Connect with us

Video Games

Latest ‘System Shock’ Update Shows Off More Pre-Alpha Goodness

Published

on

In their latest Kickstarter update, Nightdive Studios has given fans of the upcoming System Shock remake who missed out on the game’s pre-alpha demo during The Game Festival (luckily, we didn’t) a bit of a consolation with a streaming of the demo.

Along with the stream, the update also shows off the progress in the art, which features more concept art alongside progress on the Protoborgs, which were originally shown back in August.

As Andrew noted in his preview, the demo does have a few issues in the form of bugs (along with the gamma settings), but those can be ironed out in time. Hopefully in the next update, we get some of the more gory goodness that SHODAN had left in the corridors of Citadel Station.

The System Shock remake is due out in this year for PC, PlayStation 4 and Xbox One.

Writer/Artist/Gamer from the Great White North. I try not to be boring.

Video Games

Microsoft Closes ‘Redfall’ Developer Arkane Austin, ‘The Evil Within’ Developer Tango Gameworks

Published

on

Bethesada announced today huge cuts to Bethesda’s collection of studios. That includes Redfall developer Arkane Austin, as well as The Evil Within and Ghostwire: Tokyo developer Tango Gameworks. Per IGN, the beleaguered Redfall will have its development ceased, thereby not receiving its promised updates, including an offline mode and new character DLC. Redfall will remain online to play, and Microsoft will provide a “make-good” offer for those who bought the Hero DLC.

The other Arkane studio, Arkane Lyon, which is currently working on Marvel’s Blade, survived the cuts, as did Machine Games, which is currently working on Indiana Jones and The Great Circle. Bethesda Game Studios (Fallout, The Elder Scrolls, Starfield) also survived the cuts. DOOM developer id Software was unaffected.

According to IGN, an email to staff sent by Matt Booty, head of Xbox Game Studios, had Microsoft blame the cuts on a “reprioritization of titles and resources”.

“These changes are not a reflection of the creativity and skill of the talented individuals at these teams or the risks they took to try new things,” stated Booty. “I acknowledge that these changes are also disruptive to the various support teams across ZeniMax and Bethesda that bring our games to market. We are making these tough decisions to create capacity to increase investment in other parts of our portfolio and focus on our priority games.”

The news leaves The Evil Within and Ghostwire: Tokyo franchises in limbo, despite rumours of sequels for both. Tango Gameworks’ closure comes just over a year after its founder, Shinji Mikami, left the studio. Mikami has since founded a new studio, Kamuy.

Continue Reading