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‘Mace: The Dark Age’ – The ‘Mortal Kombat’-Style Fighting Game Lost to the 1990s

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Mortal Kombat really changed the game, huh?

Sure, the game’s hand at unintentionally leading the charge for the Entertainment Software Rating Board (ESRB) has been covered to death in the decades since the ultra-bloody fighter first hit the scene. But beyond the widespread controversy caused by the game’s audacity at suggesting that a ninja can exhale fire balls to disintegrate another ninja into sawdust, what Mortal Kombat brought to the fighting game scene was the inspiration to continuously push the boundaries on what was acceptable to portray in a video game.

But for a series that is so intertwined with its own controversy, MK took time to reinvent itself, showing just how much mileage the blood-drenched game of fisticuffs could have even in the modern day. The games have dabbled in the third dimension, developed a story that is just engaging enough to keep us glued to the non-fighting scenes, and tweaked their gameplay dynamics to fit into the professional fighting game scene.

On the flipside, the 90s was also home to “Mortal Kombat-likes”: fighting games that intended to capitalize on the success Mortal Kombat found with its gory and at-the-time transgressive content. Games such as Kasumi Ninja, War Gods, Cosmic Carnage, and oh so many more spawned from this 90s movement. If MK was able to break through the mainstream, then it stood to reason that developers would try their hand at breaking through with their own brand of edginess.

But what many of these games didn’t realize was how limited the appeal of gore baths and snarky humor was, especially when that was all that was offered. All the carnage and jokes in the world couldn’t mask how blatant the inspiration was and how little they learned from MK’s gradual evolvement that started even in the 90s. These games, varied in concepts but identical in execution, could do nothing except flounder in the shadow of the Midway titan.

In this sea of MK-likes, Mace: The Dark Age stood out as different from the bunch. Released by Atari Games in 1997, Mace would not go the way of the usual 2D gore fests that were already suffering from a mixed-to-negative reception in comparison to MK. That isn’t to say that Mace wasn’t another MK clone – the game’s heavy emphasis on fatal finishing moves (you know, fatalities) was reason enough to lump it with the MK-likes and the game itself isn’t shy about wearing its influences on its sleeve.

But there’s a retro finesse to Mace: The Dark Age that mere words can’t do justice, try as I may. A visual splendor for the time, Mace had a leg up on the competition largely due to its confident presentation. Set in medieval times, the story concerns the Mace of Tanis, a powerful weapon imbued with necropotic energy that grants its holder unimaginable power. In the hands of an all-powerful tyrant named Asmodeus, nations spread throughout Europe and Asia send their fiercest fighters to get ahold of the mace, either for more power or to stop the current reign of terror.

With a backstory that is just detailed enough for players to be subconsciously aware of in the background, Mace takes the stakes of its story and the motivations behind the roster of characters incredibly serious. A ragtag roster of warriors fighting for power is a simple hook for the eventual fighting, almost too simple of a hook, and yet Mace commits to the boundaries and lore of its own universe to keep us engaged.

An in-game universe that is touted as being a brutal, war-torn hellscape of death and suffering is just a natural fit for the Mortal Kombat aesthetics and Mace stands as an example of a game giving exactly what it advertises. Characters range from monks and samurais to a masked executioner that is literally only called The Executioner in-game because yeah, that’s what he is. In an era where MK-likes – and video games in general, were getting comfortable with calling themselves out on their own perceived flaws, Mace’s appeal largely relied on catering to our braindead desires to witness video game violence to get a reaction.

And that it did in the arcades. Initially sold to arcades before its N64 port later in the year, Mace: The Dark Age became a commercial hit amidst the sea of MK clones that had crashed and burned up to that point. Mace’s trump card to success was the cutting-edge graphics that attracted more and more people to the arcades. Running on a 3Dfx Voodoo graphics card, Mace stood out as one of the earlier instances of fighting games being given the benefits of the third dimension to add a new depth to the fighting system. Movement in 3D was obviously limited, but players were still rewarded with the option to move and sway in a manner that more closely resembled real life than most games at the time.

