Editorials
[Indie Horror Spotlight] ‘Grey’ Is A Chilling Blend Of Condemned And Silent Hill
Indie game development has been around since the 90’s, but it wasn’t until fairly recently with the surge of popularity of digital distribution where indie developers were really given the tools to create fantastic, high quality games as well as the means to distribute their work all over the world. It’s not uncommon to see a successful game that was developed by a small team of people (Limbo, Castle Crashers) or even a single person (Braid, the upcoming Shadow of a Soul), and as digital distribution continues to become more popular and new tools like the Ouya see mainstream acceptance, we’ll continue to see incredible indie games. This is why I’ve decided to take a look at some of the more notable indie horror games in a brand new series I affectionately refer to as Indie Horror Spotlight. On tonight’s menu is the chilling new source mod, Grey. More after the break.
Just so this is clear, this series isn’t about reviewing indie horror games. This is just about me stumbling across an exciting new game, playing it for awhile and telling you about my chilling adventure once the trembling in my hands has subsided enough for me to type something up.
For the unfamiliar, Grey is a Half-Life 2: Episode 2 source mod developed by the Deppresick Team. Because it uses a heavily modified version of what runs HL: Episode 2, the game is more than a little easy on the eyes. The engine only gets partial credit however, because it’s obvious the Deppresick team invested a lot of love and creativity into the environments as well. You can divide its world into the exteriors, which are very reminiscent of my time wandering the grimy streets of Condemned, and the interiors, which are all dark, claustrophobic, and decidedly Silent Hill in flavor.
Throughout Grey’s impressive 3-4 hour long campaign you’ll come across a few puzzles that are reminiscient of the survival horror games of old. You’ll search for keys in secluded locations teased by cryptic notes, follow hidden passageways hinted on maps, and if you’re anything like me, some of the more labyrinthine areas will absolutely ruin your already weak sense of direction.

See that thing above? Yeah, get a real good look at it, because it’s crazy shit like that that’ll be jumping out at you from around corners and blocked off doors. When it comes to the monsters, the selection here is delightfully creepy. You’ll fight faster (and killable) versions of the ghosts from Silent Hill 4 — only this time they’re flying at you with knife in hand — freaky half-mannequin things on those wagons kids play with, and killer baby dolls. Yeah, you read that right: psycho killer baby dolls that make unnerving baby noises before they try to cut you open and crawl inside you like a goddamned Tauntaun.
Each monster has a unique sound it likes to freak you out with before it reveals itself, usually from a pocket of shadows at the far end of the room or from a door that you could’ve sworn was locked just a few seconds earlier. Unfortunately, some of the time, and usually out of a reaction I have when something jumps out at me that sends my entire body into a spastic fit where I somehow manage to unload an entire clip into a nearby wall while simultaneously finding myself on top of the thing that was trying to skin me alive. This usually happened with the smaller enemies, but it does remind you it’s just a game, and one that can be broken.
There are a few annoying issues, like a lack of health items that can make the final fight very frustrating, but if I had one major complaint about the game, it’d be that there are too few puzzles. There are plenty of shit-out-your-spine scary moments and an equally as intense selection of areas where you just know something is going to jump out at you but never does. There are a few puzzles and some pretty damn clever ones at that, but they’re also few and far between. Really, that’s a small complaint, because overall, Grey is an outstanding horror game that had me constantly on edge.
Grey has a terrifying mix of unsettling enemies, creepy environments, a few great puzzles and a ton of crazy psychological horrors like hallucinations, and trippy environments that move and change dynamically. It’s also free, though you do need the Source SDK that comes with Half-Life 2 to play it, so you really don’t have anything to lose in checking it out.
If you’re interested in learning more about Grey, head on over to their website for more information. Otherwise, you can download the game for free here.
I recently played a similarly themed indie horror game called Kraven Manor, watch me play it below!
Played something better? Feel free to email me other terrifying games and mods, or if that’s too much work, tweet at me.
Editorials
The 10 Best Horror Movies of 2026 (So Far)
We’re now officially in the back half of 2026 now that July is here, but what a year it’s been for horror so far. The sequels and reboots are still holding strong at the box office with films like Scream 7 and Scary Movie, but it’s also been a year where new voices are shattering records in unexpected ways.
Markiplier eschewed conventional production and distribution channels with his feature adaptation of Iron Lung, for example. We’re also still in the midst of Backrooms and Obsession-mania, with the former back in theaters with bonus footage and the latter extending its box office reign. Liminal horror has exploded, and low-budget indie horror is seeing just as much, and sometimes even more, success as big studio-backed fare.
All of which to say that 2026 has been a hell of a year so far for the genre, and it’s only getting warmed up. Still on the way are Evil Dead Burn, Insidious: Out of the Further, Resident Evil, Clayface, Whalefall, and Werwulf, just to name a few.
Also catch up with the Best Horror Books and Best Horror Games of the year so far.
Here are the ten best horror movies of the year (so far).
10) Chime

