Editorials
Our E3 2016 Horror Game Wish List
Every year, the game developers and many of the folks who play them all gather in Los Angeles to talk about video games at the annual E3 convention. The “official” event runs from June 14-16, but that doesn’t include what often ends up being the most exciting part — sans those dull powerpoint presentations we must often endure — the pre-E3 briefings. EA and Bethesda are getting the party started this year, with conference slated for the afternoon of June 12, so in reality, E3 runs from June 12-16.
My E3 wish lists almost always go unanswered, but not this time. This time, at least some of the games I’d like to see will actually be shown. And if they’re not? Well, there’s always next year.
The recent goings on with Resident Evil 7 seems like a good place to start. The game could be revealed at the convention, and more importantly, it might finally be the “clean slate” the series so desperately needs. Capcom has big plans for the second half of the year, and I think they may have everything to do with this game.
Unfortunately, this would mean the Resident Evil 2 remake would be a no-show, since it’s presence would take considerable attention off Capcom’s next big thing. I don’t think they want that, so for now, there can be only one (at E3).
Remember State of Decay? The sequel they teased us with several years ago has to be ready for a public showing. The idea was the sequel would build on the foundation of the original game, transforming it into a zombie-themed MMO, of sorts. That was a long time ago, so the plan has probably changed a bit since then. Whatever form it takes, developer Undead Labs needs to shamble back into my life, pronto.

Continuing the zombie theme is Dead Island 2, which we’ve seen nary a screenshot or second of footage from since Yager was removed from its development. I’m eager to see what’s changed, if anything, about the game. Maybe we’ll all find out next month.
This isn’t a new release, but I am interested in hearing what Techland’s plans are for the future of Dying Light, now that we know they’re going to continue supporting it with new content through the remainder of 2016. Is the content substantial, or are we talking smaller stuff, or worse, more character skins. I can’t see my character, Techland! You’re effectively buying DLC that only your co-op partners will enjoy. I don’t get it.
And where the fuck is Left 4 Dead 3?
Moving away from zombies, we do have a few indies I’d like to see something substantial from next month, starting with Routine. Lunar Software has confirmed, multiple times now, that it’s definitely, for sure, 100% coming this year. Sounds like the same old… routine, if you ask me.
I would love to get the deets on Contagion developer Monochrome’s next project, codenamed Project Ageless. Same goes for Moonville’s mystery game. Both are little more than enigmas to us right now, and it’d be nifty if that were no longer true a month from now.

On the slasher front, there’s one stab ’em up we haven’t had the chance to get to know. We’re practically BFFs with Dead by Daylight and Friday the 13th: The Game, and it’d be nice to be able to say the same about Last Year. All three games deserve their time in the spotlight, and Last Year is long overdue for some affection.
Frictional’s making two games, y’all! Maybe we’ll see one of them in June?
Is anyone else as intrigued as I am by the Paranormal Activity VR game? I haven’t seen any of it in action, but it’s noteworthy when every other licensed IP is either going experimental (The Twilight Zone) or the safer mobile route, like the game adaptations of The Rocky Horror Picture Show and Penny Dreadful. That’s not say those games won’t be good, I’d just rather see them to aim as high as developer VRWERX is with this VR game.
And finally, we have Silent Hill. I won’t bother with a recap, we all know what happened. It’s simple: Konami either needs to shit or get off the proverbial pot, and since they’ve already shit just about everywhere, it’s time they hand the series over to a competent studio so we can all move the fuck on.
What would you like to see at E3 next month?
Editorials
‘Bloodlust: Subspecies III’ Remains One of Full Moon’s Greatest Achievements
The problem with filming sequels back-to-back is that, unless you can afford expensive reshoots, there’s no easy way to adjust course in between movies if fans react badly to where the story is headed. That’s why it’s important to have a complete narrative thought out well in advance lest you accidentally kill a budding franchise.
However, this isn’t always the case. Every once in a while, it seems like the cinema gods smile upon certain chaotic productions and gift moviegoers with complete franchises that feel like more than the sum of their hastily produced parts. Ted Nicolaou’s Bloodlust: Subspecies III is precisely one of these miraculous pictures, with the raw talents of the artists involved (as well as the continued support from Romania) turning the feature into an effective conclusion for a series that kind of made things up as the filmmakers went along.
That’s why I’d like to invite my fellow readers to join me on this third part of our journey through the Subspecies franchise as we look into Bloodlust and talk about how it remains a surprisingly satisfying finale to the original trilogy.
A Trilogy Planned on the Fly

