Editorials
16 Horror Games to Look Forward to in 2018
Well, 2017 is a memory, and there were many great reasons for horror fans to pick up a controller or keyboard. But now 2018 is upon us, and the question is: What’s in store for horror gamers this year? Fret not, we’ve got a whole list of games to keep an eye out for this year. And yes, some of these are technically from 2017 (due to Early Access on Steam and such), but they’re also technically having their final version released this year, so there you go.
Agony – March 30, 2018 for PC, XBox One and PlayStation 4
We’ve been in, well, agony waiting for this game to come out. Originally announced in a Kickstarter back in 2016, the game has gone through setbacks (for good reasons, though), but at least March isn’t too far off. And judging from the game’s Facebook page, things are getting quite interesting.
Hunt: Showdown – Closed Beta January 31st, 2018 for PC, XBox One and PlayStation 4
Hunt: Showdown has had its fair share of turbulence, seeing as the game was announced way back in 2014. After getting a massive overhaul (including a name change), the game looks to be back on track. It still isn’t fully complete, but a Closed Alpha is progress.
System Shock – Q2 2018 for PC, XBox One and PlayStation 4
How sweet would it be to have an overlooked classic like System Shock get a modern update that finally sets things right? Nightdive seems to know what they’re doing, even if they had to take a step back during the switch from Unity to Unreal Engine. Still, the chance to roam Citadel Station once again is worth the wait.
Scorn – October 2018 for PC
As our own John Squires said, Scorn is probably what hell would look like if Giger himself designed it. Scorn is still a ways off, and like Hunt: Showdown, this puppy’s been in development since 2014. Developers Ebb Software can’t be blamed for being complacent, as they’ve stated that they want to “create a broad gameplay experience”. Whether it’ll be ready by October is another story.
Days Gone – 2018 for PlayStation 4
Yet another game that’s been in the works for some time, Days Gone is, according to Sony, on its way this year. A mix of Sons of Anarchy and The Walking Dead, the video from last year’s E3 got a ton of people excited. Hopefully that excitement leads to something other than another delay.
Overkill’s The Walking Dead – Fall 2018 for PC, XBox One and PlayStation 4
Speaking of The Walking Dead, Overkill have been at work on this one for (surprise!) a while now. But with a cool teaser last month, the delays might all be forgiven if the game delivers.
We Happy Few – Summer 2018 for PC, XBox One and PlayStation 4
Yes, this dystopian indie game has already been “released” via Early Access, but it doesn’t receive its official final release until this summer. You can still spring for the rather pricey Collector’s Edition before then. Then there’s also that proposed film in development…
Moons of Madness – Q2/3 2018 for PC, XBox One and PlayStation 4
Rock Pocket Games and their Cthulhu-inspired sci-fi adventurer are going for a character-driven fare mashed up with The Martain, and I can’t say that I couldn’t be more intrigued with the delightful psychological horror the story could hold. It’s a shame that we’ll have to wait a while yet for the game.
State of Decay 2 – 2018 for PC and XBox One
Undead Labs’ State of Decay had flack thrown its way for its lack of co-op multiplayer. That and more looks to have been fixed with the sequel, which will allow players to join up to three friends in their zombie mashing exploits.
Visage – 2018 for PC, XBox One and PlayStation 4
After the demise of P.T., two projects sprung up in an attempt to take its place: Allison Road and Visage. Both projects have been slow to update, with Allison Road being canceled, and then being brought back. Visage, on the other hand, has been steadily progressing (according to its Kickstarter page, at least), and seems set for a release soon.
The Inpatient – January 23, 2018 for PlayStation VR
Yep, it’s about time that this one came out after its two-month delay. Another psychological horror title, it’ll be great to revisit the Until Dawn universe (set sixty years prior to the original game), this time in VR!
Call of Cthulhu: The Official Video Game – 2018 for PC, XBox One and PlayStation 4
The other Cthulhu game scheduled this year, even though the official website lists its release date as “to be announced”. Based on pen-and-paper RPGs, the game will blend psychological and Lovecraftian horror elements with its gameplay, tasking players with solving the mystery behind the death of an entire family, which eventually is revealed to be linked to the revival of Cthulhu.
DayZ – 2018 PC, XBox One and (potentially) PlayStation 4
Bohemia Interactive are pushing their game to be released this year, though when 1.0 is going to be out isn’t clear (despite heading out of Early Access). Then there are those XBox One and PlayStation 4 ports (even though the PS4 wasn’t mentioned in the dev’s post on Steam) and the missed beta. But good on the team for acknowledging the latter.
The Forest – 2018 for PC and PlayStation 4
Set to come out of Early Access this year, there was that PlayStation 4 trailer last month that gave some reprieve to fans who have been waiting since 2015 to get their hands on this one. Plus, who doesn’t want to kill cannibals?
Vampyr – Q1/Q2 2018 for PC, XBox One and PlayStation 4
Dontnod Entertainment seem to know their way around storytelling thanks to titles like Remember Me and Life is Strange. So if being a vampire in London during the midst of the 1918 Spanish flu epidemic didn’t sound cool enough from the start, then adding in some well-crafted story can’t be a bad thing.
Remothered: Tormented Fathers – 2018 for PC, XBox One and PlayStation 4
Darril Arts’ psychological horror creepfest Remothered will be coming out of Early Access on January 30th, which is a plus for PC gamers. Unfortunately, XBox One and PlayStation 4 owners will have to wait for a bit before the port. If you’re the impatient type, you can grab the game on Steam for a discount before the release date.
Editorials
Neon-Soaked Cult Classic ‘Vamp’ Starring Grace Jones Still Has Bite 40 Years Later
College kids, strippers and vampires—those were Donald P. Borchers’ only requirements when he approached Richard Wenk about writing and directing a movie for New World Pictures. As requested, Wenk cooked up Vamp (1986), a tailor-made blend of the decade’s teen movie craze as well as its horror boom.
Grim and earnest stories were still very much a part of the ’80s horror landscape, yet Vamp is something of a comedy. One difference between it and, say, Saturday the 14th, though, is the former avoids using schtick. Wenk’s movie proves that horror comedies also don’t have to subtract thrills from their recipes. Of course, it takes a minute before reaching that point; college antics and culture shocks preface this one macabre misadventure.
Vamp‘s initial setup is apt for a typical college-set, sex-driven comedy; to bribe their way into a fraternity house, two pledges (Chris Makepeace, Robert Rusler) go looking for some adult entertainment. Without wasting time on any further exposition, the characters embark on an all-in-one-night trip that quickly detours into terror.
To procure their elusive MacGuffin—a stripper willing to gyrate for some frat boys—Keith (Makepeace) and AJ (Rusler), plus a third wheel named Duncan (Gedee Watanabe), trade the safety of their remote college campus for the seediness of some unnamed city. The setting is recognizably L.A. by day, but as soon as night falls, downtown, along with the characters, slips into a kind of surreal universe. Director of photography Elliot Davis gave this early entry on his prolific résumé an unusual yet distinctive look; that Mario Bava-esque, magenta-green lighting is omnipresent, so much so that it’s almost its own character.

