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A Definitive Ranking of the ‘Resident Evil’ Games

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Back in April, we here at Bloody Disgusting celebrated Resident Evil Week, a completely made-up event that gave us an excuse to write as many Resident Evil articles as we possibly could (seriously, it was so much fun). Three months later, Jonathan gave his ranking of all of the core games in the franchise. At the time he had not finished playing Resident Evil 0, despite having live-streamed his playthrough of the HD remaster back in January (for shame, Jonathan).

This week saw the re-release of the critically acclaimed entry Resident Evil 4 onto the PlayStation 4 and Xbox One consoles, essentially making it available on every post-GameCube console (PlayStation 2 in 2005, Wii and PC in 2007 and XBox 360 and PlayStation 3 2011). This concludes the re-releases of the last three numbered entries in the franchise to this generation’s consoles. Now where’s my Resident Evil 2 remake?

Someone commented on my Instagram post about the games (Resident Evil 0, 1, 4, 5 and 6 are now all available on PlayStation 4 and Xbox One, in case you didn’t know), remarking that she preferred Resident Evil 6 to Resident Evil 5, and I audibly gasped. To each their own, of course, but I thought it was a fascinating opinion. I wanted to chime in with my ranking of the numbered entries in the franchise (including 0, Barkan).*

*This is merely my opinion and by no means a definitive list. Sorry for the misleading title, but no opinion-based ranking can ever really be deemed “definitive.”


7. Resident Evil 6

To be clear: I don’t hate Resident Evil 6 like so many other people seem to. I love the story and love the direction it takes the narrative of the franchise. The interwoven storylines are also fun to piece together, but this installment has an identity crisis. Capcom clearly didn’t know what type of a game they were trying to make. They didn’t even know who they were making it for. To make the decision easier on themselves, they decided to make four mini-games in one. Leon’s campaign is the most Resident Evil-y of the four, with Chris and Jake’s campaigns being pale imitations of a Call of Duty game. Ada’s bonus campaign provided some thrills, but as a whole the didn’t make for a cohesive experience.

The game is so bloated with a main story that takes about 22 hours to complete (almost twice as long as Resident Evil 5‘s main campaign), making it the only game in the franchise that I didn’t want to finish (I did, mind you). Excess was RE 6′s biggest sin. Hopefully Capcom has learned their lesson for the upcoming Resident Evil VII.

Ranking Resident Evil


6. Resident Evil 3: Nemesis

There isn’t a bad game in the franchise from this point forward. At this point it’s just a matter of personal preference. That being said, I may lose some of you with this entry, and I understand why. Nemesis is a classic game. It features one of the most notorious villains in video game history and brings back Jill Valentine, the heroine of the first game, in the most impractical outfit that could be used for zombie slaying. Her co-star Carlos Oliveira is also one of the blandest partners in the franchise.

Nemesis a total badass and he’s the star of the show here. Unfortunately, he overshadows pretty much everything else about the game and gets to be downright annoying after a while. There isn’t really anything else in this sequel that is particularly memorable. It takes place in the same setting as Resident Evil 2 and almost feels like the exact same game, albeit with better graphics. The “choose your own adventure” aspect that was added in to this game (and wisely left out of subsequent installments) felt a little too gimmicky at times. Overall Resident Evil 3 is a notable installment but somewhat forgettable. But, you know, Nemesis. Woo hoo.

Ranking Resident Evil


5. Resident Evil 0

Resident Evil 0 was released just 8 short months after the 2002 GameCube remake. While the graphics do impress and many of the creatures are terrifying (I dare you to make it through a humanoid leech confrontation without getting chills), it all too often suffers from prequel syndrome and a laughable main villain.

The partner zapping system, while innovative for the first hour or so, grew to be rather pointless. With the exception of the handful of moments where you had to split up the characters, there was no need to include two characters in the main story. In fact, Rebecca just isn’t interesting enough of a character to carry a whole game. Still, it was the last game in the main franchise to truly feel like a survival horror game, but its and the remake’s) less-than-expected sales led Capcom to move in a different direction for Resident Evil 4.

