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‘Resident Evil’ and ‘Until Dawn: Rush of Blood’: PSVR Immersion Takes Horror to New Levels

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Immersion is possibly one of the most important and intangible aspects of gaming. A first cousin to suspension of disbelief, immersion is what allows you to dissolve fully into a game, forgetting for minutes or hours that you’re just pressing buttons in order to manipulate shapes on a flat screen. It’s what bridges the gap between interactive code and genuine human experiences. Tension. Joy. Horror.

I put a lot of stock into immersion so the second coming of virtual reality really intrigued me. I’m old enough to remember Nineties VR. It was not good. The headsets were too heavy. The graphics were lifted from Dire Straits’ ‘Money for Nothing’ video. These things – plus the prohibitive cost – reduced VR to a novelty best semi-enjoyed for a few minutes at Dave and Buster’s, not for hours at home.

The second coming of VR – the Oculus, the HTC Vive, and the PSVR – promised to change all that. The new hardware was supposed to be more affordable, more comfortable, and capable of supporting graphics on par with what we already play on our consoles and PC’s. Modern VR was reported early on as converting people into believers immediately upon contact.

After being gifted a PSVR last year, I’m certainly a believer. And if you’re a horror fan who can clear the still-not-insignificant price barrier, you should be too. Two horror games have been released for the PSVR in the past year that in my opinion more than justify the current price of entry.


Resident Evil 7

I’m not a Resident Evil die-hard. I always enjoyed the games when they stuck closer to creepy locales and monsters, my eyes glazing over once they reached the inevitable climax of sci-fi superlabs and bio-engineering. I also wasn’t a fan of the third-person POV. So Resident Evil 7, which seemed to deliberately minimize the Umbrella shenanigans in favor of a consistent backwater bayou Texas Chainsaw vibe and went full first-person, checked all the right boxes for me. It’s a fantastic game on its own merits, with a meaty campaign and plenty of reason to replay it once completed.

But I feel a terrible pity for people who weren’t able to play it in VR.

When I recall my time with a given video game, I remember the controller I used. I remember what apartment I was in, and what wall the TV was against. I remember if I was alone or if people were with me. I remember any feelings particularly engaging moments may have evoked, but I also clearly remember playing the game and the environment I was in at the time.

When I recall my time with Resident Evil 7… It’s harder to describe. The lines are blurred. I almost remember the Baker family plantation in Dulvey, Lousiana as an actual location I visited once, as though some part of my brain was tricked by my ability to look in any direction and see the virtual space I occupied. For certain, it’s a location I remember as a game world; graphics have not yet reached real-world fidelity. But still, there’s something to said for its ability to deceive the brain.

There’s an early boss fight I’m going to semi-spoil for anyone who hasn’t played the game, but it illustrates what I’m trying to describe.

You’re in a garage when the patriarch of the Baker family introduces himself in the ghastliest way possible. It’s gruesome and in-your-face, which is where these horror-themed VR experiences for better or worse find their bread and butter. But after that it transcends cheap shock. Quickly determining your attacks do nothing to this guy, you jump into a car, which obviously you can look around in great grimy detail. You can then drive over Pa Baker… until you can’t. He disappears.

I clearly remember this moment when, for a brief second, I was pulled out of the game long enough to realize that I was lifting up in my chair and craning my neck to look over the front of the car for the missing Pa Baker. It was the kind of horror moment you’ve seen in a dozen movies, but I was physically acting it out, heart racing, eyes narrowed.

And when Pa Baker ripped the roof off the car and leaned down into my face, I screamed. Out loud. When he yelled something about taking me for a ride, slammed on the gas pedal, and drove the car full speed towards several steel beams – one of which appeared to come within inches of my face – I reeled back in my seat, consciously aware what was happening wasn’t real, but sub-consciously… It was immersion on a level I’d never experienced before.

