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E3: Bloody-Disgusting E3 Coverage: June 17th Day 3 Wrap-Up

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It’s the third and final day of E3 2010. It’s been a great show with lots of exciting announcements and some pretty good surprises. Today we’re hitting the show floor to check out a few games and finally brave that long, long line to get our hands on a Nintendo 3DS.

To start the day off, we stopped by Konami’s booth to get some more info on SAW II: FLESH AND BLOOD. We interviewed producer John Williamson and got a brief look at the cringe-inducing eye scalpel mini-game. Interview with SAW II producer John Williamson Part 1

Interview with SAW II producer John Williamson Part 2

SAW II: FLESH AND BLOOD Scalpel Mini Game Demo

Over at the Namco Bandai booth we got to play the revival of the uber-violent classic SPLATTERHOUSE for the PS3 and 360, which will be out Halloween 2010. This game is ridiculously bloody, living up to its title in every way and beyond. You slice, dice and maim your opponents in just about every conceivable way, from slicing them in two to ripping off their arm and beating them to death with their own severed limb. Oh yes. Have a look at the play through below.

E3 Hands-On with Splatterhouse

Finally, it’s time to brave the long lines to get some hands on time with the Nintendo 3DS. It takes a little under an hour to get into the room, which isn’t too bad considering we were given 20 minutes to try out the 3DS with all the games and demos they had on hand. It’s strange at first to look into the 3DS screen. It takes a second or two for your eyes to adjust to the image. Starting with a playable demo of STARFOX, the 3DS immediately impresses. The 3D adds an incredible depth and pulls the gamer into the screen. It’s immersive in a way I’ve never before experienced on a portable. It really is 3D without glasses.

STARFOX was a blast to play, but I pulled myself away to get a look at some other games. There’s a RESIDENT EVIL game in the early stages of production, basically just a short trailer. The 3D effect really adds to the atmospheric world of the RES EVIL games. As a character heads down a dark hallway, you really do feel transported into the game. After that, a rep offers to take a picture with the 3D camera. She tells me to hold my hand out. After taking a shot, she flips the 3DS around to show me a sharp, 3D image with my own hand literally reaching out of the screen. It’s quite a trick.

To round things out, I check out the new KID ICARUS, MARIO KART, NINTENDOGS, PAPER MARIO and one of the movies for 3DS, HOW TO TRAIN YOUR DRAGON. All show off the 3D effect very nicely. The 3D is smooth and sharp with none of the blurriness of the old red and blue days.

All in all, the 3DS is very exciting. The 3D does fatigue the eyes a bit at the full level, but with Nintendo’s slider option to control the level of 3D, you can take it down a notch to go easy on the eyes. I found that the effect still worked great and was less fatiguing and about the three-quarters level. The slider control on the left side takes a little getting used to, but works very well once you get the hang of it.

Well, I’m sold. I definitely want one. The big question now is price and release date, though Nintendo hinted at a release by March 2011. As for the price? My guess is $199, which would be just about perfect. I’d consider up to $249 but even that seems a tad high and anything more would probably alienate a large portion of Nintendo’s core audience.

And that wraps up another E3. Hope you’ve enjoyed the coverage. After a few slow years, E3 seems to be heading back towards the days of old. This year’s was the best in a while and it really seems like the big companies are starting to pull out all the stops, even in light of the economy. E3 2011 dates were just announced for June 7-9. Can’t wait to see what happens next year.

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George A. Romero Foundation Founder Suzanne Desrocher-Romero Has Passed Away

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Suzanne Desroches-Romero and George A. Romero

All of us here at Bloody Disgusting are deeply saddened to learn that George A. Romero Foundation Founder and President Suzanne Desrocher-Romero has passed away.

GARF shared in a statement on socials, “It is with a heavy heart that we announce the passing of Suzanne Desrocher Romero. Suzanne passed away of natural causes on June 24 at her home in Toronto after a prolonged illness.”

The statement continues, “Suzanne was the fierce leader of the George A. Romero Estate and The George A. Romero Foundation. She worked tirelessly to preserve George’s legacy. Her work at the foundation will continue to inspire and live on for generations to come. The family asks for privacy at this time.”

Desrocher-Romero founded GARF in 2018, after her late husband’s passing in 2017, and has been a fierce advocate for his legacy and the arts. It was her mission to “strengthen horror as a serious field of global study,” and she was a tremendous fighter on behalf of Romero’s works and supporting new filmmakers inspired by his legacy.

It was Desrocher-Romero who spearheaded the recovery and restoration of The Amusement Park, and, as the person in charge of the George A. Romero estate, worked closely with author Daniel Kraus on completing unfinished novels like Pay the Piper and The Living Dead. She most recently celebrated the restoration of her favorite of Romero’s zombie films, Day of the Dead, and was hard at work producing the upcoming film Twilight of the Dead.

That passionate advocacy led to Suzanne Desrocher-Romero becoming family to Bloody Disgusting as well.

2023 marked the start of an ongoing partnership between Bloody FM and GARF on The Dead, a scripted audio series spanning multiple seasons that saw Desrocher-Romero working closely with the Bloody FM team and mentoring the series’s contributing writers with GARF. To say her loss will be felt internally is an understatement. 

“Anytime George Romero is mentioned is good, because what we are doing is to provide a healthy legacy. We’re uplifting his legacy, we’re supporting the archive, and we’re also supporting the Horror Study Center. So, all of these three things are what the Foundation is striving to do. As far as I’m concerned, the more we say George Romero’s name, the better it is,” Desrocher-Romero recently told BD. 

It’s the perfect encapsulation of her unwavering enthusiasm for supporting Romero’s legacy and the horror genre, and just a glimpse at how much she contributed to preserving it. She is, in short, an inspiration.

We send our deepest condolences to Suzanne Desrocher-Romero’s family, friends, and GARF.

 

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