Editorials
Shotguns, Sleaze, and Secret Passages: 25 Years of ‘Duke Nukem 3D’
What was the first time you really clicked with a First Person Shooter? Some will say DOOM, others Call of Duty or Counterstrike. Maybe something a bit different like Left 4 Dead or Half-Life? For me, it really began with trying 3D Realms’ Duke Nukem 3D on my uncle’s PC.
I’d grown up embracing sci-fi and horror, as well as over the top 80s action films, so after going through an opening level, set in a war-torn Downtown Los Angeles, that was full of just that, a teenage me was naturally left in awe of Duke Nukem 3D for a variety of reasons.
Duke Nukem 3D sees the titular musclebound action hero saving the world from an alien invasion the only way he knows how, by reeling off one-liners and blowing shit up. Duke’s appearance and attitude was a blender full of 1980s action heroes. A frothy mixture of Stallone, Schwarzenegger, Kurt Russell, Bruce Campbell, and Roddy Piper, with a crude sense of humor targeted directly at teenage boys. It veers into absurd parody of the action movie genre and pokes fun at its then rivals (the eviscerated DOOM guy Easter Egg was mindblowing to me at the time).

This was, of course, an incredibly violent game for the time, albeit with tongue lodged firmly in cheek (Duke threatens to rip a boss’ head off and shit down his neck, and in a cutscene after the fight, keeps that promise) and the pixelated titillation that accompanied it (A strip club is an early setting, and undressed ladies are a common sight throughout) made sure it wasn’t destined to be sitting in many kids’ Christmas stockings.
Graphic, violent games were almost taboo to me at this stage of life (and still a relative rarity in the medium). I could freely read horror books, and my parents were fairly good about letting me watch violent action and horror films (they were less into me and my brothers watching wrestling because siblings and choreographed violence ends in foosball tables being shattered by one kid throwing another off a bunk bed), but video game violence? Not something that was so readily accepted, especially given how high profile they’d been made by newspaper hysteria.
So getting that whiff of Duke Nukem at my uncle’s house was rarefied air. Just as it had been when I got to play slivers of Mortal Kombat, DOOM, and Resident Evil at a friends house (I saw right up until the first zombie showed up in Resident Evil before that friend refused to have the game on again).

We were lucky enough to be getting a PC for the first time soon after that experience, and my Dad managed to get my uncle to sneak a copy of Duke Nukem 3D in amongst some more ‘family-friendly’ fare. You bet your behind I got to playing that game as soon as I could.
The opening level of Duke Nukem 3D was already taking up residence in my impressionable young mind after that brief taste, but after that first week actually getting to play it properly at home, it was permanently burned into my brain.
Beneath the perviness, gore, and quotes ripped from films (I thought the ‘All Outta Gum’ line from They Live was from this game only for a few years before finally watching the movie) was this game full of cool secrets. Hidden switches and doorways, fun Easter Eggs, and grubby jokes were the reward for exploring what are, by modern standards, relatively small spaces. Yes, Duke was, and is, a shallow game when it comes to its characters and story, but as a 3D space to be explored? It was incredibly deep.

Level, after level, Duke 3D offered up a slew of secrets to uncover alongside its satisfying selection of alien-slaying arsenal (shrinking enemies and crushing them under your boot didn’t get old for a long time). A slew of expansions and mods kept me coming back again and again, and I naturally hoped for more from the Duke.
But maybe Duke Nukem was always set up to fall from grace.
After all, the cigar-chomping parody of 80s action heroes built a reputation on violence, sleaze, and misogyny, and while it once worked on a satirical level, the point only had to be missed once or twice for it to turn sour. Which it inevitably did.
Action movies were already moving away from that style, and first-person shooters were beginning to evolve at an alarming rate (the Nine Inch Nails-scored Quake would debut later the same year Duke Nukem 3D came out, and Half-Life was just a couple of years away).
A long-gestating ‘true sequel’ became a meme, as Duke Nukem Forever took an absurd amount of time to finally release, and Duke, unfortunately, didn’t get the same late-career revival as his action movie star inspirations. Duke Nukem Forever ended up being a nostalgia-baiting flop, a game way out of its time, and one that clearly misunderstood most of the reasons behind Duke Nukem 3D’s success.
For me though, Duke Nukem will always be defined by Duke Nukem 3D. A game of thrilling discovery with more depth to it than the abundance of strippers and alien guts would imply. One that stands alone in getting the balance of smarts and sleaze just about right.
Editorials
Before ‘The Blair Witch Project’, ‘Alien Autopsy’ Showed How Real Found Footage Could Feel
The line separating artist from con man is a lot thinner than you might initially believe. While I think we can all agree that lying for the sake of profit is actively malicious behavior, isn’t it also true that the faux documentary aspect of The Blair Witch Project is half the reason why that film became such a cultural phenomenon? After all, if there’s one thing filmmakers have in common with stage magicians, it’s that misleading and misdirecting audiences is simply part of the job.
That’s why I’ve developed a habit of mostly ignoring the moral quandaries behind many of film and television’s biggest “hoaxes” in favor of appreciating the narrative elements that drive productions like Mermaids: The Body Found and even Animal Planet’s highly underrated The Cannibal in the Jungle. However, if there’s a definitive case of a highly publicized broadcast fooling the world into taking it seriously, it has to be Fox’s infamous 1995 TV special Alien Autopsy: Fact or Fiction.
It’s been over three decades since that eerie footage first haunted television screens right at the peak of the ’90s ufology craze, and in that time, the video has taken on a life of its own. From countless parodies and references in everything from The X-Files to Tony Hawk’s Pro Skater (as well as John Dower’s recently released tell-all documentary The Alien Autopsy Scandal, which I’d highly recommend to genre fans everywhere), there’s no denying the legacy of the Alien Autopsy video. However, I rarely see the tape discussed as what it truly is: a highly convincing found footage film directed by a passionate stage magician and brought to life by masterful practical effects work.
That’s why I’d like to invite readers to join me on a deep dive into one of the most infamous broadcasts of all time in an attempt to reevaluate the footage as a fascinating narrative experience rather than a complete hoax.
The TV Special That Convinced Millions It Was Real