Ranking Resident Evil


4. Resident Evil 5

Many fans of the franchise have an aversion to Resident Evil 5, and it’s easy to see why. This was the game to fully convert the franchise into an action-oriented series. It’s spoken about with such negativity today that you probably wouldn’t believe that it received critical acclaim when it was released back in 2009 (it sits at a comfy 86.32% on Game Rankings). Resident Evil 5 isn’t a particularly scary game and it features an extremely annoying partner in Sheva Alomar if you play solo. She wastes ammo and uses all of your health items. It’s a pain in the ass and will cause you to die more often than not. This problem disappears if you play with a friend, making for a much better experience.

All of that being said, I can’t help but sort of love this game. Chalk it up to nostalgia. I spent a whole year in college playing the main campaign co-op with my then-boyfriend. We probably played through it about 4 or 5 times, constantly replaying chapter 4-1 to get the plethora of treasures present in the mines to upgrade our guns all the way to unlimited ammo. The game took risks like setting the whole game in daylight, giving the franchise its most absurd climax setting (a volcano) and frequently embracing its campy side (the rock punch will forever be the laughing stock of the game). It’s all very different for Resident Evil, but damn if it isn’t a helluva lot of fun (and makes for the one of the best co-op experiences you’ll ever have). Resident Evil 5 is a good game. It’s just not a good Resident Evil game.

Ranking Resident Evil


3. Resident Evil 2

Now we’re getting to the good stuff. Resident Evil is the rare instance in which a sequel improves upon the original. By expanding the setting of the game to the entirety of Raccoon City, Resident Evil 2 increased the number of opportunities to scare the pants off of its players. New monsters were introduced, the most memorable of which being the notorious Licker. New characters were introduced in fan favorites Leon S. Kennedy and Clair Redfield (sister of Resident Evil’s Chris). The zapping system in this game is a much more effective version of the one employed in Resident Evil 0, which is surprising considering it was released four years prior to that game.

The boss fights ranged from giant alligators in the sewers to egomaniacal doctors who tested their own experiments on themselves. If Resident Evil 2 has a flaw it’s that it follows the blueprint of the first game a little too closely, even mimicking its final countdown during the climax (almost all of the games will employ this gimmick). It also doesn’t have the benefit of being a landmark game like the first one was, but that is no fault of its own. Resident Evil 2 has the distinction of being one of the best video game sequels of all time, and that is no small feat.

Ranking Resident Evil


2. Resident Evil 4

Resident Evil 4 is the make-it-or-break-it game in Capcom’s lucrative franchise. Following the disappointing sales of Resident Evil 0 and the 2002 GameCube remake of the first game, Capcom decided to take the franchise in a new direction, and thus Resident Evil 4 was born. It has the distinction of being the best-reviewed game in the franchise but it also marks the franchise’s shift away from survival horror. For some reason, fans hold that against the game. That’s not really fair. You can’t say a game is bad because of what came after it. If you worked at Capcom and saw the sales for the survival horror GameCube remake and compared them to the sales of Resident Evil 4, you might have thought that shifting the franchise to a more action-oriented genre would have been a good idea too.

Resident Evil 4 was a revelation when it was released in 2004. It features some of the franchise’s best set pieces, the most thrilling of which happens in the first hour of the game when you must face a horde of Ganados (including one individual Ganado wielding a chainsaw) in a small village. My only real issue with the game is that it is, for the most part, a completely standalone story that doesn’t really do much to advance the narrative of the franchise. It’s a minor quibble, but it’s why the game has never been my personal favorite.

Ranking Resident Evil


1. Resident Evil (2002 GameCube Remake)

In all honesty, I don’t even count the 1996 PlayStation game as a part of the franchise anymore. The 2002 GameCube remake is so good that it completely relegates the original into obscurity. The REmake is one of the scariest games ever made. There is no argument about it. Yes, it features  those godawful tank controls (though the 2015 remaster offered an alternate control scheme), but those controls add to the tension of the game.

Capcom didn’t just give the original game a fresh coat of paint. They completely overhauled the game, adding new bosses like the invincible Lisa Trevor, new areas of the mansion to discover, and upgraded villains in the Crimson Heads. One of the most memorable sequences of the game comes when you have to walk (not run, or you’ll risk detonation) an explosive device through a series of halls filled with the corpses of zombies you killed earlier. There’s a 9/10 chance that those zombies will resurrect as the extremely agile and fast-paced Crimson Heads.This is survival horror at its finest and the ultimate experience in grueling terror (suck it, Evil Dead).

