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Becoming The Dark Knight: ‘Batman: Arkham Asylum’ Turns 10

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Well before the MCU and DCU took over cinema, superheroes were finding their way into video games. From X-Men to Superman and more, there have been a variety of games that have provided joy for players who love comic books. Some of these games are absolute gems, providing excellent gameplay that makes you feel immersed in the character. Take 2004’s Spider-Man 2, its open-world allows you to swing around New York, giving you this incredible feeling that you are Spider-Man.

But we’re here to talk about another video game based on an iconic superhero. We’re here to talk about Batman: Arkham Asylum.

When I first saw the trailer for this game 10 years ago, I was blown away. Not only were the graphics awesome, but the vibe itself caught me off guard. Up until Arkham Asylum’s release, I was used to seeing superhero video games in a more “kid-friendly” light; some titles may have tossed in a dark reference or theme there and then, but for the most part, the narratives associated with these games were simple and clean cut.

So when I got to see Arkham Asylum in all its creepy, gothic glory, I was amped.

The game begins with Batman taking the Joker into Arkham. Batman gets the sense that something is not right, as capturing the Joker was too easy. Not too long after initially bringing the Joker in, he is able to get away from the guards, revealing that it was his plan to be brought back to Arkham. Joker threatens to blow up Gotham City if Batman does not stay within the asylum to chase him down. As the player takes control of Batman, it is up to them to navigate the asylum, taking on thugs and part of Batman’s rogue’s gallery.

The game’s intro is pretty incredible; not only does the player get to take in all the lovely graphical detail, but it also does an excellent job presenting the overall atmosphere. It’s a gloomy night as you drive towards Arkham in the Batmobile; when you finally get into the asylum, you’ll notice the dim lighting and industrial coldness that make up Arkham. There’s even an awesome moment where you cross paths with Killer Croc, who looks terrifying in this game (and makes for one of the tenser boss fights later on).

Arkham Asylum’s narrative plays out to loads of epic moments that exude adrenaline and suspense. Along with an awesome cast of characters, one of the best components to Arkham Asylum is playing as Batman, for this is the first game to make you really feel like you are Batman. This sensation is primarily done through the game’s mechanics.

Combat feels powerful throughout Arkham Asylum; whether you are beating foes down with your fists, or catching them off guard with gadgets, it always feels satisfying to enter a brawl. But speaking of gadgets, there are several moments throughout the game where direct combat is not the best idea. In these cases, the game has the player take a stealth approach, using their grappling hook to latch onto nearby ledges and gargoyles, stalking their prey from above. When the moment is right, you can swoop down to tackle your foe, or pull them up to a ledge and knock them out up there. Strategy makes for a big element in Arkham Asylum, for if the body of a defeated foe is found by other thugs, they will all be on the alert. As Batman, you have the ability to jump into small passages, hiding in the darkness until the time is right to reappear.

Enemy types involve your typical thugs in various forms (sometimes with shields or additional weaponry). As these enemy types begin to mix later on in the game, the player has to keep in mind strategy as they move about; even though combat remains fluid from beginning to end, the pacing in which challenge is presented allows for the player to feel a sense of success in each confrontation.

On top of this gameplay immersion, the game also has Kevin Conroy, Mark Hamill, and Arleen Sorkin providing the voices for Batman, the Joker, and Harley Quinn respectively; this is pretty awesome if you grew up watching the Batman Animated Series, given that these actors voiced the characters for the show. As a whole, Arkham Asylum offers a terrific sincerity and makes the player feel like they are Batman in the Batman world.

Arkham is a truly grungy, chilling setting. As you run around and climb up its gothic structure, you can’t help but take in its ominous vibes. There’s also this great element of feeling trapped within its walls; since Arkham is meant to be an institution to keep mad criminals locked up, the game does a splendid job providing bits of anxiety and surprises along the way.

Along with this chilling presentation comes the Scarecrow segment; when it comes time to confront Scarecrow, the game’s environment goes to some surreal, nightmarish places. At one point, Batman will begin to see bizarre hallucinations of his dead parents (having ingested some of Scarecrow’s fear toxin). Shortly after, the game drops the player into this trippy world full of broken structures they must jump to and from. In the middle of all of this is a giant Scarecrow looming over everything. In this platforming section, the player must avoid Scarecrow, making their way to the end to properly defeat him. The Scarecrow segment makes for an excellent way to catch the player off guard and add upon the overall creepy atmosphere.

Each boss fight is intriguing; along with the Scarecrow encounter, you’ll go up against other baddies like Bane, Poison Ivy, and Killer Croc. These encounters make for theatrical set pieces, each utilizing different strategies to defeat the opponent. Personally speaking, Killer Croc is a standout moment among the boss fights. 

You encounter Croc in the sewers; you find yourself on these wooden boards as you walk up and down various pathways. Croc eventually makes himself known, threatening to take you out before diving underwater. From there, you must navigate the sewers on these boards, being mindful of how fast you are moving and when Croc may appear. Too sudden of a movement will alert Croc as to where you are. If he hears your footsteps, he springs up from the water and jumps onto the boards, charging right at you. You have a limited amount of time to hit him with a batarang before he grabs you. The visual of this hulking humanoid reptilian man is terrifying. 

Along with its numerous collectibles and easter eggs, Batman: Arkham Asylum is one of the most sincere Batman video game experiences to date. Upon its release the game received waves of commercial and critical applause, with many praising its gameplay, design, and authentic presentation.  The Arkham series has gone on to spawn numerous additional entries (Arkham City, Arkham Origins, Arkham Knight, Arkham VR, and two mobile games). 