Horror master Kiyoshi Kurosawa is back with one of his most haunting yet, though one that’d likely be higher on this list if it were more accessible. The 45-minute feature was initially produced and distributed as an NFT before receiving a theatrical run earlier this year, with no plans to distribute digitally or on home media. It spins a somewhat cryptic tale, introducing a culinary teacher, Takuji Matsuoka (Mutsuo Yoshioka, Never After Dark), whose classroom becomes disrupted by a strange sound that leads to violence. It’s a quiet but haunting unraveling, one that leaves no aspect of Matsuoka’s life untouched, in true Kiyoshi Kurosawa style. That it defies any easy explanation also ensures Chime embeds itself under your skin.
9) Send Help

Sam Raimi’s splatstick return to form is a delightfully deranged two-hander that doubles as infectious catharsis for anyone who’s ever had a bad boss. Rachel McAdams (Doctor Strange) and Dylan O’Brien (The Maze Runner) face off when their characters are shipwrecked on an island, prompting a bid for survival in more ways than one. While O’Brien often matches her, It’s McAdams who shines as she deftly handles everything that Raimi, working from a script by Damian Shannon & Mark Swift (Freddy vs. Jason), throws at her. Send Help is full of vibrant personality, packed with all of Raimi’s signatures, making for one of the most entertaining films of the year.
8) Mārama

New Zealand filmmaker Taratoa Stappard’s gothic tale begins in familiar fashion, with Mary Stevens (Ariāna Osborne) arriving in Yorkshire upon invitation to learn more about her parents, only to find the remote manor haunted. Just when Stappard’s period horror story feels doomed to succumb to familiar gothic trappings and jump scares, though, its true horror emerges. The more Mary uncovers about her heritage and her Māori culture, the clearer it becomes that this grim home is built on violence and exploitation. Stappard’s vision comes into its own when it leaves behind its gothic influences and embraces its Māori identity; few scenes are as powerful as when Osborne’s Mary performs a haka in response to her vile oppressors, heralding in a righteous bloodbath.
7) Touch Me

Writer/Director Addison Heimann draws from retro Japanese horror, exploitation cinema, and perhaps even hentai for his campy, psychosexual sophomore feature. A toxic friendship plagued by trauma, codependency, and addiction gets tested to the extreme when Brian (Lou Taylor Pucci), a hip-hop-loving, tracksuit-sporting alien, gets between them. Olivia Taylor Dudley and Jordan Gavaris have an easy rapport and play off each other well as directionless, depressed Millennial besties prone to ignoring their problems until they become insurmountable. But it’s Pucci’s inspired, childlike take on the chicken nugget-loving extraterrestrial with tentacled secrets of his own that steals the show. Heimann has a lot on his mind with his sophomore feature and neatly condenses it all into a quirky, eccentric psychosexual camp odyssey that leans heavily into humor.
6) Backrooms

Director Kane Parsons translates the vast liminal labyrinth of his web series to the big screen in his feature debut, one that instills existential dread with its atmospheric horror and narrative. The ‘ 90s-set horror movie introduces a protagonist with a serious chip on his shoulder over life’s many disappointments, who then discovers his furniture store harbors a hidden door that leads to an endless labyrinth. It’s not just the incredible production design that instills a disorienting sense of doom and terror, but the lead characters’ palpable and profound sense of loneliness and isolation. Parsons exudes impressive confidence and control as he methodically entrusts his quiet worldbuilding and talented leads to carry the dramatic weight. While Backrooms does deflate by the film’s cryptic, cliffhanger-y end, it’s arguably the most effective and scariest yet at capturing the uncanny valley of generative AI.
5) Leviticus

