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#VideoGamesDay: A Look Back At One of the First Horror Games Ever Made, ‘3D Monster Maze’

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video games day 3D Monster Maze

Today is Video Games Day (or a Wednesday as I call it) and given our focus here at Bloody Disgusting, it’d be rude not to mark a significant point in horror video game history.

So I thought perhaps the best way would be to look back at a game that is arguably one of the first proper examples of horror (and survival horror) in the digital realm. The 1982 title, 3D Monster Maze.

This Sinclair ZX81 game created by Malcolm Evans tasked you with escaping a 3D maze (one of only a handful of games to use 3D space since 1973 when Maze War was created). Oh, and it happened to feature a Tyrannosaurus Rex that would hunt you down and eat you if you failed to escape its chompy jaws, so you can see where the horror element comes in. This is perhaps the first of many memorable player-hunting AI beasts, and that’s a pretty interesting club.

Evans had previously been working on satellite technology and computer control systems in aviation before he found gaming stardom with 3D Monster Maze. While today a hit game is usually borne of passion and a dedicated team, Evans, on his own, had simply made this game to test out what the Sinclair ZX81 was able to pull off.

Considering the limitations of the machine, Evans truly did push the underpowered home computer to new heights. Despite its simplistic black and white visuals, 3D Monster Maze required a 16K RAM pack just to play it (the standard ZX81 had just 1K), and for the time, it made for an incredibly effective experience. The maze was procedurally-generated, and the dinosaur itself had various states depending on how close or far you were to it.

The T-Rex hunts you from the second you move and only gets less aggressive in its search the further you got from it. Given the limitations on sound (the silence is almost deafening) and visuals, you’d be at a major disadvantage here, but handily there’s a status bar that keeps you informed of the slavering prehistoric carnivore’s proximity to you.

I say handily, but in truth, it just made things more stressful. The set phrases did a fine job of escalating panic as the game coldly informs you that a hulking meat eater has seen you, and soon after gives you a nudge to say ‘hey, that T-Rex is practically breathing down your neck now’ (signified by the alarming phrase ‘RUN HE IS BEHIND/BESIDE YOU’). You can outrun the T-Rex of course, but you do then risk losing your bearings turning down a dead end and offering yourself up as a light lunch for your toothy nemesis.

Failure was greeted with a withering statement on your performance. A bit of humor to prod you into entering the dino’s lair once more. If you want to see a typical round of 3D Monster Maze in action, there’s a nice, brief run here.

I first played 3D Monster Maze in the late 80’s while games were relatively new to me. The fumbled panic caused by seeing the T-Rex in the distance or having the status bar warn you of its impending approach has stuck with me for many years and looking back, it, alongside catching the last twenty minutes of The Terminator after sneaking downstairs late one night, were key building blocks for my love of horror and the sweat-inducing thrill of being chased in video games.

The likes of Resident Evil 3: Nemesis and Alien Isolation to me, feel like natural progressions of what 3D Monster Maze pulled off, and while the teeth have been taken out of that game thanks to the passage of time, the memory of reading ‘REX HAS SEEN YOU’ still elicits a small shiver.

Editorials

‘Amityville Karen’ Is a Weak Update on ‘Serial Mom’ [Amityville IP]

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Amityville Karen horror

Twice a month Joe Lipsett will dissect a new Amityville Horror film to explore how the “franchise” has evolved in increasingly ludicrous directions. This is “The Amityville IP.”

A bizarre recurring issue with the Amityville “franchise” is that the films tend to be needlessly complicated. Back in the day, the first sequels moved away from the original film’s religious-themed haunted house storyline in favor of streamlined, easily digestible concepts such as “haunted lamp” or “haunted mirror.”

As the budgets plummeted and indie filmmakers capitalized on the brand’s notoriety, it seems the wrong lessons were learned. Runtimes have ballooned past the 90-minute mark and the narratives are often saggy and unfocused.

Both issues are clearly on display in Amityville Karen (2022), a film that starts off rough, but promising, and ends with a confused whimper.

The promise is embodied by the tinge of self-awareness in Julie Anne Prescott (The Amityville Harvest)’s screenplay, namely the nods to John Waters’ classic 1994 satire, Serial Mom. In that film, Beverly Sutphin (an iconic Kathleen Turner) is a bored, white suburban woman who punished individuals who didn’t adhere to her rigid definition of social norms. What is “Karen” but a contemporary equivalent?

In director/actor Shawn C. Phillips’ film, Karen (Lauren Francesca) is perpetually outraged. In her introductory scenes, she makes derogatory comments about immigrants, calls a female neighbor a whore, and nearly runs over a family blocking her driveway. She’s a broad, albeit familiar persona; in many ways, she’s less of a character than a caricature (the living embodiment of the name/meme).

These early scenes also establish a fairly straightforward plot. Karen is a code enforcement officer with plans to shut down a local winery she has deemed disgusting. They’re preparing for a big wine tasting event, which Karen plans to ruin, but when she steals a bottle of cursed Amityville wine, it activates her murderous rage and goes on a killing spree.

Simple enough, right?