Ray Santilli next to Extraterrestrial replica in ‘The Alien Autopsy Scandal’
For starters, regardless of whether or not you believe that there was in fact an extraterrestrial crash in Roswell during the summer of 1947 and that some form of autopsy was performed on the victims, the producers behind the black & white recordings, Ray Santilli and Gary Shoefield, insist that their video was a “restoration.” Though I’d argue that the proper word is “remake”of genuine footage that was too damaged to air on television. That’s why the duo went on to recruit filmmaker and eccentric magician Spyros Melaris and sculptor/monster designer John Humphreys to bring their version of the autopsy to life and sell it to the highest bidder.
This is where the story of the Alien Autopsy as a narrative experience really begins. Melaris claims that his approach to the faux recording consisted of striving for extreme period accuracy in both shooting equipment and setting while also planting subtle details that would initially seem like mistakes but could later be revealed to actually fit the time period. That being said, the filmmaker was under the impression that the short would be released for free as a PR stunt, with the team later producing and selling an informative documentary chronicling exactly how the footage was faked and commenting on how easy it is to manipulate public perception with a good old-fashioned magic trick.
This obviously isn’t how things went down, and that’s likely the reason why Melaris has since distanced himself from everyone else involved with the project. Yet, no amount of behind-the-scenes drama can undermine the genuine effort that went into making the short as impressive as it is. From the sourcing of real animal organs from a local butcher to make the organic part of the creature more lifelike to the highly detailed sculpt that made use of a hollowed-out underlayer that could be filled with fake blood and assorted viscera, there’s a reason why so many Hollywood specialists are still impressed with the artistry on display here.
Of course, the believability is only half the story, as I think that the best part of the autopsy is how Melaris builds on the existing tension by obscuring certain details and often embracing the chaos of what a real examination of extraterrestrial life could feel like. The camera often goes out of focus at just the right time to make certain effects hit even harder, and we can only speculate as to what the hazmat-suited doctors are gesticulating about during the operation. There’s a real air of mystery to the whole thing that almost makes it feel like a cosmically terrifying, cursed film containing forbidden knowledge that civilians were never meant to see.
So when Fox’s Fact or Fiction brings in the specialists to comment on the film and its otherworldly subject, it’s no surprise that we end up with one of the most memorable mockumentaries of all time – albeit one where the participants are unaware that the footage they’re commenting on is basically a large-scale practical joke. A joke that the network was obviously in on, as many participants claim that the TV special cut out significant portions where guests point out that they believe the footage to be an elaborate hoax.
The Lasting Impact of the Hoax Turned Cultural Event

Regardless, I remember going to bed terrified after watching reruns of the special and thinking about the respected pathologist who claimed that the body was almost certainly inhuman, with even effects maestro Stan Winston commenting on how difficult it would be to recreate some of these visuals through practical puppetry. That’s not even mentioning Jonathan Frakes’ dramatic hyping up of the disturbing imagery as if he was talking about the tape from The Ring, with his spooky demeanor here likely being responsible for his later role as the host of Beyond Belief: Fact or Fiction a few years later.
Personally, I’d argue that the Alien Autopsy phenomenon had just as much of an impact on me as a horror fan as The Blair Witch Project, a film that was almost certainly influenced by the success of this immensely popular hoax (to the point where they even produced their own TV special commenting on Heather’s found footage). Even if Fox didn’t intend to produce a narrative feature about the aftermath of the Roswell crash, the end product still holds up remarkably well as a highly entertaining mockumentary exploring the idea that we may not be alone in the universe.
While neither Santilli nor the rest of the production team has ever commented on this, I also think it’s very likely that the idea of a faux Alien Autopsy could have been influenced by Dean Alioto’s The McPherson Tape/UFO Abduction. I’ve already written about how this granddaddy of found footage was co-opted by rogue ufologists who began selling bootlegs of the tape at conventions as if it were real evidence of a close encounter, so it’s not that much of a stretch to imagine that Santilli and company could have heard about this phenomenon and been inspired to come up with their own highly profitable hoax.
At the end of the day, it’s unlikely that the Alien Autopsy film is recreating any real footage from Roswell, but I can still appreciate the short and the accompanying television event as a standalone horror story that still influences the way we see found footage to this very day.
After all, the possibility that something could be real is often much scarier than finding out for sure – and that’s why I think Alien Autopsy: Fact or Fiction is still worth revisiting three decades down the line.
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