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‘Darkwood’ Dev On Designing A Successful Horror Game

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I recently had the opportunity to chat with Acid Wizard Studio, a small team of Polish developers who are currently hard at work on the extremely promising indie horror game, Darkwood. Of the myriad exciting indie horror games we have to look forward to in the coming year, for me, this is one I’m most excited for. After the break we discuss the perils of creating a horror game — spoiler: it hasn’t been that perilous for them — what we can expect from the game’s DLC, and when we can look forward to getting our anxious hands on it.

BD: You call yourselves Acid Wizard Studio. I’m a fan of the name, but I have to ask: what’s the meaning behind it?

There are already a lot of Fire or Water wizards out there so we decided we need to stand out from the crowd and be Acid wizards instead. You can say we’re wizard hipsters.

BD: Anyone who’s familiar with Darkwood knows it’s a procedurally generated sandbox survival horror game with elements of RPGs and roguelikes. Can you break that down and tell us what this game is about?

In terms of gameplay, Darkwood is about striking a good balance between gameplay mechanics and horror, something we feel is rare these days – you have your zombie shooters which most of the time have a lot of survival elements, and on the other hand there are some very creative and intense horror games, which often lack in atmosphere and any real mechanics other than scaring the crap out of you.

BD: Since Darkwood is an open world game, that makes it unpredictable, so you’re not able to script events or lead the player to a certain scare. Has that made it more difficult to make this game terrifying, or are you relying on other ways to terrify players?

Actually, it made it much easier to scare the player thanks to that unpredictability. In a horror movie or game, after some time you get to know how the game operates and can get into the mindset of the level designers and predict to a certain degree what kind of things you can expect. Here, we embrace the lack of control of how the game is going to unfold, and sometimes it makes up for some very weird and scary situations.

BD: Crafting a successful horror game is no easy feat. In your opinion, what makes a horror game successful, and how are you incorporating that into Darkwood?

The fear of the unknown, definitely. We empathise this in the way the world is different in each playthrough so you can’t really predict what is going to happen in a location that you visited in a previous incarnation, and also in our art style, which is pixelated. This way, your imagination will have to constantly work to figure out the things you see on screen. Additionally, you can’t see enemies outside your field of view, but can see how they interact with the environment, so this also makes your imagination work against you.

More on the game’s DLC and when we can expect it after the jump!

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Gamer, writer, terrible dancer, longtime toast enthusiast. Legend has it Adam was born with a controller in one hand and the Kraken's left eye in the other. Legends are often wrong.

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Interviews

‘Widow’s Bay’ Star Kate O’Flynn on Patricia’s Triumphant Final Girl Transformation

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Kate O'Flynn Widow's Bay episode 8 "Your Baggage"
Kate O’Flynn in "Widow’s Bay," now streaming on Apple TV.

As the inaugural season of Apple TV+’s stellar new seriesWidow’s Baybarrels toward its finale in two weeks, the latest episode gives Kate O’Flynn the spotlight as her character revisits her trauma with the Boogeyman.

Your Baggage“, directed by Andrew DeYoung (Friendship), sees O’Flynn’s scene-stealing Patricia once again renew her fight with the Michael Myers-like stalker that slaughtered her peers during her adolescence. Thrillingly, it makes for one extended chase sequence that sees Patricia trying to warn others, while evading the undead killer.

In short, this episode’s incredible riff on Halloween and the slasher subgenre transformed Patricia into a fierce Final Girl.

Well, that felt like a bucket list that I didn’t know was on my bucket list until I did it, but when I did it, I just lapped up every minute,O’Flynn tells Bloody Disgusting of her triumphant turn this episode.It felt fantastic for her to get that moment where she is becoming a badass. That was amazing.”

The actress turned to a few notable references for her performance.Horror-wise, I go back to my youth, which was referenced in some of the episodes: Wicker Man, Carrie, and Rosemary’s Baby, that sort of thing is my kind of vibe.”

O’Flynn also notes how the series’ unique tone allows for so much creative freedom to make bold swings.There’s something very freeing about it. Every moment is up for grabs, so it’s like we don’t have to totally land in one direction or another. It keeps it alive.

Patricia is the eccentric assistant to Matthew Rhys Mayor Tom Loftis, who’s at the forefront of trying to solve the island’s pesky curse predicament. Rhys felt the same aboutWidow’s Bayand its rare ability to make you laugh and scream in equal measure, stemming from series creator Katie Dippold. 

The mandate was, ‘It’s a real world with real people. You play for real.’ There’s no playing for comedy or horror,” Rhys echoes O’Flynn’s sentiments on how freeing the series’ tone has been.

New episodes will release every Wednesday through June 17 only on Apple TV+.

Kate O’Flynn in “Widow’s Bay,” now streaming on Apple TV.

 

 

 

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