While 3D gaming was already revitalizing video games as a whole by 1997, Mace was still seen as a step-up in terms of its admittedly glitzy presentation. Virtua Fighter had already made waves with its 3D fighting engine 4 years prior, but Mace’s massive graphical upgrade caught people’s eye in the way that VF and the previous year’s Dead or Alive could only manage. Tekken 3 and Mortal Kombat 4 hadn’t been released to the entire world yet, so Mace was able to get its time in the sun as a result.

Of course Mace is not a hidden masterpiece floating around in purgatory waiting for a resurgence in popularity. For as groundbreaking as it may have been from a graphical standpoint, the game still suffered from many of the same issues that its predecessors had come across. A distinct lack of variety beyond the violence, fun yet gimmicky characters with a short shelf life, and clunky movement that wasn’t as refined as what we would see with Tekken 3 the following year.

Mace avoided the trappings of some Mortal Kombat stereotypes, but it had came in a time of change for the video game industry. Between the aforementioned Tekken and similar games like Soul Edge (what would later become Soulcalibur) and DOA joining the likes of Mario, Resident Evil, and Doom in helping to incorporate larger uses of 3D in their respective formats, Mace was ultimately a victim of circumstance.

One could argue that the game itself was not memorable enough to survive, but Mace’s presentation drips untapped potential, especially in the world of fighting games. There is a visceral level of fun to be had in trying your hand at Mace’s various characters, each wielding their respective weapons and swinging them with ferocity. The fight announcer sounding like a wrestler cutting a monster heel promo only adds to the game’s barbaric charm.

But it was a charm that quickly faded as the video game industry moved on. Mace was an arcade hit, but its port to the N64 was less favorable, only standing out for being the best of a thin N64 bunch at the time. Beyond its mixed switch to consoles, Tekken 3 and Mortal Kombat 4 were waiting in the wings and by the time the new millennia rolled around and console games started to take mainstream precedence over the arcade, Mace became relegated to the world of video game and movie shops, which is ironically the manner in which I personally discovered the game.

My parents would rent the game for me because, like so many others, a game that appeared this violent quickly brought forth memories of Mortal Kombat, which they remember me enjoying and raging over. I, like the industry as a whole, had my fun with the game before moving on and with consoles now being the main way to scratch our video game itch, a lone N64 port of an oft-forgotten fighting game didn’t have a chance in hell at surviving the times.

Fighting games have evolved beyond what we ever thought was possible and I am stoked to see the FGC alive and well in this day and age. Tekken, Street Fighter, King of Fighters, Guilty Gear, Smash Bros, and of course Mortal Kombat have weathered their respective storms to become the cream of the crop for the eternally expanding world of fighting games, but looking back at what could have been isn’t always a bad thing in my eyes.

Mace: The Dark Age was an admirable attempt to craft a hard-hitting whopper of a fighting game and the fact that it had any success at all is a testament to its qualities. Sure, it was a Mortal Kombat clone in its DNA, but Mace had the good thought to try and improve on MK’s appeal rather than just ape the formula. It may not have broken through at the end of the day, but Mace’s personality and presentation make it an endearing what-if in the world of fighting games. What if Mace: The Dark Age became one of the landmarks of fighting games?

We’ll never know, but with the fighting game world in the midst of another golden age, maybe we can finally pull Mace out of the dark ages.

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Editorials

5 Deep Cut Horror Movies to Seek Out in May 2024

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Pictured: 'The Bone Snatcher'

New month, new horror recommendations from Deep Cuts Rising. This installment features one random pick as well as four selections reflecting the month of May 2024.

Regardless of how they came to be here, or what they’re about, these past movies can generally be considered overlooked, forgotten or unknown.

This month’s offerings include a self-loathing serial killer, a violinist’s murderous ghost, and a postmodern vamp flick.


Scream, Pretty Peggy (1973)

horror

Pictured: Ted Bessell and Sian Barbara Allen in Scream, Pretty Peggy.

Directed by Gordon Hessler.