Ranking Resident Evil

How do you rank the games in the franchise? Let us know in the comments below! And be sure to check back next year when I update the list to include Resident Evil VII.

A journalist for Bloody Disgusting since 2015, Trace writes film reviews and editorials, as well as co-hosts Bloody Disgusting's Horror Queers podcast, which looks at horror films through a queer lens. He has since become dedicated to amplifying queer voices in the horror community, while also injecting his own personal flair into film discourse. Trace lives in Denver, CO with his husband and their two dogs. Find him on Twitter @TracedThurman

Editorials

Faith and Folly: The Religious Dialogue Between ‘The Exorcist’ and ‘The Wicker Man’

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'The Exorcist': You Have to See These Incredible Custom Action Figure Sculpts!
Pictured: 'The Exorcist'

In December of 1973, two movies that would change the face of horror and the ways it dealt with religion and spirituality were released. One was an instant hit, immediately changing the landscape of the genre forever. The other was severely cut by executives who simply did not understand it and unceremoniously slapped into the B-picture slot on double bills with Don’t Look Now, where it seemed to die a quick death. Over time, it grew from an underground cult discovery to a genre-defining masterpiece. The former is, of course, William Friedkin and William Peter Blatty’s The Exorcist, which remains a terrifying and inimitable masterpiece. The latter is Robin Hardy and Anthony Schaffer’s The Wicker Man, a truly remarkable film that became a flashpoint for an emerging subgenre—Folk Horror. Though both films deal in religion, The Exorcist and The Wicker Man could not be more divided in their approach to the subject. Because of this, the two make excellent debate opponents, sparring with one another about the eternal questions that mankind has wrestled with since the beginning of thought.

Despite their differences, the two films have several commonalities as well. Both eschew the traditional tropes and aesthetics of the classic horror movie in favor of a grounded, realistic style. This is typical now but revolutionary, especially for studio-produced horror films, fifty years ago. William Friedkin approached The Exorcist with the same detail-oriented documentarian’s eye that he applied to The French Connection (1971), and would later bring to Sorcerer (1977), Cruising (1980), To Live and Die in L.A. (1985) and other films throughout his career. The Wicker Man takes the visual approach of a travelogue, taking in both the natural beauty and anthropological quirks of Summerisle with curiosity, wonder, and more than a little suspicion.

Some cuts of the film begin with a title card thanking Lord Summerisle (played by Christopher Lee) for his cooperation in the making of the film for added realism. In fact, both films claim connection to real events. Writer William Peter Blatty was inspired to write his novel The Exorcist after learning of a case of supposed demon possession of a young boy while studying at Georgetown University in 1949. Though ostensibly based on the novel Ritual by David Pinner (both Christopher Lee and Robin Hardy have said that almost nothing of the novel made it to screen), The Wicker Man sprang largely from exhaustive research by writer Anthony Shaffer and director Robin Hardy of The Golden Bough, an extensive study of pagan beliefs, rituals, and traditions by James George Frazer.

Wicker Man

‘The Wicker Man’

It may seem insignificant, but another notable similarity between the two films is that the name of the writer, rather than the director, appears above the title of both, truly a rarity in the New Hollywood era that had bought wholesale into the auteur theory. But the writing of both films (and frankly most films) is foundational to their success. The key to the lasting effectiveness of The Exorcist is its complete conviction in the way it is told, which all stems from the writing. William Peter Blatty was a true believer—in God, the Devil, and the power of exorcism. He felt that the case that inspired his novel “was tangible evidence of transcendence,” and attempted to convey what he saw as the reality of the supernatural in what he wrote. Though not a person of traditional religious faith himself, William Friedkin was determined to translate this conviction to the screen. In an introduction to the digitally remastered home video release, he summarized this by saying “…it strongly and realistically tries to make the case for spiritual forces in the universe, both good and evil,” believing that it could very well alter perceptions in the process.

