At PAX East over the weekend, the folks behind the hotly-anticipated “Friday the 13th: The Game” showed off a new trailer and even provided us with our first good look at a brand new Jason that was designed by none other than Tom Savini. That piece of playable DLC content was inspired by the ending of Jason Goes to Hell; and yes, JGTH Jason will also be in the game.
Today we’ve got a look at the Jason Goes to Hell character model that you’ll be able to choose in “Friday the 13th: The Game,” and what makes this skin special is that it unmasks the ninth film’s iteration of Jason Voorhees for the first time. You may remember that Jason’s mask never actually came off in Jason Goes to Hell, so it was hard to know exactly what was going on under there.
The developers explained the liberties they took at the PAX panel:
In Friday the 13th: Part 9, everyone kind of knows there was a mistake made with Jason’s undermask – the face under the mask. For some odd reason, the eyes got reversed; it’s Jason’s left eye that’s supposed to be damaged, cause in Part 4 he takes the machete to the head. But in Part 9, it was reversed on accident. So we decided to fix it.
The undermask has never been seen. There’s like one photo going around the internet of Kane [Hodder] without a mask on, so no one really knows what he looks like underneath. So this is our interpretation.
Check out the badass Jason Goes to Hell model below!
Gun Media and developer Illfonic’s “Friday the 13th: The Game”, initially announced as “Slasher Vol. 1: Summer Camp”, was funded through Kickstarter back in 2015.
The game’s full multiplayer component will become available in early 2017 and include Tommy Jarvis as a playable character. Movie setting Packanack Lodge will also be included in this release as a third playable map. This initial release will be followed by the full Summer 2017 release of the single-player component, including AI Bots.
Players who pre-order the game in digital or physical form will receive the single player component at no additional charge.
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