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‘Silent Hill’: Looking Back on the Groundbreaking Classic 25 Years Later

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Metal Gear Solid on the original PlayStation was the first time I actually remember being plugged into the hype cycle of a video game. I was in my early teens and finally really getting into the hobby, reading various magazines and taking in all the information I could about the industry. When I got the game, I had an amazing time with it, but despite how focused I was on it, I couldn’t stop thinking about something I saw on the back of the instruction manual: an ad that said “Coming Soon” with a crossed-arm cop, alongside the text “Welcome to Hell” and the title Silent Hill. It gave me nothing about the contents of the actual game, but I was drawn to it. Maybe there was something transgressive to my young mind about seeing a ‘bad word’ like Hell prominently in an advertisement, maybe it was just the vibe of the name “Silent Hill,” but it grabbed me  immediately. When new gaming magazines arrived with details on the game, I ate them up and wanted more. No matter how much I learned about the game, it did not prepare me for how it would change the trajectory of my genre interest going forward.

I was familiar with the feeling of being scared in a video game from playing Resident Evil, but Silent Hill was something else. While Resident Evil pushed the boundary of gore in startling ways, Silent Hill unsettled me in ways I wasn’t used to. In Silent Hill, you were cast as a novelist looking for his daughter in a shifting nightmare town where anything could happen, a far cry from the prepared badasses of S.T.A.R.S. who were braving the undead horrors of Spencer Mansion, making the tension feel more real and grounded as things got strange around you.

The opening of the game immediately demonstrates this combination of disempowerment and unpredictability. You, as Harry Mason, are following your daughter through the foggy streets of Silent Hill, catching glimpses of her just at the edge of your vision. Eventually, her trail leads you down an alleyway. As you progress, shifting between dynamic preset camera angles, the world slowly gets darker until you are walking around illuminated only by a lit match. A broken wheelchair, a hospital gurney with a body under a sheet, and a path of blood all lead you to the horrific sight of a skinned body hanging in barbed wire at the end of the alley. Before you have a moment to process what’s in front of you, child-sized creatures with knives descend upon you. You have no way of fighting back, and going back the way you came will bring you to a dead end. The only way to progress is to die.

In the next scene, you wake up in an abandoned diner with the cop from the previously mentioned advertisement. There’s never really any explanation given to what just happened to you, but it sets the expectations for what you’re going to experience over the game for the next seven or so hours. Metal Gear Solid had shown me that the medium could tell more serious stories in the vein of what I expected in films, and Silent Hill was the first horror game to attempt that level of seriousness for me. While Resident Evil definitely felt mature in content, pushing violence, Silent Hill felt mature in theme, challenging me with ideas I never expected from a video game. The surreal tone kept me constantly on edge, allowing the game to truly get under my skin.

Not only did the game push the horror narrative for the time, it also felt like a technological leap. Resident Evil looked great by using pre-rendered images as backgrounds combined with well-thought-out fixed camera angles. By contrast, Silent Hill rendered its environment in full 3D, allowing them to mix fixed camera angles with a more dynamic point of view. Full 3D allowed the perspective to move with the player when it needs to, making for a more kinetic experience without losing the handcrafted framing when needed. Even the technical limitations of the console gave the game its most iconic visual element: the fog. Limited visibility kept everything tense as your radio altered you of monsters just outside your range of vision. Navigating the darkness was equally fraught, giving you only your trusty flashlight to light the way.

Some of my favorite gaming memories were playing Silent Hill with my buddies. While we traditionally played multiplayer games, Silent Hill was a game where we could play by passing the controller around, leaving the others to watch. We played in full darkness at night to set the mood in the gaming area of our basement. There was an element of bravery to it, seeing who could play for the longest before they had to hand it off to someone else. We’d even challenge each other to turn off the radio so there was no static to warn us of nearby creatures. The game’s clever puzzles provided us with a unique opportunity to turn a single player game into something of a co-op multiplayer game by forcing us to collectively work together to figure out the solutions. It became a tradition for us to do this with other single player games, but none of them were as memorable as our time with Silent Hill.