Batman: Arkham Asylum is not only a brilliant action-adventure title, but also one of the truly best comic book video games of all time. For its ability to make players feel like the titular hero, along with its fun story, excellent gameplay, and a great environment, Batman: Arkham Asylum is how you create a captivating superhero experience. 

Michael Pementel is a pop culture critic at Bloody Disgusting, primarily covering video games and anime. He writes about music for other publications, and is the creator of Bloody Disgusting's "Anime Horrors" column.

Editorials

‘A Haunted House’ and the Death of the Horror Spoof Movie

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Due to a complex series of anthropological mishaps, the Wayans Brothers are a huge deal in Brazil. Around these parts, White Chicks is considered a national treasure by a lot of people, so it stands to reason that Brazilian audiences would continue to accompany the Wayans’ comedic output long after North America had stopped taking them seriously as comedic titans.

This is the only reason why I originally watched Michael Tiddes and Marlon Wayans’ 2013 horror spoof A Haunted House – appropriately known as “Paranormal Inactivity” in South America – despite having abandoned this kind of movie shortly after the excellent Scary Movie 3. However, to my complete and utter amazement, I found myself mostly enjoying this unhinged parody of Found Footage films almost as much as the iconic spoofs that spear-headed the genre during the 2000s. And with Paramount having recently announced a reboot of the Scary Movie franchise, I think this is the perfect time to revisit the divisive humor of A Haunted House and maybe figure out why this kind of film hasn’t been popular in a long time.

Before we had memes and internet personalities to make fun of movie tropes for free on the internet, parody movies had been entertaining audiences with meta-humor since the very dawn of cinema. And since the genre attracted large audiences without the need for a serious budget, it made sense for studios to encourage parodies of their own productions – which is precisely what happened with Miramax when they commissioned a parody of the Scream franchise, the original Scary Movie.

The unprecedented success of the spoof (especially overseas) led to a series of sequels, spin-offs and rip-offs that came along throughout the 2000s. While some of these were still quite funny (I have a soft spot for 2008’s Superhero Movie), they ended up flooding the market much like the Guitar Hero games that plagued video game stores during that same timeframe.

You could really confuse someone by editing this scene into Paranormal Activity.

Of course, that didn’t stop Tiddes and Marlon Wayans from wanting to make another spoof meant to lampoon a sub-genre that had been mostly overlooked by the Scary Movie series – namely the second wave of Found Footage films inspired by Paranormal Activity. Wayans actually had an easier time than usual funding the picture due to the project’s Found Footage presentation, with the format allowing for a lower budget without compromising box office appeal.

In the finished film, we’re presented with supposedly real footage recovered from the home of Malcom Johnson (Wayans). The recordings themselves depict a series of unexplainable events that begin to plague his home when Kisha Davis (Essence Atkins) decides to move in, with the couple slowly realizing that the difficulties of a shared life are no match for demonic shenanigans.

In practice, this means that viewers are subjected to a series of familiar scares subverted by wacky hijinks, with the flick featuring everything from a humorous recreation of the iconic fan-camera from Paranormal Activity 3 to bizarre dance numbers replacing Katy’s late-night trances from Oren Peli’s original movie.

Your enjoyment of these antics will obviously depend on how accepting you are of Wayans’ patented brand of crass comedy. From advanced potty humor to some exaggerated racial commentary – including a clever moment where Malcom actually attempts to move out of the titular haunted house because he’s not white enough to deal with the haunting – it’s not all that surprising that the flick wound up with a 10% rating on Rotten Tomatoes despite making a killing at the box office.

However, while this isn’t my preferred kind of humor, I think the inherent limitations of Found Footage ended up curtailing the usual excesses present in this kind of parody, with the filmmakers being forced to focus on character-based comedy and a smaller scale story. This is why I mostly appreciate the love-hate rapport between Kisha and Malcom even if it wouldn’t translate to a healthy relationship in real life.

Of course, the jokes themselves can also be pretty entertaining on their own, with cartoony gags like the ghost getting high with the protagonists (complete with smoke-filled invisible lungs) and a series of silly The Exorcist homages towards the end of the movie. The major issue here is that these legitimately funny and genre-specific jokes are often accompanied by repetitive attempts at low-brow humor that you could find in any other cheap comedy.

Not a good idea.

Not only are some of these painfully drawn out “jokes” incredibly unfunny, but they can also be remarkably offensive in some cases. There are some pretty insensitive allusions to sexual assault here, as well as a collection of secondary characters defined by negative racial stereotypes (even though I chuckled heartily when the Latina maid was revealed to have been faking her poor English the entire time).

Cinephiles often claim that increasingly sloppy writing led to audiences giving up on spoof movies, but the fact is that many of the more beloved examples of the genre contain some of the same issues as later films like A Haunted House – it’s just that we as an audience have (mostly) grown up and are now demanding more from our comedy. However, this isn’t the case everywhere, as – much like the Elves from Lord of the Rings – spoof movies never really died, they simply diminished.

A Haunted House made so much money that they immediately started working on a second one that released the following year (to even worse reviews), and the same team would later collaborate once again on yet another spoof, 50 Shades of Black. This kind of film clearly still exists and still makes a lot of money (especially here in Brazil), they just don’t have the same cultural impact that they used to in a pre-social-media-humor world.

At the end of the day, A Haunted House is no comedic masterpiece, failing to live up to the laugh-out-loud thrills of films like Scary Movie 3, but it’s also not the trainwreck that most critics made it out to be back in 2013. Comedy is extremely subjective, and while the raunchy humor behind this flick definitely isn’t for everyone, I still think that this satirical romp is mostly harmless fun that might entertain Found Footage fans that don’t take themselves too seriously.

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