth to the fights, as well as some characters having close-up moves that could be used to pop opponents into the air for punishing follow-ups.

Obviously, the real standout for Mortal Kombat II was, again, the Fatalities. All of the Kombatants now had two of them, which were by and large far more gruesome than what many gamers had seen in the first game, or really anything up to that point. Liu Kang’s dragon morph was a highlight for many fans, which also led to the infamous Animalities we’d see in MK3. Baraka’s impaling was particularly nasty, since your opponent twitched before dying and sliding down the blades. Then you got into the over-the-top Fatalities, such as Kung Lao’s bisection or Kitana’s kiss that caused her opponent to swell up and explode. There was definitely no shortage of blood and viscera this time. The word “Fatality” even dripped blood onto the stage after you successfully performed a finisher.

Even the Stage Fatalities got meaner. The Pit II gave us an overhead tracking shot of the character falling to their doom before smacking into the ground, while the Dead Pool allowed you to uppercut your opponent into the acid, with their skeleton bobbing up to the surface. The Kombat Tomb added a bit of dark humour to you uppercutting your opponent into the spiked ceiling. By holding down on both joysticks, causing your opponent to slowly slide down the spikes and fall to the ground with an “oooh” groan.

The team realized how mean-spirited some of this was, and due to the backlash from the first game, decided to implement Friendships, which added a bit of humour to the game. It continued with the Babalities, which came about as a result of Sound Programmer Dan “Toasty” Forden finding a sound library of baby cries, and put forward the idea to turn your opponent into a baby, which would be funny. Ed Boon agreed, and put it in. Longtime fans know that this wasn’t Forden’s only contribution to the game. Apart from the excellent music, which like the rest of the game, got an upgrade thanks to the Williams DCS sound system, Forden’s head pops up in the lower-right corner randomly whenever a player successfully performs an uppercut and says “Toasty!”. The “Toasty!” line came about from Ed Boon and Forden’s sessions with Super High Impact.

When Mortal Kombat II hit arcades, it quickly racked up the quarters. The game went on to become the highest-grossing arcade game of 1994 in the US, and by 2002, Midway had sold 27,000 arcade cabinets, raking in around $600 million in profits.

When it came to the home conversions, Acclaim once again handled the ports. Acclaim prepped a $10 million marketing campaign surrounding the release of MKII on the SNES, Genesis, Game Boy and Game Gear, dubbed “Mortal Tuesday” on September 9, 1994. While not quite as iconic as the original “Mortal Kombat!” commercial for the first game, Acclaim spent a chunk of that $10 million for a live-action TV commercial, which featured the original actors reprising their roles from the game, which was an amazing thing to see. And like the first game, there was also several merchandising tie-ins, such as a comic book, an official fanzine, action figures and trading cards.

The end result generated $50 million for the home ports in the first week of release, and was the top seller in September 1994 for the SNES, Genesis and Game Gear. In fact, with more than 2.5 million copies shipped, Mortal Kombat II at the time had the best opening-week sales in video game history.

As for the ports themselves, Nintendo learned their lesson from the first time, and allowed the gory goods to be in the SNES version of Mortal Kombat II. Comparing the original releases, the SNES was the most complete. The Genesis version does have an additional Fatality for Raiden that’s actually an Easter Egg from developer Probe Software called a “Fergality” (named after studio head Fergus McGovern). The later 32X version improved upon the Genesis version’s sound and graphics. The Saturn and PlayStation received their own versions, but those came with load times and an altered soundtrack.

Even after 30 years, Mortal Kombat II is still regarded as the best of the original trilogy by many fans, and with good reason. Like all good sequels, Midway gave fans more of what they wanted, while also keeping what worked and refined it. Multiple aspects of Mortal Kombat II, from its characters to the stages to the moves, have all been carried forward in one form or another in subsequent entries, including the recent Mortal Kombat 1. If you’re a sucker for nostalgia, playing the game today can be done via the Mortal Kombat Arcade Kollection. Or if you want to experience the game closer to an arcade feel, you can always spring for the Arcade1Up mini arcade cabinet.

Writer/Artist/Gamer from the Great White North. I try not to be boring.