My enjoyment of Silent Hill led me to the discovery of a lot of my favorite media. After reading interviews with the developers, I started to dig into the filmography of David Lynch, who they cited as one of their influences. Since then, Lynch has been one of my favorite filmmakers, both as a talented director and a fun personality. When the Silent Hill series was at its height, I was starting to discover internet forums and spent a lot of time reading through a Silent Hill website, and recommendations from users there pointed me to my all-time favorite novel House of Leaves. Chasing the tone of Silent Hill is something I’m always doing, so even to this day I check out almost anything that even vaguely reminds me of the series.

All of the entries I played (I skipped Origins, Homecoming, Shattered Memories and Downpour) have their merits, with Silent Hill 2 and P.T. being my favorites, but I have such a strong attachment to the first for its place in my personal gaming history. It’s certainly been a ride to be a fan of the series, with the cancellation of P.T./Silent Hills and constant false rumors of its “secret” revival. A little over a year ago, we finally got concrete plans for the return of the series, but like most fans, I’m still hesitant. Ascension kicked off this new era with an extremely rocky start, and I find the remake of Silent Hill 2 to be largely unnecessary for what is already basically a perfect game. Silent Hill: Townfall and Silent Hill f both look to be doing something fresh and unique with the series, but we still have yet to hear much about either of them since their reveal.

Even if none of the new games turn out to be good, I’ll always have the comfort of being able to return to the beloved originals. At this point, I’m not really searching for the next game in the Silent Hill series, but rather the next thing that captures the feeling of sitting in a dark room with my friends, playing the scariest game we’d ever seen.

Game Designer, Tabletop RPG GM, and comic book aficionado.

Editorials

‘Heathers’ – 1980s Satire Is Sharper Than Ever 35 Years Later

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When I was just a little girl I asked my mother, what will I be? Will I be pretty? Will I be rich? Here’s what she said to me: Qué será, será. Whatever will be, will be

The opening of Michael Lehmann’s Heathers begins with a dreamy cover of a familiar song. Angelic voices ask a mother to predict the future only to be met with an infuriating response: “whatever will be, will be.” Her answer is most likely intended to present a life of limitless possibility, but as the introduction to a film devoid of competent parents, it feels like a noncommittal platitude. Heathers is filled with teenagers looking for guidance only to be let down by one adult after another. Gen Xers and elder millennials may have glamorized the outlandish fashion and creative slang while drooling over a smoking hot killer couple, but the violent film now packs an ominous punch. 35 years later, those who enjoyed Heathers in its original run may have more in common with the story’s parents than its teens. That’s right, Lehmann’s Heathers is now old enough to worry about its kids. 

Veronica Sawyer (Winona Ryder) is the newest member of Westerberg High’s most popular clique. Heather Chandler (Kim Walker), sits atop this extreme social hierarchy ruling her minions and classmates alike with callous cruelty and massive shoulder pads. When Veronica begins dating a mysterious new student nicknamed J.D. (Christian Slater), they bond over hatred for her horrendous “friends.” After a vicious fight, a prank designed to knock Heather off her high horse goes terribly wrong and the icy mean girl winds up dead on her bedroom floor. Veronica and J.D. frantically stage a suicide, unwittingly making Heather more popular than ever. But who will step in to fill her patent leather shoes? With an ill-conceived plan to reset the social order, has Veronica created an even more dangerous monster? 