Chris Makepeace and Robert Rusler in Vamp
The faint comparisons to Martin Scorsese’s After Hours are merited, although not just because of Vamp’s distinguishing nighttime aesthetic. Save for the primary characters, the supporting roles in Wenk’s movie are also quite colorful and transactional in their behavior. The difference here, though, is the additional urge to ruin Keith and his friends at every turn. Some of that harm is humorous and tolerable enough, whereas the moment Vamp dishes out its first fatality, it’s abundantly clear how this movie qualifies as horror.
Vamp falls into that category of horror movie that reveals its genre with a scream rather than a series of whispers. The opening scene can function as a hint of what lies ahead—things are not at all what they appear to be—but otherwise, Wenk is more than happy to hold off on the horror. When that time does come, though, it catches the viewer off guard. In addition to the pure shock value is that sudden decision to upend the movie’s foremost feature. Or so it would seem.
If afraid of major spoilage, those new to Vamp would be wise to stop reading here. There’s just no skirting around the fact that the central fellowship in this buddy movie hits a serious snag when AJ is killed. That development causes the story to become more of a “long, bad night” journey for Keith and his romantic interest. So while Wenk scores points for subverting expectations, there is also a touch of sadness in his decision. Because if Vamp does anything well, it’s making the characters likable.
Something that comes easily to Vamp—and other teen horror movies from this same era—is its ability to invent young characters worth caring about, or at the very least, are interesting and not so immediately off-putting. More impressive is how Wenk did all this without actually fleshing out those characters. Still and all, Keith and his kind are a grade above cookie-cutter, and in some cases, aren’t completely devoid of growth.