Editorials

What’s Wrong with My Baby!? Larry Cohen’s ‘It’s Alive’ at 50

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Netflix It's Alive

Soon after the New Hollywood generation took over the entertainment industry, they started having children. And more than any filmmakers that came before—they were terrified. Rosemary’s Baby (1968), The Exorcist (1973), The Omen (1976), Eraserhead (1977), The Brood (1979), The Shining (1980), Possession (1981), and many others all deal, at least in part, with the fears of becoming or being a parent. What if my child turns out to be a monster? is corrupted by some evil force? or turns out to be the fucking Antichrist? What if I screw them up somehow, or can’t help them, or even go insane and try to kill them? Horror has always been at its best when exploring relatable fears through extreme circumstances. A prime example of this is Larry Cohen’s 1974 monster-baby movie It’s Alive, which explores the not only the rollercoaster of emotions that any parent experiences when confronted with the difficulties of raising a child, but long-standing questions of who or what is at fault when something goes horribly wrong.

Cohen begins making his underlying points early in the film as Frank Davis (John P. Ryan) discusses the state of the world with a group of expectant fathers in a hospital waiting room. They discuss the “overabundance of lead” in foods and the environment, smog, and pesticides that only serve to produce roaches that are “bigger, stronger, and harder to kill.” Frank comments that this is “quite a world to bring a kid into.” This has long been a discussion point among people when trying to decide whether to have kids or not. I’ve had many conversations with friends who have said they feel it’s irresponsible to bring children into such a violent, broken, and dangerous world, and I certainly don’t begrudge them this. My wife and I did decide to have children but that doesn’t mean that it’s been easy.

Immediately following this scene comes It’s Alive’s most famous sequence in which Frank’s wife Lenore (Sharon Farrell) is the only person left alive in her delivery room, the doctors clawed and bitten to death by her mutant baby, which has escaped. “What does my baby look like!? What’s wrong with my baby!?” she screams as nurses wheel her frantically into a recovery room. The evening that had begun with such joy and excitement at the birth of their second child turned into a nightmare. This is tough for me to write, but on some level, I can relate to this whiplash of emotion. When my second child was born, they came about five weeks early. I’ll use the pronouns “they/them” for privacy reasons when referring to my kids. Our oldest was still very young and went to stay with my parents and we sped off to the hospital where my wife was taken into an operating room for an emergency c-section. I was able to carry our newborn into the NICU (natal intensive care unit) where I was assured that this was routine for all premature births. The nurses assured me there was nothing to worry about and the baby looked big and healthy. I headed to where my wife was taken to recover to grab a few winks assuming that everything was fine. Well, when I awoke, I headed back over to the NICU to find that my child was not where I left them. The nurse found me and told me that the baby’s lungs were underdeveloped, and they had to put them in a special room connected to oxygen tubes and wires to monitor their vitals.

It’s difficult to express the fear that overwhelmed me in those moments. Everything turned out okay, but it took a while and I’m convinced to this day that their anxiety struggles spring from these first weeks of life. As our children grew, we learned that two of the three were on the spectrum and that anxiety, depression, ADHD, and OCD were also playing a part in their lives. Parents, at least speaking for myself, can’t help but blame themselves for the struggles their children face. The “if only” questions creep in and easily overcome the voices that assure us that it really has nothing to do with us. In the film, Lenore says, “maybe it’s all the pills I’ve been taking that brought this on.” Frank muses aloud about how he used to think that Frankenstein was the monster, but when he got older realized he was the one that made the monster. The aptly named Frank is wondering if his baby’s mutation is his fault, if he created the monster that is terrorizing Los Angeles. I have made plenty of “if only” statements about myself over the years. “If only I hadn’t had to work so much, if only I had been around more when they were little.” Mothers may ask themselves, “did I have a drink, too much coffee, or a cigarette before I knew I was pregnant? Was I too stressed out during the pregnancy?” In other words, most parents can’t help but wonder if it’s all their fault.

At one point in the film, Frank goes to the elementary school where his baby has been sighted and is escorted through the halls by police. He overhears someone comment about “screwed up genes,” which brings about age-old questions of nature vs. nurture. Despite the voices around him from doctors and detectives that say, “we know this isn’t your fault,” Frank can’t help but think it is, and that the people who try to tell him it isn’t really think it’s his fault too. There is no doubt that there is a hereditary element to the kinds of mental illness struggles that my children and I deal with. But, and it’s a bit but, good parenting goes a long way in helping children deal with these struggles. Kids need to know they’re not alone, a good parent can provide that, perhaps especially parents that can relate to the same kinds of struggles. The question of nature vs. nurture will likely never be entirely answered but I think there’s more than a good chance that “both/and” is the case. Around the midpoint of the film, Frank agrees to disown the child and sign it over for medical experimentation if caught or killed. Lenore and the older son Chris (Daniel Holzman) seek to nurture and teach the baby, feeling that it is not a monster, but a member of the family.