Heathers debuted near the end of an era. John Hughes ruled ’80s teen cinema with instant classics like Sixteen Candles, The Breakfast Club, and Ferris Bueller’s Day Off while the Brat Pack dominated headlines with devil-may-care antics and sexy vibes. The decade also saw the rise of the slasher; a formulaic subgenre in which students are picked off one by one. Heathers combines these two trends in a biting satire that challenges the feel-good conclusions of Hughes and his ilk. Rather than a relatable loser who wins a date with the handsome jock or a loveable misfit who stands up to a soulless principal, Lehmann’s film exists in a world of extremes. The popular kids are vapid monsters, the geeks are barely human, the outcasts are psychopaths, and the adults are laughably incompetent. Veronica and a select few of her classmates feel like human beings, but the rest are outsized archetypes designed to push the teen comedy genre to its outer limits. 

Mean girls have existed in fiction ever since Cinderella’s wicked stepsisters tried to steal her man, but modern iterations arguably date back to Rizzo (Stockard Channing, Grease) and Chris Hargenson (Nancy Allen, Carrie). It might destroy Heather Chandler to know that she isn’t the first, but this iconic mean girl may be the most extreme. She knows exactly what her classmates think of her and uses her power to make others suffer. She reminds Veronica, “They all want me as a friend or a fuck. I’m worshiped at Westerburg and I’m only a junior.” With an icy glare and barely concealed rage, she stomps the halls playing cruel pranks and demanding her friends submit to her will. We see a brief glimpse of humanity at a frat party when she’s coerced into a sexual act, but she immediately squanders this good will by promising to destroy Veronica at school on Monday. However, the film does not revolve around Heather’s redemption and it doesn’t revel in her ruination. Lehmann is more concerned with how Veronica uses her own popularity than the way she dispatches her best friend/enemy. In her book Unlikeable Female Characters: The Women Pop Culture Wants You to Hate, Anna Bogutskaya describes Heather Chandler as an evolution in female characterization and it’s refreshing to see a woman play such an unapologetic villain. 

Heather Chandler may die in the film’s first act, but her legacy can still be felt in both film and TV. Shannen Doherty would go on to specialize in catty characters both onscreen and off while Walker’s performance inspired the 2004 comedy Mean Girls (directed by Mark Waters, brother of Heathers screenwriter Daniel Waters). Early seasons of Buffy the Vampire Slayer, Dawson’s Creek, Gossip Girl, and Pretty Little Liars all feature at least one glamorous bitch and mean girls can currently be seen battling on HBO’s Euphoria. Tina Fey’s Regina George (Rachel McAdams) sparked an important dialogue about female bullying and modern iterations add humanity to this contemptible character. With a rageful spit at her reflection in the mirror, Walker’s Heather hints at a deep well of pain beneath her unthinkable cruelty and we’ve been examining the motivations of her followers ever since.

But Heather Chandler is not the film’s major antagonist. While the blond junior roams the cafeteria insulting her classmates with an inane lunchtime poll, a true psychopath watches from the corner. J.D. lives with his construction magnate father and has spent his teenage years bouncing around from school to school. At first, Veronica is impressed with his frank morality and compassion for Heather’s victims, but this righteous altruism hides an inner darkness. The cafeteria scene ends with J.D. pulling a gun on two jocks and shooting them with blanks. This “prank” earns him a light suspension and a bad boy reputation, but it’s an uncomfortable precursor to our violent reality. He’s a prototypical school shooter obsessed with death, likely in response to his own traumatic past. 

It’s impossible to talk about J.D. without mentioning the Columbine High School Massacre of 1999. Just over ten years later, Eric Harris and Dylan Klebold would murder one teacher and twelve of their fellow classmates while failing to ignite a bomb that would decimate the building. Rumors swirled in the immediate aftermath about trench coat-wearing outcasts targeting popular students, but these theories have been largely disproven. However, uncomfortable parallels persist. Harris convinced a fellow student to join him in murder with tactics similar to the manipulation J.D. uses on Veronica. The cinematic character also fails in a plan to blow up the school and the stories of all three young men end in suicide. There is no evidence to suggest the Columbine killers were inspired by Slater’s performance but these similarities lend  an uncomfortable element of prophecy to an already dark film. 

