Editorials
Exploring the Horror in ‘Undertale’
Note: minor spoilers ahead. I won’t ruin major plot elements.
If you have played Undertale (if you didn’t, please stop reading right now and go play it), you may have come through some interesting feelings. It can be a cheerful journey most of the time, with likable characters and silly jokes here and there, even when the sense of humor gets a bit dark. Your lovely time with your “stepmother” or that unforgettable date with the one and only Papyrus are some of the sweetest times you’ll have. Laughs and smiles will be a common situation during your time with Undertale. However, I can’t deny there was something “itching” in my brain the whole time, a continuing state of anxiety. I found horror in this adventure, and I want to show it to you.
Don’t get me wrong. There aren’t scare jumps or a “frightening” story in Undertale. You won’t necessarily feel fear while you play it, maybe the complete opposite. Nevertheless, I felt nervous and aghast with some specific scenes and with what is under this tale of the last war between humans and monsters. These dark little secrets (who are we really?), the missing pieces that we will try to find and connect in our walkthrough(s). You can sense the fear of the Unknown in these pixelated lands, in whoever you’ll find in your way and the lack of knowing what you should expect.
Take the first “enemy” you encounter, for example. It’s a smiling and speaking flower. A quite cute one if you ask me, and I wanted to have a charming conversation with it because it seemed like a cool fella. My expectations were subverted from the beginning of the journey when this rude piece of leaves deceived me then attacked me. Not only it almost broke my heart (in a literal way, because in Undertale you protect your heart from the enemies’ moves), but it spat these words with a horrendous beam: “You idiot. In this world, it’s kill or BE killed. Die”.

Luckily enough, a human-like goat named Toriel helped me and later she would take the place of a mother. A remarkable one, that would teach me the basics of the game and some lore, all while taking good care of my human character. But again… my expectations would be subverted when I tried to exit the Ruins (the starting location in the adventure) and she would attack me. My own new stepmother, someone who just seemed impossible to do harm. And she’s an incredible spellcaster; the enemies I fought before were a joke in comparison.
In Undertale you can attack or spare the lives of the creatures you find along the way, and this will affect the journey and the ending you get (there are three possible endings depending on how you’ve treated enemies). When you fight bosses, this will change possible outcomes, if they live or die, their reactions and how other characters will behave with you. However, this doesn’t change the fact that our character’s own “mother” tried to murder us. She sure had her -understandable- reasons, but we are still talking about parricide here. Are we still going to have mercy with every creature we battle, considering they could stab our back in the end?
This anxious feeling of mine will appear with almost every character we meet. Some of them may change their thoughts towards us and others will be just an enigmatic personality with hidden desires, like Sans. Even the most inconsequential NPCs have an existential crisis and/or nihilism vibes around them: “Someday, I’d like to climb this mountain we’re all buried under”. “All that pressure to succeed… really got to her…”. “Everyone is always laughing and cracking jokes, trying to forget our modern crises… We can’t do anything, so why be morose about it?”. It was hard for me to feel safe in this treacherous environment, not to feel in danger around every corner. Of course, there will be genuinely good creatures, that will help us along with our quest and wish us good. But trust is a delicate matter when we are a stranger in a strange land and most of the natives try to kill or at least deceive us. It’s hard to form bonds with people when they can do harm when we least expect it. People can be pretty dangerous. Like in real life, isn’t it?

The last aspect I want to scare (tell) you about is how Undertale plays with your mind, not only with the creatures and the situations you have to face, but with the scenery. The map design in this title is fabulous, full of carefulness and attention to detail without a doubt. Despite the artistic choice and the inner-beauty of it (you’ll love it if you like games made in GameMaker), it has meaning. The different kinds of scenarios we will walk over vary from simple chunks of lands to labyrinthine laboratories. There is a constant “trick” between what is shown and what isn’t in these places. The use of darkness, in places where we can actually avoid any possibility of light and have our screen pure black. The use of excessive light, in locations, that present “magic” transitions and tense situations. It doesn’t matter that we have a cell phone and some characters will contact us from time to time (one of them will harass us, honestly). We can feel alone in this journey, maybe even in this whole existence in this odd universe, and it looks like there isn’t much we can do about it.
Undertale is a unique experience I just recently had. I laughed out loud with some corny jokes and hilarious moments, and I felt emotional with other situations. Specific characters grew on me and they became some of my most loved cast in quite some time. However, the most relevant sensation I got from this game was how it dug into my nerves, and the ever-present thought of “something is wrong and I’m being lied every moment”. The eventual macabre art such as the final boss design didn’t help much.
Editorials
6 Dark Fantasy Films That Every Genre Fan Should Watch
From child-eating witches to village-burning dragons, fairy tales have always had a foot in the horror genre. That’s why it makes sense that, for every The Hobbit and The Chronicles of Narnia, there are also darker and more adult-oriented stories about magical worlds inhabited by ravenous monsters and cruel villains.
Funnily enough, these sinister tales were precisely the ones that I gravitated towards back when I was a kid, and I was reminded of this while watching Netflix’s recently released I Am Frankelda, Mexico’s first ever feature-length stop-motion animation and one hell of an entertaining parable about the intersection between fiction and reality.
In honor of this special kind of horror-adjacent fairy tale, today I’d like to share this list recommending six Dark Fantasy films that horror fans might enjoy.
For the purposes of this list, we’ll be defining Dark Fantasy as fantastical stories that don’t shy away from the more macabre elements that fuel classic fairy tales. That being said, don’t forget to comment below with your own grim favorites if you think we missed a particularly thrilling one.
With that out of the way, onto the list!
6. Hansel & Gretel: Witch Hunters (2013)