Unfortunately, Amityville Karen spins out of control almost immediately. At nearly every opportunity, Prescott’s screenplay eschews narrative cohesion and simplicity in favour of overly complicated developments and extraneous characters.

Take, for example, the wine tasting event. The film spends an entire day at the winery: first during the day as a band plays, then at a beer tasting (???) that night. Neither of these events are the much touted wine-tasting, however; that is actually a private party happening later at server Troy (James Duval)’s house.

Weirdly though, following Troy’s death, the party’s location is inexplicably moved to Karen’s house for the climax of the film, but the whole event plays like an afterthought and features a litany of characters we have never met before.

This is a recurring issue throughout Amityville Karen, which frequently introduces random characters for a scene or two. Karen is typically absent from these scenes, which makes them feel superfluous and unimportant. When the actress is on screen, the film has an anchor and a narrative drive. The scenes without her, on the other hand, feel bloated and directionless (blame editor Will Collazo Jr., who allows these moments to play out interminably).

Compounding the issue is that the majority of the actors are non-professionals and these scenes play like poorly performed improv. The result is long, dull stretches that features bad actors talking over each other, repeating the same dialogue, and generally doing nothing to advance the narrative or develop the characters.

While Karen is one-note and histrionic throughout the film, at least there’s a game willingness to Francesca’s performance. It feels appropriately campy, though as the film progresses, it becomes less and less clear if Amityville Karen is actually in on the joke.

Like Amityville Cop before it, there are legit moments of self-awareness (the Serial Mom references), but it’s never certain how much of this is intentional. Take, for example, Karen’s glaringly obvious wig: it unconvincingly fails to conceal Francesca’s dark hair in the back, but is that on purpose or is it a technical error?

Ultimately there’s very little to recommend about Amityville Karen. Despite the game performance by its lead and the gentle homages to Serial Mom’s prank call and white shoes after Labor Day jokes, the never-ending improv scenes by non-professional actors, the bloated screenplay, and the jittery direction by Phillips doom the production.

Clocking in at an insufferable 100 minutes, Amityville Karen ranks among the worst of the “franchise,” coming in just above Phillips’ other entry, Amityville Hex.

Amityville Karen

The Amityville IP Awards go to…

  • Favorite Subplot: In the afternoon event, there’s a self-proclaimed “hot boy summer” band consisting of burly, bare-chested men who play instruments that don’t make sound (for real, there’s no audio of their music). There’s also a scheming manager who is skimming money off the top, but that’s not as funny.
  • Least Favorite Subplot: For reasons that don’t make any sense, the winery is also hosting a beer tasting which means there are multiple scenes of bartender Alex (Phillips) hoping to bring in women, mistakenly conflating a pint of beer with a “flight,” and goading never before seen characters to chug. One of them describes the beer as such: “It looks like a vampire menstruating in a cup” (it’s a gold-colored IPA for the record, so…no).
  • Amityville Connection: The rationale for Karen’s killing spree is attributed to Amityville wine, whose crop was planted on cursed land. This is explained by vino groupie Annie (Jennifer Nangle) to band groupie Bianca (Lilith Stabs). It’s a lot of nonsense, but it is kind of fun when Annie claims to “taste the damnation in every sip.”
  • Neverending Story: The film ends with an exhaustive FIVE MINUTE montage of Phillips’ friends posing as reporters in front of terrible green screen discussing the “killer Karen” story. My kingdom for Amityville’s regular reporter Peter Sommers (John R. Walker) to return!
  • Best Line 1: Winery owner Dallas (Derek K. Long), describing Karen: “She’s like a walking constipation with a hemorrhoid”
  • Best Line 2: Karen, when a half-naked, bleeding woman emerges from her closet: “Is this a dream? This dream is offensive! Stop being naked!”
  • Best Line 3: Troy, upset that Karen may cancel the wine tasting at his house: “I sanded that deck for days. You don’t just sand a deck for days and then let someone shit on it!”
  • Worst Death: Karen kills a Pool Boy (Dustin Clingan) after pushing his head under water for literally 1 second, then screeches “This is for putting leaves on my plants!”
  • Least Clear Death(s): The bodies of a phone salesman and a barista are seen in Karen’s closet and bathroom, though how she killed them are completely unclear
  • Best Death: Troy is stabbed in the back of the neck with a bottle opener, which Karen proceeds to crank
  • Wannabe Lynch: After drinking the wine, Karen is confronted in her home by Barnaby (Carl Solomon) who makes her sign a crude, hand drawn blood contract and informs her that her belly is “pregnant from the juices of his grapes.” Phillips films Barnaby like a cross between the unhoused man in Mulholland Drive and the Mystery Man in Lost Highway. It’s interesting, even if the character makes absolutely no sense.
  • Single Image Summary: At one point, a random man emerges from the shower in a towel and excitedly poops himself. This sequence perfectly encapsulates the experience of watching Amityville Karen.
  • Pray for Joe: Many of these folks will be back in Amityville Shark House and Amityville Webcam, so we’re not out of the woods yet…

Next time: let’s hope Christmas comes early with 2022’s Amityville Christmas Vacation. It was the winner of Fangoria’s Best Amityville award, after all!

Amityville Karen movie

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