Grace Jones in Vamp
Vamp appeals with an assorted cast of characters. No two are the same, nor are they operating on the same wavelength. The cinematically extroverted AJ, whose actor conveyed charm and vulnerability in near equal amounts, comes alive when he’s at his most undead. Makepeace then makes the chronically cautious Keith a sympathetic fellow, even as he’s more and more affected by the night’s bizarre events. Meanwhile, Duncan is indeed the designated loser of the whole bunch, but Watanabe still manages to humanize him. As a bonus, the role didn’t require him to pull a Long Duk Dong.
As for Dedee Pfeiffer, she is plain adorable as the mysterious After Dark server nicknamed “Amaretto”. She spends all night fixing her dress strap while at the same time trying to get Keith to remember how he knows her. As their offbeat romance grows, it becomes another highlight of this movie. Whether or not Pfeiffer’s character is really a vampire also creates some welcome tension in the story.
Like a lot of its contemporaries, Vamp went on to become a bit of a cult classic. That current status is determined by several factors, but without a doubt, the casting of Grace Jones is the most considerable. The image of her writhing on that unique-looking chair, a Keith Haring original, springs to mind whenever this movie is brought up.

Chris Makepeace, Billy Drago and Paunita Nichols in Vamp
Prior to that first display of unequivocal horror, local vampire queen Katrina (Jones) took to the stage and delivered a strip show like no other. One would expect nothing less from that renowned model and performance artist. By now reports of Jones’ tardiness on set are no secret, yet it’s also hard to deny her commitment to the part of Katrina. It was, in fact, Jones who took charge of her character’s appearance—on top of Haring painting her body and that now-iconic chair, she had Andy Warhol handle her costuming. And not too many actors could seize a room’s attention without saying a single line of dialogue.
In 2022, Vamp received a retrospective novelization from Encyclopocalypse. This literary union of preexisting source material—Wenk’s original screenplay—and new ideas from author Christian Francis amounts to a more comprehensive visit to the After Dark Club. The basic story there is no different than what’s shown on screen; however, Francis gets creative with the characters’ origins and designs, and he enhances a number of key scenes.
The novelization expands on the urban and social decay of the main setting, and supplies a background for the After Dark Club. Sandy Baron’s character, Katrina’s emcee and familiar, is given ample motivation for sticking around; up until the fiery end, he is loyal to his friend and former business partner “Squeak”, who looks like he was “fed through a combine harvester, and left as nothing more than a heap of mangled remains”. Then there is Billy Drago’s character Snow, the leader of a street gang called The Dragons. His reason for menacing Keith and AJ is more altruistic than in the movie; he and his peers act tough to scare off any potential food for the vampires.

Lisa Lyon in Vamp
If not for all the backstories, Francis’ Vamp would be a hell of a lot shorter. Instead, this tie-in read dives into how AJ met Keith—the orphaned Anthony Joseph hailed from a broken home back in Brooklyn—and how their friendship flourished over the years. Keith’s archership is no longer just an assumed part of his entire being; it’s a confidence-building extracurricular for a boy who got picked on before coming into the protection of the new kid in town. These supplemental, in-depth looks at the protagonists, plus their close connection, are maybe unnecessary. The movie already did a fair and concise job of addressing their platonic intimacy without the need for flashbacks and insights, specifically in that scene where AJ lays it all out as he sacrifices himself.
Where the novelization gets off course is its approach to the minor characters. Intermittently backstorying the likes of Katrina’s indentured servants, Seko (Leila Hee Olsen) and Vlad (Brad Logan), ends up disturbing the flow of the writing. Was it absolutely essential that readers know Vlad was the Grand Duke of the House of Romanov, or how Snow’s accomplice Maven (Paunita Nichols) became so dentally challenged? No, not really. However, one’s mileage with these random biographies may vary.
The novelization is a more substantial experience, but for a movie like Vamp, less is more. And as plentiful as they are, it never simply coasts on its campy charms, either. The character work sits comfortably in that realm between cursory and meticulous, the script is sharper than first realized, and Greg Cannom’s vampire makeup is straightforward yet effective. Most of all, the movie didn’t squander its out-of-the-box concept. Richard Wenk made his vision of a “comic nightmare in which just about anything that can go wrong does” come true, and it is very enjoyable.

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