It’s Alive takes these ideas to an even greater degree in the fact that the Davis Baby really is a monster, a mutant with claws and fangs that murders and eats people. The late ’60s and early ’70s also saw the rise in mass murderers and serial killers which heightened the nature vs. nurture debate. Obviously, these people were not literal monsters but human beings that came from human parents, but something had gone horribly wrong. Often the upbringing of these killers clearly led in part to their antisocial behavior, but this isn’t always the case. It’s Alive asks “what if a ‘monster’ comes from a good home?” In this case is it society, environmental factors, or is it the lead, smog, and pesticides? It is almost impossible to know, but the ending of the film underscores an uncomfortable truth—even monsters have parents.

As the film enters its third act, Frank joins the hunt for his child through the Los Angeles sewers and into the L.A. River. He is armed with a rifle and ready to kill on sight, having divorced himself from any relationship to the child. Then Frank finds his baby crying in the sewers and his fatherly instincts take over. With tears in his eyes, he speaks words of comfort and wraps his son in his coat. He holds him close, pats and rocks him, and whispers that everything is going to be okay. People often wonder how the parents of those who perform heinous acts can sit in court, shed tears, and defend them. I think it’s a complex issue. I’m sure that these parents know that their child has done something evil, but that doesn’t change the fact that they are still their baby. Your child is a piece of yourself formed into a whole new human being. Disowning them would be like cutting off a limb, no matter what they may have done. It doesn’t erase an evil act, far from it, but I can understand the pain of a parent in that situation. I think It’s Alive does an exceptional job placing its audience in that situation.

Despite the serious issues and ideas being examined in the film, It’s Alive is far from a dour affair. At heart, it is still a monster movie and filled with a sense of fun and a great deal of pitch-black humor. In one of its more memorable moments, a milkman is sucked into the rear compartment of his truck as red blood mingles with the white milk from smashed bottles leaking out the back of the truck and streaming down the street. Just after Frank agrees to join the hunt for his baby, the film cuts to the back of an ice cream truck with the words “STOP CHILDREN” emblazoned on it. It’s a movie filled with great kills, a mutant baby—created by make-up effects master Rick Baker early in his career, and plenty of action—and all in a PG rated movie! I’m telling you, the ’70s were wild. It just also happens to have some thoughtful ideas behind it as well.

Which was Larry Cohen’s specialty. Cohen made all kinds of movies, but his most enduring have been his horror films and all of them tackle the social issues and fears of the time they were made. God Told Me To (1976), Q: The Winged Serpent (1982), and The Stuff (1985) are all great examples of his socially aware, low-budget, exploitation filmmaking with a brain and It’s Alive certainly fits right in with that group. Cohen would go on to write and direct two sequels, It Lives Again (aka It’s Alive 2) in 1978 and It’s Alive III: Island of the Alive in 1987 and is credited as a co-writer on the 2008 remake. All these films explore the ideas of parental responsibility in light of the various concerns of the times they were made including abortion rights and AIDS.

Fifty years after It’s Alive was initially released, it has only become more relevant in the ensuing years. Fears surrounding parenthood have been with us since the beginning of time but as the years pass the reasons for these fears only seem to become more and more profound. In today’s world the conversation of the fathers in the waiting room could be expanded to hormones and genetic modifications in food, terrorism, climate change, school and other mass shootings, and other threats that were unknown or at least less of a concern fifty years ago. Perhaps the fearmongering conspiracy theories about chemtrails and vaccines would be mentioned as well, though in a more satirical fashion, as fears some expectant parents encounter while endlessly doomscrolling Facebook or Twitter. Speaking for myself, despite the struggles, the fears, and the sadness that sometimes comes with having children, it’s been worth it. The joys ultimately outweigh all of that, but I understand the terror too. Becoming a parent is no easy choice, nor should it be. But as I look back, I can say that I’m glad we made the choice we did.

I wonder if Frank and Lenore can say the same thing.

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