Writer/Director Adrian Chiarella uses an It Follows-like supernatural entity that relentlessly stalks its prey as a launchpad to immerse audiences in the horror of constantly living in fear for simply existing. A conversion therapy ritual among a deeply conservative community plunges a pair of erstwhile lovers into a nightmarish bid for survival when it summons a force that takes the shape of those whom the afflicted desires most. Chiarella refines the horror mechanics and metaphor with much sharper precision, ensuring that the scares and emotional gravity of the young couple’s terrifying predicament reach their intended impact. It’s the central layered performances by Joe Bird (Talk to Me) and Stacy Clausen (Thrash) that clinch emotional investment in their heartbreaking plight, ensuring that the social horror cuts deep.
4) Redux Redux

The McManus Brothers, writer/director duo Matthew and Kevin McManus (The Block Island Sound), dials up the intensity of a classic revenge story by setting it within a multiverse, where Irene Kelly (Michaela McManus) seeks to snuff out every single iteration of her daughter’s murderer, Neville (Jeremy Holm). The more she stalks and slays every world’s Neville, the more she risks losing her humanity entirely. Through a narrative foil in Mia (Stella Marcus), Redux Redux smartly bypasses repetition as it explores the moral complexities and vulnerabilities of Irene’s extremely violent quest. Holm becomes utterly terrifying in the climax, ensuring that no matter whether Irene loses herself to vengeance for good or not, it’s justified if it means ridding the world of this sick maniac.
3) 28 Years Later: The Bone Temple

Director Nia DaCosta takes the reins in the second entry in writer Alex Garland and original director Danny Boyle’s trilogy, picking up from the previous conclusion that saw Spike (Alfie Williams) fleeing from the infected straight into the welcoming arms of Sir Jimmy Crystal (Sinners’ Jack O’Connell). From here, DaCosta presents a stark contrast between humanity’s best and worst. The former sees the tender studies of Dr. Kelson (Ralph Fiennes) make poignant strides toward humankind’s future, while the latter unleashes more pain and bloodshed courtesy of the Jimmies. The dual paths of light and dark collide in one epic conclusion, an inspired confrontation between good and evil on a stunning set piece of heavy metal insanity. Yet it’s DaCosta’s handling of both extremes that impresses most, teeing up one epic conclusion to this trilogy.
2) Obsession

Sketch comedian turned horror filmmaker Curry Barker (Milk & Serial) wrings blood-curdling terror from a classic Monkey’s Paw wish fulfillment scenario in a way that no one could have ever anticipated. To say that it’s taken the box office by storm would be a massive understatement; Obsession is the top horror movie of the year in terms of gross. It’s not hard to see why, either. While Monkey’s Paw scenarios often yield predictable outcomes, and this outcome is practically telegraphed from the start, Barker manages to surprise with the journey itself. And it’s one insane journey paved with blood-soaked violence and no shortage of nightmare fuel. What truly sets it apart, though, is leads Michael Johnston and Inde Navarrette as the central pair undone by one vicious wish. Expect to see a lot more from breakout Navarette.
1) Hokum

A surly, traumatized writer must break free from his self-imposed shackles of guilt when confronted by a wicked witch haunting a quaint Irish inn in the latest by writer/director Damian McCarthy (Oddity). Adam Scott’s Ohm makes for an atypical but rewarding protagonist, and his complicated emotional journey gives way to a deeply moving story of a man so thoroughly broken by personal trauma that he constantly dwells in darkness. In true McCarthy style, expect the creepy as hell witch to dole out some supernatural retribution for crimes committed, but never in the way you’d expect. The filmmaker has a way of making whimsy pure nightmare fuel; Hokum distorts a kids’ show into eerie, uncanny valley-induced terror in its torment of Ohm. Channeling Stephen King, this creeper plays like a traditional campfire tale in mood and style, infusing genuine scares with a sense of magic and heart.
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