The TV-movie Scream, Pretty Peggy first aired as part of ABC Movie of the Week. Bette Davis plays the mother of a reclusive sculptor (Ted Bessell), and after the previous housekeeper goes missing, a local college student (Sian Barbara Allen) fills the position. Little does she know, though, the young employee’s predecessor was murdered — and the killer is still on the loose.

Admittedly, Scream, Pretty Peggy isn’t difficult to figure out; its inspiration is obvious. However, Bette Davis’ overstated performance and the son character’s macabre artwork are enough to stay tuned and learn who’s behind the killings.

Scream, Pretty Peggy is now available on physical media from Kino Lorber. Perhaps watch the movie with your own mother this Mother’s Day (May 12).


Paganini Horror (1989)

Pictured: The ghostly killer in Paganini Horror.

Directed by Luigi Cozzi.

For National Buy a Musical Instrument Day (May 22), check out this absurd Italian entry in the subgenre of cursed music horror. A rock band unleashes hell when they unknowingly use a satanic piece of music composed by Niccolò Paganini, the violinist who was rumored to have made a Faustian deal.

Even though Paganini Horror is hardly deemed a standout of Italian Horror, and the movie indeed drags itself toward the finish line, there are some bright spots worth focusing on. For instance: Donald Pleasence. If that’s not enough, the very ’80s aesthetic helps gloss over the flaws in Daria Nicolodi‘s uneven script.

Paganini Horror is now on physical media from Severin Films and is also streaming on SCREAMBOX.


Nadja (1994)

horror

Pictured: Suzy Amis Cameron and Karl Geary in Nadja.

Directed by Michael Almereyda.

These vampires may or may not cast a reflection, but they sure do love to reflect. David Lynch executive-produced as well as briefly appeared in the film, which Roger Ebert succinctly described as “Deadpan Noir” in his review. This tale of revenge and philosophical pondering begins with the vampiric namesake (Suzy Amis Cameron) seducing the daughter (Galaxy Craze) of Van Helsing after he killed Nadja’s father, Dracula. From there a war erupts between the two sides, all while taking place in modern NYC.

Nadja is quite slow but also just strange, stylish and creative enough to keep your attention. In addition, the trip hop soundtrack is easy on the ears, and Peter Fonda plays a memorable Van Helsing. Overall, this is a unique and artsy approach to vampire horror.

Nadja is now streaming on Freevee.


The Bone Snatcher (2003)

horror

Pictured: Scott Bairstow, Warrick Grier and Rachel Shelley in ‘The Bone Snatcher’.

Directed by Jason Wulfsohn.

For National Sunscreen Day (May 27), dig up the monster movie The Bone Snatcher. It will take more than a high SPF to protect the sunburned characters here; they are stuck in a South African desert with a bizarre monster called the Esikhulu.

The best things about The Bone Snatcher are its setting and the creature. This beast, which is brought to life on screen using a combination of practical and digital effects, sports a ghastly design to go with its unnerving ability to animate skeletons. Something else this movie has going for it is a refusal to show the monster too often; that way there is less chance of becoming desensitized to the Esikhulu. Ultimately, this has nothing on John Carpenter’s The Thing, however, those more forgiving fans of Syfy-ish creature-features should be satisfied.

The Bone Snatcher is currently streaming on Tubi.


#1 Serial Killer (2013)

Pictured: Jason Tobin in #1 Serial Killer.

Directed by Stanley Yung.

May is AAPIM, and the subversive #1 Serial Killer (originally titled Chink) is relevant when discussing the “Invisible Asian” notion. Acknowledging the irony, Stanley Yung’s movie has gone widely unnoticed despite its potent take on race and identity.

Jason Tobin (Warrior) delivers a compelling performance as the vile protagonist here. The self-hating, Ted Bundy-admiring character discriminates against other Asians after years of mistreatment and disregard, and that growing rage finally manifests as cathartic violence.

#1 Serial Killer is currently available at digital retailers like Apple.


No genre is as prolific as horror, so it’s understandable that movies fall through the cracks all the time. That is where this recurring column, Deep Cuts Rising, comes in. Each installment of this series will spotlight several unsung or obscure movies from the past — some from way back when, and others from not so long ago — that could use more attention.

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