Released only a year after Bloodstone found plenty of success in rental stores and mail-in VHS catalogues worldwide, 1994’s Bloodlust was produced at the same time as its predecessor in (mostly) the same locations and with the same team. This means that the movie benefited from all the same upgrades as Bloodstone, with the crew now being more experienced with the ins and outs of surviving a low-budget Romanian production and the cast really settling into their characters.
At this point, everything from location scouting to the makeup process had been streamlined, with Wayne Toth and Norman Cabrera, the main duo behind special effects, even switching out time-consuming prosthetics for latex gloves in order to speed up Anders Hove’s monstrous transformation. The titular “subspecies” demons were also once again relegated to a mere cameo appearance due to the laborious puppetry required to bring them to life.
The only real hiccup came from the fact that actress Denice Duff had replaced the first film’s Michelle (Laura Mae Tate) and was immediately expected to portray the character as both an innocent victim in part II and as a secondary villain in part III. According to behind-the-scenes interviews, the hectic production schedule that blended two different movies meant that Duff would often find herself having to alternate between two incredibly different versions of Michelle during the same shooting day – though it’s obvious that she’s having more fun with Bloodlust’s more traditionally vampiric version of her character.
In the finished film, we pick things up immediately where the previous entry left off as Rebecca (Melanie Shatner) is forced to leave her vampire sister Michelle (Duff) behind in the dungeons of Castle Vladislav due to the rising sun. This allows Mummy (Pamela Gordon) to use Michelle’s blood to revive the vicious Radu (Hove) so that he may continue his quest for the coveted Bloodstone – a magical artifact that perpetually drips the Blood of Saints.
Meanwhile, the dreamy US embassy agent Mel (Kevin Blair) agrees to help Rebecca plan a rescue mission, though they’re unaware that Radu has become infatuated with Michelle during his attempts to guide her growing bloodlust. This all culminates in a climactic confrontation meant to tie up all of the series’ loose ends in one of Full Moon Pictures’ most ambitious productions.
The Evolution of Radu

Like its predecessor, Bloodlust: Subspecies III was also warmly received by fans who argued that the series was an even bigger success than Full Moon’s other major horror franchise, Puppet Master. This praise wasn’t unanimous, however, as 1994 had seen the rise of a more modern breed of sexy vampire popularized by Anne Rice, with old-school Nosferatu like Radu being viewed as obsolete when compared to the likes of Lestat and Gary Oldman’s take on Dracula.
In a way, one might argue that Nicolaou’s film is something of a swan song for the classic vampire story, as Bloodlust combines all of the traditional elements we tend to associate with these tales into a single tragic yarn that ties a neat little bow on Radu’s story as well as the old-fashioned monster movies that he represents. The finale remains shocking despite the fact that this is the third time we see Radu get brutally killed onscreen, with the brief tease that he may one day return feeling more like a nod towards the nature of evil rather than sequel bait.
The film dabbles a bit in gothic romance and even explores the inherent power fantasy behind transforming into an immortal creature of the night, but the filmmakers never lose sight of Radu as a demonic force even when he’s willing to betray his beloved Mummy for Michelle’s sake. In fact, his twisted “love” for his fledgling makes him even creepier as we get the feeling that his passion comes from a dark and disturbing place.
Anders Hove is at his absolute best in this film, with the effects department boosting his moments of what the younger generation would call “aura farming” whenever Radu emerges from shadows like a 90s version of Count Orlok. There are even a couple of surprisingly effective jump-scares here, which is why I’d argue that Bloodlust cements Radu as one of the most memorable cinematic vampires of all time despite his humble origins.
Subspecies Saves Its Best For Last

Nicolaou and Vlad Panescu also saved the best for “last” (more on that in a bit) regarding the film’s visuals, with the cinematography and overall atmosphere of Bloodlust absolutely surpassing what we saw in the previous films. Everything feels appropriately climactic this time around (including the wonderful soundtrack that was co-composed alongside an authentic Romanian orchestra), and I appreciate how this is the fastest-paced entry in the trilogy since the film doesn’t need to waste time setting anything up.
Bloodlust still suffers from some of the same low-budget blemishes as its predecessors, but there’s so much creative passion here that no amount of wonky effects work or stilted dialogue can get in the way of appreciating the flick’s gothic grandeur. That’s why it’s not surprising that the movie’s definitive(-ish) ending would later be retconned as fans begged for more Radu.
Of course, the next entry in this series would be a different kind of vampiric endeavor altogether, with the filmmakers attempting to engage with the same trends that ultimately killed Radu and his antiquated kin. That, however, is a story for another time. For now, I’ll merely insist that Bloodlust: Subspecies III remains a highlight of Full Moon’s expansive catalogue and is definitely worth seeking out today.


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