That’s probably why my one complaint with Resident Evil 7 was that it ended too quickly. Nine hours is alright for a single-player experience, and there’s plenty of hidden collectibles and DLC to keep you going longer, but I wasn’t ready for my first foray into virtual reality end. I immediately went back to the main menu and started a new game. That’s as high a recommendation as I can offer for any game, because I have backlog issues.


Until Dawn: Rush of Blood

The second horror gem I experienced on the PSVR was actually the first released, but I had initially passed on it because I didn’t have a tremendous amount of faith in the Playstation Move controls. It so happens that was a valid concern in general, just not with Until Dawn: Rush of Bood. It’s true, Rush of Blood can be played with the standard DualShock 4 controller, but I recommend going the extra mile to play it a pair of Move controllers, which work great with this particular game.

Rush of Blood is an on-rails shooter, in every sense. The gameplay has you in something akin to a carnival ride, moving along a fixed track while shooting at the various and increasingly horrifying things that pop out at you. It’s not a complex premise and, with only seven short levels and a couple of alternate paths, it can be completed in about two hours. But all this can be forgiven in exchange for the sensation of unloading dual-wielded pistols into the face of a screaming wendigo four feet away from you.

Fans of Until Dawn – of which this is a prequel – will get a little extra out of Rush of Blood because without knowledge of the original title’s story, the images in this game have all the context of a professional haunted house. Things are jumping out at you and yelling ‘boo,’ but the uninitiated won’t have any understanding as to why any of it is happening or what it all ultimately means. That’s not a dealbreaker by any means. Also like a professional haunted house, the narrative isn’t nearly as important as the adrenaline rush that accompanies your eyes telling your brain that you’re in a position of imminent peril, despite what it knows to be contrary.


Whether you prefer atmosphere with a dash of jump-scares or vice versa will determine which of these two games you prefer, but they’re both solid and indicative of the same conclusion; VR gaming lends itself to horror particularly well. But as exceptionally good as I think these two games are, I can’t responsibly recommend paying the price of admission without mentioning the scariest thing about the platform – its uncertain future.

Despite the quality of these games and quite a few other non-horror titles, developers have yet to flock to the platform in droves. Outside of Doom VFR and another Until Dawn, there’s not a ton of horror on the PSVR’s horizon, which is discouraging. There’s a reasonable hope that what we’ve gotten thus far is the tip of the iceberg and high-profile titles like Skyrim VR will continue to drive demand, but given Sony’s past history of abandoning hardware when it’s not immediately successful, getting people to put faith in that may be a hard ask.

Still, if you can get past the price point, which is currently considerably lower than usual for the holidays (Rush of Blood is even free to PS Plus subscribers through January), and the idea that it may be an investment with limited future return, the PSVR paired with these games is an immersive horror experience unlike anything else in the whole of gaming and definitely worth checking out if at all possible.

Editorials

‘A Haunted House’ and the Death of the Horror Spoof Movie

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Due to a complex series of anthropological mishaps, the Wayans Brothers are a huge deal in Brazil. Around these parts, White Chicks is considered a national treasure by a lot of people, so it stands to reason that Brazilian audiences would continue to accompany the Wayans’ comedic output long after North America had stopped taking them seriously as comedic titans.

This is the only reason why I originally watched Michael Tiddes and Marlon Wayans’ 2013 horror spoof A Haunted House – appropriately known as “Paranormal Inactivity” in South America – despite having abandoned this kind of movie shortly after the excellent Scary Movie 3. However, to my complete and utter amazement, I found myself mostly enjoying this unhinged parody of Found Footage films almost as much as the iconic spoofs that spear-headed the genre during the 2000s. And with Paramount having recently announced a reboot of the Scary Movie franchise, I think this is the perfect time to revisit the divisive humor of A Haunted House and maybe figure out why this kind of film hasn’t been popular in a long time.

Before we had memes and internet personalities to make fun of movie tropes for free on the internet, parody movies had been entertaining audiences with meta-humor since the very dawn of cinema. And since the genre attracted large audiences without the need for a serious budget, it made sense for studios to encourage parodies of their own productions – which is precisely what happened with Miramax when they commissioned a parody of the Scream franchise, the original Scary Movie.