The Exorcist’s point of view is clear—God is good, the Devil is bad, and good will ultimately triumph over evil, even if evil wins some victories along the way. The Wicker Man is more cynical and Anthony Shaffer’s views of good and evil, heroes and villains are far more ambiguous. On the surface, Lord Summerisle, aided by the fact that he is played by Christopher Lee, is the villain. After all, he does entrap and condemn an essentially innocent man to death to appease one of his bloodthirsty gods and perhaps save his own skin. Sergeant Howie (Edward Woodward), on the other hand, is no hero either. He is an outsider to Summerisle and from beginning to end judges and condemns their community practices and religious beliefs. He is the embodiment of colonialism invading an unfamiliar land, attempting to bend it to his will and belief systems. When it comes down to it, neither is completely a hero or a villain. The real villain of The Wicker Man is religion itself. In the end, neither Sergeant Howie’s conservative brand of Christianity nor Lord Summerisle’s neo-paganism come out looking good at all. In fact, it seems that writer Anthony Schaffer’s point is that neither Howie’s Christian God nor Summerisle’s nature spirits will answer in the end because, in the film’s point of view, neither exists. The Wicker Man’s conviction is just as strong on this viewpoint as The Exorcist is on its opposing one.

In this respect, more than any other, the two films most clearly define the biggest difference between the cousin subgenres of religious and folk horror, though these differences have begun to blur in more recent films. Religious horror generally deals in good and evil, and religious institutions often come out looking heroic, as in The Omen (1976), The Exorcism of Emily Rose (2005), and The Conjuring (2013) despite the results of the acts practitioners of the faith in these films may be involved in. In folk horror, organized religion is folly and often brings oppression, as seen in films like Witchfinder General (1968), Blood on Satan’s Claw (1971), and The Witch (2015). These distinctions are perhaps most clear in The Exorcist and The Wicker Man, a key reason why they are often considered the pinnacles of their respective subgenres.

‘The Exorcist’

The key forces for good in The Exorcist stand at different places along the spectrum of faith but all make the case for the positive effects of religion, even the agnostic Chris MacNeil so expertly and passionately played by Ellen Burstyn. Though she is not a believer herself, she does everything she can to save her daughter Regan (Linda Blair) from the evil that has taken her including bringing her to people of faith. After she has exhausted every avenue she knows, she turns to the priests that inhabit the city where she and Regan temporarily live, sometimes with more faith in their practices then they have themselves. Father Damien Karras (Jason Miller) spends most of the film doubting his faith and tries to talk Chris out of pursuing exorcism for her daughter. The apparent hero of the film, Lankester Merrin (Max von Sydow)—he is even given several heroic shots including the iconic approach to the house in the fog—is a man of unshakable faith having endured an exorcism before, but also one of frail health who dies while attempting to take on the demon by himself. It is a powerful statement of The Exorcist that the doubter, Father Karras, becomes the heroic figure of the film, sacrificing himself for a relative stranger.

Underrated in the dynamic is Father Dyer, played by real-life priest William O’Malley, who like Karras is very human, but also the one who performs the last rights on Karras. Therefore, it is Father Dyer who finally exorcises the demon (named as Pazuzu in the novel) from the last human it inhabited and perhaps most fulfills the titular role of the exorcist. The powerful original ending to the film with Dyer staring down the stairs that his best friends threw himself down reinforces that good continues to shine a light in a very dark world. Feeling that people would think “the Devil won,” Blatty never liked the theatrical ending, and so the closing scene in which Dyer carries on Karras’s friendship with Lieutenant Kinderman (Lee J. Cobb) in his friend’s absence was added to the film in 2000. In the opinion of many, this reinstated ending sullies the power of the film, which thrives on the ambiguity raised by sequences like the original ending.

The Wicker Man has no problems with ambiguity in any of its extant versions and invites each viewer to thoroughly question every element of the film. Both Howie and the islanders see the religious practices of the other as a collection of superstitions. The novelization of Anthony Shaffer’s script by Robin Hardy offers even more shades of grey to Neil Howie and Lord Summerisle, as well as the beliefs they each profess. Howie is far more fascinated by the islanders and their practices, at least at first, than judgmental of them in the novel. He even secretly wishes that he could join them in the sexual escapades he witnesses on his first night on the island. His desire to give into Willow MacGreagor’s (Britt Ekland) seductive song on May Day Eve is palpable in the film but even more so in the novel. This is Howie’s greatest test, his Garden of Gethsemane. By resisting the beautiful, and very willing Willow, he becomes even more the fool in the eyes of the islanders, but for Howie, it proves his fidelity to his fiancée, his morality, and his God.

