Interviews
[Interview] Carla Gugino & Bruce Greenwood on Handcuffs, Sexuality and That Damn Hand in ‘Gerald’s Game’
For 25 years, Stephen King‘s 1992 novel Gerald’s Game was considered unfilmable by nearly every filmmaker. Well, every filmmaker except Mike Flanagan. Flanagan read Gerald’s Game when he was 19 years old, and ever since he has been dying to give it a proper film adaptation. Cut to 2017 and we finally have that adaptation (my review) courtesy of Flanagan and Netflix. I was able to interview Flanagan and producer Trevor Macy before the film’s world premiere at Fantastic Fest (the former of which you can read here), but I also had the opportunity to speak with the lovely Carla Gugino (Watchmen, Spy Kids, San Andreas) and the extremely personable Bruce Greenwood (Star Trek, Double Jeopardy, Kingsman: The Golden Circle) about the making of the film.
The main that King’s novel was considered unfilmable is because the bulk of it takes place inside the lead character’s head while she is handcuffed to a bed. In portraying the role of Jessie, Gugino delivers a career-defining performance in what could not have been an easy filming experience. After all, things are bound to get uncomfortable when you’re handcuffed to a bed for three weeks. On the subject of those handcuffs, Gugino had this to say:
“They were very attentive to taking me out of them whenever we could but no matter what I was in them a lot and it was really uncomfortable and I would get bruised. It was definitely a very strange challenge because I’m a very physical person and [with this role] there’s a combination of being kind of sedentary physically while uncomfortable but emotionally extremely active so it was a really odd….But it allowed in terms of that sense of needing to escape oneself and the chatter in our minds and those voices that we can’t get away from and being forced to deal with them. The physical restriction is very helpful for that.”
Gugino commented on how great of a collaborator Flanagan is as a director, as he went above and beyond to make sure she was comfortable throughout the entire filming process. When speaking with Flanagan shortly after speaking with Gugino and when I brought up the handcuffs he had his own input on the subject:
“I’m not going to ask one of my actors to do something that I’m not willing to do so I said ‘Here I’ll do it!’ and in less than five minutes I was like ‘Goddammit this hurts!’ They pinch every nerve in your wrists. Just the weight of your own arm is the thing that gets you. There is nothing to rest your elbow on and just holding yourself up, because you start to shift your weight to try to compensate your wrist for the pain cause by your arm just dangling. Five minutes was all I could take and Carla was in them for three weeks.”
Having Gugino hancuffed to a bed leaves plenty of opportunities for her body to be objectified. In fact, the character is topless in King’s novel. In most films it is usually the woman who is (over-)sexualized. Just look at all of the gratuitous close-ups of the female posterior in any Fast and the Furious film or compare the instances of female nudity to the instances of male nudity (especially when it comes to full-frontal nudity). Some people may have expected Flanagan to be faithful to the novel in that regard, but instead he reverses the stereotypical gender roles, leaving Gugino in a slip and Greenwood in his underwear for the majority of the film’s runtime. So here we have a physically exposed male and a mentally exposed female. It’s a clever move on Flanagan’s part, but Greenwood was not without his reservations, saying:
“I wanted to get clothed earlier because I thought it might feel gratuitous, so I came up with a couple of ideas as to why I might be wearing clothes since it’s her projection of me. I mean you could dress him up like a clown if you wanted to. But I realized that my aim there was just to cover myself up and wasn’t a good enough reason. And Mike just said ‘Look, I hear you man but….you know…you’re not being very persuasive.’ And he was right so we chose the one moment that dovetails with the father to soften the transition. And it’s shocking as a consequence because you just don’t expect it.”
Gugino also added to Greenwood’s statement, chiming in:
“We couldn’t quite justify why she would [imagine him clothed] in a way that was good enough,” said Gugino, “and also that it would almost make it seem more gratuitous. By trying to hide it you’re actually calling [his bare skin] out more.”
Gugino may not have been physically exposed for the film like Greenwood was, but she did have to endure one of the most grueling scenes in the film (rivaled only by the bedroom conversation between young Jessie and her father, played by Chiara Aurelia and E.T.‘s Henry Thomas, respectively). Concluding the interview, I moved on to that scene: the de-gloving scene. In the film, Jessie realizes that the only way to escape the handcuffs is to slice her wrist open and pull her hand out of the cuff. Doing so lifts the skin off of her hand, as if pulling off a glove. On the difficulty of filming the scene and working with the fake hand, Gugino said:
It was technically challenging because when we wanted shots of my hand and face together, and there were quite a few of those, we had to have the cuff tight enough so that it didn’t look like it was easy to pull out of it. So we basically did it as tight as I could handle it which meant that it was really painful but could actually get through so it was a brutal sequence to perform. They did such an amazing job with that prosthetic. It was all completely worth it. I’m not interested in hurting myself or, you know, looking for abuse that I don’t need to go through, but also with something like this you can’t really be too soft on yourself. It was just about getting in there and really going for it and seeing what we could get away with and how much I could handle. There was a lot of sweat and blood in that whole section, but I think our hand stuff took maybe a day or two. I think I put it on twice.”
Gerald’s Game is currently available for streaming on Netflix.
Interviews
Paul Tremblay on Fighting AI with Horror in New Novel ‘Dead But Dreaming of Electric Sheep’
Paul Tremblay didn’t start his writing career believing he’d be battling machines over the sanctity of his job, but like so many writers of his generation, the battle found him. In the years since Large Language Models (LLMs) and neural networks started gaining traction as an advertised shortcut to creativity, Tremblay has been active in lawsuits to prevent the use of his works in training AI models, and he’s found that, with each new project, he has to consider the possibility that some LLM, somewhere, is going to latch on to what he’s creating.
“Now I feel like I’m thinking about, ‘Man, how am I going to write things that would be really hard or impossible for an AI to replicate?’,” Tremblay told me, speaking by Zoom from his home in Massachusetts. “Maybe some of that is ego. I’m sure every writer thinks, ‘Oh, an AI could never write what I write.’ Yes, I’d be lying if I said that wasn’t part of the thought process.”
While that’s something Tremblay might consider with any new work at this point in his career, the Bram Stoker Award-winning author of A Head Full of Ghosts, The Cabin at the End of the World, and many other novels and short stories tackled it in a more direct way with his latest book. Inspired by Philip K. Dick, Harlan Ellison, and the quirky humor of the Coen Brothers, Dead But Dreaming of Electric Sheep is Tremblay’s attempt at a sci-fi-horror mash-up that’s both darkly funny and existentially nightmarish. It’s also, in his own words, a screed against the movement by AI companies to supplant human artists.
“I didn’t want to make it too didactic, but no, I playfully described this book as an anti-AI screed,” he said. “This book, in particular, was driven by anger and frustration, for sure. Not every book is going to be driven that way.“
Despite the emotions that fueled it, Dead But Dreaming of Electric Sheep does not read like a screed. Instead, wielding offbeat humor and tech concepts that feel both lived-in and frighteningly tactile, the book lays out tandem narratives all building to the same conclusion, each of them exploring our relationship to machine learning in a different way. One of these narratives belongs to Julia, a former gaming streamer looking for a new challenge in life, who gets a call from a California tech company with an interesting offer.