The unprecedented success of the spoof (especially overseas) led to a series of sequels, spin-offs and rip-offs that came along throughout the 2000s. While some of these were still quite funny (I have a soft spot for 2008’s Superhero Movie), they ended up flooding the market much like the Guitar Hero games that plagued video game stores during that same timeframe.

You could really confuse someone by editing this scene into Paranormal Activity.

Of course, that didn’t stop Tiddes and Marlon Wayans from wanting to make another spoof meant to lampoon a sub-genre that had been mostly overlooked by the Scary Movie series – namely the second wave of Found Footage films inspired by Paranormal Activity. Wayans actually had an easier time than usual funding the picture due to the project’s Found Footage presentation, with the format allowing for a lower budget without compromising box office appeal.

In the finished film, we’re presented with supposedly real footage recovered from the home of Malcom Johnson (Wayans). The recordings themselves depict a series of unexplainable events that begin to plague his home when Kisha Davis (Essence Atkins) decides to move in, with the couple slowly realizing that the difficulties of a shared life are no match for demonic shenanigans.

In practice, this means that viewers are subjected to a series of familiar scares subverted by wacky hijinks, with the flick featuring everything from a humorous recreation of the iconic fan-camera from Paranormal Activity 3 to bizarre dance numbers replacing Katy’s late-night trances from Oren Peli’s original movie.

Your enjoyment of these antics will obviously depend on how accepting you are of Wayans’ patented brand of crass comedy. From advanced potty humor to some exaggerated racial commentary – including a clever moment where Malcom actually attempts to move out of the titular haunted house because he’s not white enough to deal with the haunting – it’s not all that surprising that the flick wound up with a 10% rating on Rotten Tomatoes despite making a killing at the box office.

However, while this isn’t my preferred kind of humor, I think the inherent limitations of Found Footage ended up curtailing the usual excesses present in this kind of parody, with the filmmakers being forced to focus on character-based comedy and a smaller scale story. This is why I mostly appreciate the love-hate rapport between Kisha and Malcom even if it wouldn’t translate to a healthy relationship in real life.

Of course, the jokes themselves can also be pretty entertaining on their own, with cartoony gags like the ghost getting high with the protagonists (complete with smoke-filled invisible lungs) and a series of silly The Exorcist homages towards the end of the movie. The major issue here is that these legitimately funny and genre-specific jokes are often accompanied by repetitive attempts at low-brow humor that you could find in any other cheap comedy.

Not a good idea.

Not only are some of these painfully drawn out “jokes” incredibly unfunny, but they can also be remarkably offensive in some cases. There are some pretty insensitive allusions to sexual assault here, as well as a collection of secondary characters defined by negative racial stereotypes (even though I chuckled heartily when the Latina maid was revealed to have been faking her poor English the entire time).

Cinephiles often claim that increasingly sloppy writing led to audiences giving up on spoof movies, but the fact is that many of the more beloved examples of the genre contain some of the same issues as later films like A Haunted House – it’s just that we as an audience have (mostly) grown up and are now demanding more from our comedy. However, this isn’t the case everywhere, as – much like the Elves from Lord of the Rings – spoof movies never really died, they simply diminished.

A Haunted House made so much money that they immediately started working on a second one that released the following year (to even worse reviews), and the same team would later collaborate once again on yet another spoof, 50 Shades of Black. This kind of film clearly still exists and still makes a lot of money (especially here in Brazil), they just don’t have the same cultural impact that they used to in a pre-social-media-humor world.

At the end of the day, A Haunted House is no comedic masterpiece, failing to live up to the laugh-out-loud thrills of films like Scary Movie 3, but it’s also not the trainwreck that most critics made it out to be back in 2013. Comedy is extremely subjective, and while the raunchy humor behind this flick definitely isn’t for everyone, I still think that this satirical romp is mostly harmless fun that might entertain Found Footage fans that don’t take themselves too seriously.

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