‘The Wicker Man’

The novel reveals that Howie and Lord Summerisle’s differences are not only religious, but political. As a socialist, Howie is deeply offended by the aristocratic Summerisle and the capitalist machinations of his island community, but the officer greatly admires him as a professional. The novel also is more nuanced in depicting how people of various faiths often misunderstand each other. For example, the islanders interpret the Christian practice of Communion as symbolic cannibalism, where Howie sees it as an act of remembrance of the life, death, and resurrection of Jesus. The novel draws several more comparisons between the islander’s faith and Christianity than the film does, specifically in a subplot involving the character Beech (which if it was shot was cut from all versions of the film), and discussions of death, resurrection, and sacrifice.

Beech, who adheres to his duty of guarding the “sacred grove” with a claymore sword, is seen as a crazy old man by most of the islanders, including Lord Summerisle himself. The comparison here is that Beech’s form of worshipping the old gods is different from most of the inhabitants of the island, highlighting the different sects and denominations of various religions including Christianity, Judaism, Islam, Hinduism, and many others. Though not organized in the same way as these, the religion of Summerisle has factioned in similar ways. As for death and resurrection, the schoolteacher, Miss Rose (Diane Cilento), both in the film and the novel, tells Howie as he is being guided to his fate, “you will undergo death and rebirth. Resurrection if you like. The rebirth, sadly, will not be yours, but that of our crops.” Howie responds with, “I am a Christian and as a Christian I hope for resurrection, and even if you kill me now it is I who will live again, not your damned apples!” Earlier in the film, she tells Howie that reincarnation is much easier for children to grasp than all those rotting bodies being resurrected. In the novel, Howie secretly agrees with this assessment.

But the ultimate focus of both films is the nature of sacrifice and the significance it may or may not have on the lives of others. In The Exorcist, both Father Merrin and Father Karras make the ultimate sacrifice by giving their lives to save Regan, as Chris no doubt would do herself if it came to it. In the Christian view, sacrifice is a willing act. In the more everyday sense, the giving of time, talents, and treasure to serve other people. In the ultimate sense, the laying down of one’s life for another person as exemplified by Jesus Christ himself who gave up his life to save the world from sin. This is the view of sacrifice shared by Sergeant Howie, who seems very puzzled by the words of May Morrison (Irene Sunters), the woman whose missing daughter he is searching for, when she says, “you will never know the true meaning of sacrifice.”

‘The Exorcist’

Here, however, Howie’s sacrifice is unwilling, a coercion that leads to his ultimate demise. Shaffer and Hardy keep the final verdict up to interpretation and speculation, allowing each viewer the opportunity to extrapolate their own conclusions about what awaits Howie and Summerisle after the Wicker Man and its contents crumble to ash. The novel retains the cynical tone of the film with its final line: “And as for Howie, it would be good to think that all the trumpets sounded for him on the other side.” Perhaps this is the case, and he is afforded the rewards of the martyr’s death that Summerisle has “gifted” him. Perhaps a bounteous harvest awaits the inhabitants of the island. Or perhaps it is all for naught and all that awaits Howie is eternal silence, the crops fail once again, and Lord Summerisle is doomed to endure the Wicker Man the following May Day.

The dialogue between The Exorcist and The Wicker Man will no doubt continue. In recent years similar discussion points along with deconstructions and variations on the debate can be found in Saint Maud and Midsommar (2019), Midnight Mass (2021), Consecration and The Pope’s Exorcist (2023), and from this year Immaculate, Late Night with the Devil, and The First Omen along with other films that represent the largest wave in religious-themed horror since these two seminal masterpieces were released over fifty years ago. In the debate we find a deep longing for answers to the ultimate questions about ourselves and our place in the universe. Is there good and evil beyond what is found in the hearts of humans? If so, is there a singular god, or gods, or some kind of forces for good and evil? And maybe what we want to know most of all, if there is a god or gods, do they give a shit about us?

The Exorcist seems to answer all these questions in the affirmative. In that, many find hope. The answer to good and evil is not up to us but will be finally and fully solved by a power greater than ourselves. We can find comfort in that. The Wicker Man seems to say “no” to these questions, but there is a kind of hope in that as well. If nothing outside of us determines good or evil, it is up to us to solve the problem of evil, to eradicate it from ourselves and replace it with good. We can find comfort in that too.

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