Paul Tremblay in documentary series “First Word on Horror”
The company has, it seems, implanted some new technology in a brain-dead middle-aged man which will, in theory, allow them to pilot the man’s body through a rudimentary, still-developing system of controls. Julia, with her gaming background, would be the pilot, in her own way just as much a test subject as the human vegetable she’s controlling.
Julia is a Gen Z streamer with an omnivorous pop culture appetite, inspired by Tremblay’s own adult children, who riffs on The Big Lebowski constantly and calls her strange new meat puppet “Bernie” in reference to Weekend at Bernie’s. Her wide frame of reference, and her interest in art and stories far beyond video games, is in part informed by Tremblay’s own experiences with Gen Z, and in part a response to AI companies who scrape art and culture as a means of consuming it for reference without really experiencing a story.
“I know that one of the arguments that OpenAI and other tech companies are trying to make is like, ‘Hey, you writers, you artists, you take pop culture, you take your influences, and you create something. That’s just the same thing that the bots are doing.’ And it’s just not,” Tremblay said. “I wanted to have Julia have her outlook informed by all this pop culture, and I wanted to make that feel really human as a way to show how inhuman the AI is.”
The other side of the story belongs to “Bernie,” who’s addressed in his point-of-view chapters as “You.” In these chapters, the technology in Bernie’s body starts to flicker images through his seemingly dead brain, delivering half-remembered imagery and perspective in a nod to the “hallucinations” of an AI model groping for understanding it can never reach. These chapters in particular show off Tremblay’s flair for formalist shake-ups, and echo the kind of hyperstimulated writing that Dick and Ellison made so influential.
“I think it was more just the general Philip K. Dick feeling of ‘The world is so strange,'” Tremblay said. “He’s a lot funnier, I think, than maybe a lot of people credit him. That’s definitely what I was thinking of when writing the book.“
Bernie’s chapters embody the strangeness of Dead But Dreaming of Electric Sheep, presenting imagery that’s at times puzzling, at times eerily filmic, and always unnerving. They also mirror Julia’s own journey in fascinating ways as the odd couple – the Gen Z gamer and the middle-aged vegetable – traverse the United States, and the tech in Bernie’s body wakes up to the possibilities of using his flesh for its own purposes. It’s a compelling narrative technique, but it presented some new writing challenges for Tremblay.
“I quickly realized I couldn’t write this book the same way I have in the past,” he said. “By that, I mean all my other novels I had written in the order in which it was presented, even things that are nonlinear, which is most of them. I knew I couldn’t do that in this book. It’s not a spoiler, but hopefully the readers figure out pretty early that the Bernie chapters are a little bit of a preview of the next chapter from Julia, what’s actually happening with Julia. It’s all refracted from him.”

Mary Roach’s Stiff
Dead But Dreaming of Electric Sheep began with a simple image, inspired by Tremblay’s reading of Mary Roach‘s book chronicling the history of our treatment of corpses, Stiff. As he read, Tremblay imagined a body sitting on an airplane, remote-controlled by someone else. At the time, it was a “silly what-if” concept, filed away in his head. Years later, when he became an author suing a tech company to keep AI from scraping his work for ideas, it started to feel frighteningly plausible, taking the “silly what-if” into the territory of a high-concept horror show about what happens when we try to exploit and commodify uniquely human aspects of consciousness.
“It stuck with me,” Tremblay said of that what-if imagery. “And then a few years later, when I was a part of the case suing OpenAI on behalf of writers, that what-if suddenly didn’t seem as silly. The more I learned about how that corporation operates and without really any sort of ethical thought to anything, I was like, ‘Oh, I’m going to play with that. That’s actually happening.”
So, what if someone actually in favor of generative AI picks up Tremblay’s self-described “anti-AI screed?” He hopes that, at the very least, he’s made the ride enjoyable in a distinctly human way that might begin to reshape the conversation.
“I think that was another reason why I wanted to have the humor,” Tremblay said. “If people are reading this book who aren’t on the side of like, ‘Hey, LLMs taking authors’ books is bad,’ maybe if they read something that’s cut with some humor, that maybe they’ll be more easily swayed.”
Dead But Dreaming of Electric Sheep is now in bookstores everywhere.

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