In the past 35 years, we’ve become acutely aware of the adolescent potential for destruction. Unfortunately the adults of Heathers have their heads in the sand. We watch darkly humorous faculty meetings in which teachers discuss what they believe to be suicides and openly weigh the value of one student over the next. The only grownup who seems to care is Ms. Fleming (Penelope Milford) the guidance counselor and even she is woefully out of touch. Using dated hippie language, she stages an event where she pressures her students to hold hands and emote. Unfortunately she’s more interested in helping herself. Hoping to capitalize on her own empathy, she invites TV cameras to film her students grieving for their friends. She treats the decision to stay alive like she would the choice between colleges and asks Veronia about her own suspected suicide attempt with the same banality Heather brings to the lunchtime polls. This self-involved counselor is only interested in recording the answer, not actually connecting with the students she’s supposed to be guiding. 

We also see a shocking lack of support from the film’s parents. J.D. and his father have fallen into a bizarre role-reversal with J.D. adopting the persona of a ’50s-era sitcom dad and his father that of an obedient son. Like Ms. Fleming’s performance, these practiced exchanges are meant to project the illusion of love while maintaining emotional distance between parent and child. Veronica’s own folks display similar detachment in vapid conversations repeated nearly word for word. They go through the motions of communication without actually saying anything of substance. When Veronica tries to talk about the deaths of her friends, her mother cuts her off with a cold, “you’ll live.” The next time Mrs. Sawyer (Jennifer Rhodes) sees her daughter, she’s hanging from the ceiling. Fortunately Veronica has staged this suicide to deceive J.D., but it’s only in perceived death that we see genuine empathy from her mother. 

Another parent is not so lucky. J.D. has concocted an elaborate scene to murder jocks Kurt (Lance Fenton) and Ram (Patrick Labyorteaux) in the guise of a joint suicide between clandestined lovers and the world now believes his ruse. At the crowded funeral, a grief-stricken father stands next to a coffin wailing, “I love my dead gay son” while J.D. wonders from the pews if he would have this same compassion if his son was alive. It’s a brutal moment of truth in an outlandish film. Perhaps better parenting could have prevented Kurt from becoming the kind of bully J.D. would target. We now have a better understanding about the emotional support teenagers need, but the students in Heathers have been thrown to the wolves.  

At the same funeral, Veronica sees a little girl crying in the front row. She not only witnesses the collateral damage she’s caused, but realizes that future generations are watching her behavior. She is showing young girls that social change is only possible through violence and others are copying this deadly trend. Despite the popular song Teenage Suicide (Don’t Do It!) by Big Fun, two other students attempt to take their own lives. Her teen angst has a growing body count and murdering her bullies has only turned them into martyrs. 

Heathers delivers a somewhat happy ending by black comedy standards. After watching J.D. blow himself up, Veronica saunters back into school with a newfound freedom. She confronts Heather Duke (Doherty), the school’s reigning mean girl queen, and takes the symbolic red scrunchie out of her hair. Veronica declares herself the new sheriff in town and immediately begins her rule by making a friend. She approaches a severely bullied student and makes a date to watch videos on the night of the prom, using her popularity to lift someone else up. She’s learned on her own that taking out one Heather opens the door for someone else to step into the vacuum. The only way to combat toxic cruelty is to normalize acts of generosity. Rather than destroying her enemies, she will lead the school with kindness.

Heathers concludes with another rendition of “Que Sera, Sera.” In a more modern cover, a soloist delivers an informal answer hinting at a brighter future. We still don’t know what the future holds, but we don’t have to adhere to the social hierarchy we’ve inherited. We each have the power to decide what “will be” if we’re brave enough to separate ourselves from the popular crowd. The generation who watched Heathers as children are now raising their own teens and kids. One can only hope we’ve learned the lessons of this sharp satire. The future’s not ours to see, but if we guide our children with honesty and compassion, maybe we’ll raise a generation of Veronicas instead. 

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