I’m fascinated by bizarre attempts at blockbuster filmmaking – especially when the resulting movies are somehow still fun despite their corporate-mandated origins. Hansel & Gretel: Witch Hunters is precisely one of these strangely compelling studio projects, as this surprisingly successful action-thriller boasts a lot of heart (and tongue-in-cheek humor) for a CGI-heavy creature feature.
Directed by Dead Snow’s Tommy Wirkola, Witch Hunters re-frames the classic fairy tale as an origin story for a duo of badass monster-slayers. Of course, it’s the flick’s anachronistic aesthetic and overall visual flair that make it stand out from other action-horror endeavors from around the same time.
5. The Wolf House (2018)

Made in the tradition of faux cursed films in the same vein as Antrum: The Deadliest Film Ever Made, the eerie backstory to 2018’s Chilean animated flick The Wolf House (La Casa Lobo in the original Spanish) already makes it a nightmarish experience before the flick even really begins.
After all, the movie is presented to us as a faux propaganda film produced by the leader of a death cult (heavily inspired by the real life Colonia Dignidad), with this hybrid animated feature using complex movie magic to simulate a single uninterrupted shot as it tells the story of a lazy young girl who runs away from an isolated colony and encounters a creepy old house in the woods.
4. The Brothers Grimm (2005)

Out of all the Monty Python alumni, Terry Gilliam has had the most interesting career outside of the original comedy group. From fascinating canceled projects (such as his scrapped adaptation of Watchmen) to dystopian parodies that feel more relevant by the minute (1985’s Brazil), even his “lesser” films are still intriguing in their own way.
2005’s The Brothers Grimm is one such project, with this peculiar movie attempting to combine the comedian-turned-filmmaker’s unique visual style with a more blockbuster-oriented plot reimagining the titular brothers as con-artists rather than mere writers. The end result isn’t exactly a masterpiece, but it’s still a legitimately fun ride with plenty of memorable monsters and wonderful performances by both the late, great Heath Ledger and Matt Damon.
3. Dante’s Inferno: An Animated Epic (2010)

2010’s Dante’s Inferno game may have a reputation as something of an unapologetic God of War clone, but I’d argue that the now-obscure game was aesthetically unique enough to deserve a bigger fanbase. However, while the title remains trapped on the seventh console generation, its highly underrated anime adaptation is a lot easier to get a hold of!
Animated by 6 different studios in order to make the 9 circles of hell feel unique from each other, this may not be a completely faithful adaptation of Dante Alighieri’s poem, but it’s still one heck of a great (not to mention gory) time that I’d highly recommend to fans of Netflix’s take on Castlevania.
2. Underworld: Rise of the Lycans (2009)

My personal favorite entry in the Underworld franchise, Rise of the Lycans, is a highly ambitious prequel that actually works better if you haven’t had the story spoiled to you by the previous Underworld films.
While the rest of the series features plenty of urban fantasy elements as the movies combine machine guns and modern environments with gothic storytelling, Patrick Tatopoulos’ prequel fully embraces its fantastical origins and tells a classic tale about a doomed romance between a werewolf and a vampire amid a medieval uprising.
And the best part is that we get a lot more Michael Sheen as the fan-favorite Lucian.
1. Solomon Kane (2011)

One of my personal favorite movies on this list, MJ Basset’s criminally underseen adaptation of Robert E. Howard’s other iconic warrior is thoroughly steeped in horror ambience and features plenty of memorable monsters. However, it’s also a classic origin story for a swashbuckling hero that wouldn’t feel out of place in a tabletop RPG.
While I’ve already written about how the film deftly combines both horror and fantasy elements without breaking the bank, I’ll never pass up an opportunity to recommend the bizarre movie where James Purefoy expertly plays a puritan John Wick.
It’s just too bad that we never got the other films in this intended trilogy.
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