Developer Precursor Games suspended the funding campaign for their Eternal Darkness successor, Shadow of the Eternals, last month after it failed to gain enough momentum to be successful. They did this with the promise that it would return in a big bad way this month. Now, it’s been relaunched, and it’s brought with it a few new additions. More after the jump.
This time around, the funding goal has been cut a bit, down to a slightly more modest $750,000 — they were originally asking for $1.35 million.
According to chief operating officer Shawn Jackson, this decision was made to make it “more accessible.” “We also wanted to make sure that we could deliver what we’re promising,” Jackson told GamesBeat. “We’re not going to try and fool anyone or say it’s gonna cost this… when we set our budget at $750,000, we know what we’re going to deliver. We’ve done the math, and we’ve made sure that we can deliver what we promised.”
They’ve listened to community feedback, which has apparently told them the episodic structure isn’t what gamers want. Personally, I wouldn’t have minded it. Instead, it’ll take the more common approach to game development and release as a single 8-10 hour experience. This means we’ll actually be getting less Shadows of the Eternals, as the game was initially planned to release in twelve two hour-long episodes.
Essentially, the content has been cut in half.
David Hayter, best known as the voice of Solid Snake in the Metal Gear series, will provide the voice of detective Paul Becker, one of the lead characters.
I’m not a big PC gamer, so this last bit of news was particularly exciting. If their funding campaign reaches a stretch goal that “sufficiently exceeds their target goal,” Precursor will bring Shadow of the Eternals to the PlayStation 4. If it only reaches its $750,000 goal, the game will come to the Wii U and PC.
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