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iPad Review: Dead Space

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So, about two weeks ago, I got an iPad as a gift. Talk about one hell of a gift, right? The intended use was for readings, notes, etc… However, one of the first things I did was buy a couple of games, mainly Secret of Mana (my childhood in a nutshell), Infinity Blade (awesome game) and, being the horror nerd that I am, Dead Space. I was eager to know if the Dead Space experience could translate to a mobile device, even one large enough as the iPad. So, how does the game fare? Check after the jump my fellow Unitologists!

I’m going to break this review down into four main parts: Story, Graphics, Sound/Music, and Gameplay. This will make it easier for me to focus my thoughts and easier for those of you who want to skip around and get to the part you care about the most. The Baby Factor: If Dead Space banged a PS2 but didn’t last as long it had hoped for, Dead Space for iPad would be the diseased whelp.

This game follows Vandal, a character who was deceived by the Church of Unitology to help release the necromorphs amongst the general population of mines of Titan. As you progress through each chapter, you learn more from different characters who communicate with you via radio. The further you progress in the game, the more you learn and the more you hate the Church of Unitology (but that just might be the bitter atheist in me coming out). Overall, the story is very engaging and helps further the mythos of the Dead Space series. Oh, and the twist at the end of the game? Very predictable if you know anything about video game history.

Okay, I’m no expert on the graphics chip of the iPad or what its limits are, but this game looks GOOD! It doesn’t have 360 or PS3 graphics by any means, but it’s no stretch to say that the graphics rival and even beat Xbox and PS2 visuals. There was very rarely any slow down or clipping, even when a lot was happening on the screen. I’ve read from user reviews that EA has pushed the limits of what the iPad can do and that people are in awe. I’m gong to have to agree. My only complaint is the massive amount of recycling of textures that was used. Get used to the look of some of the hallways as you’ll be seeing them throughout the whole game.

Obviously, with a device like the iPad, you’re going to want to use headphones while playing. First off, this makes the experience that much more immediate and intense. Second of all, the iPad speakers, as good as they are, aren’t what you want as your main source of sound. Once you’ve got your headphones on, you’re in for a great sonic experience. The music tracks are all taken from Jason Graves’ Dead Space score, so it’ll be familiar terrifying music haunting your every step. The sounds are well executed and, again, familiar as it’s probably nothing you haven’t already heard before in one of the Dead Space games. Lastly, the voice acting is also very solid.

The game works in a rather interesting manner with the left side of the screen acting as your D-pad (the moment you place your thumb down, no matter where, that becomes the center of the D-pad) and the right side allows you to look around, raise your weapon, pick up items and activate your stomp and swipe attacks. It gets a bit convoluted some times and there are times when the controls decide to start failing you for a second, usually at the worst possible moment.

The game is extremely linear, offering very few side paths that are all short in length, cutting down on the exploration aspect. Also, the tram sequences are repetitive and quickly becoming frustrating as there is not a lot of room to maneuver around, making running away to reassess your situation near impossible.
However, these few faults don’t take away from what is ultimately a very entertaining and scary experience.

Dead Space for iPad is a prime example of what mobile gaming can offer. It took me almost three hours to beat my first playthrough and I’m eager to get back in for a New Game + scenario. Add to this that there are achievements and you’ve got a game that rivals most of the Xbox Live Arcade/PSN Games recently released. Dead Space for iPad is the beginning of what might be a gaming revolution.

The Final Word: With a price tag of $9.99, it does seem like a bitter pill to swallow hitting the ‘Buy App’ button. Ten minutes later and you’ll have forgotten all about that awful taste.

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‘Hellraiser: Resurrections’ – BOOM! Studios Event Unleashes Five Brand New One-Shot Comics [Exclusive]

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BOOM! Studios recently announced that three classic Clive Barker Hellraiser comic books are coming back to shelves, and we’ve got another exciting exclusive for you today.

Bloody Disgusting can exclusively report that BOOM! Studios will return to the labyrinthine horrors of Clive Barker’s legendary Hellraiser universe with five all-new one-shots this Fall!

A brand new generation of creators will explore the untold corners of Clive Barker’s infernal mythology, revisiting iconic Cenobites while introducing terrifying new stories that expand the boundaries of the Hellscape itself with Hellraiser: Resurrections.

Each week through the month of September, a new chapter of damnation arrives, revealing the forces gathering in the shadows. The descent begins with HELLRAISER: RESURRECTIONS – NEW WOUNDS #1 from writer Mike Costa and artist Paco Camallonga as they draw readers into the hedonistic world of Hellraiser.

When an investigation into the mysterious Puzzle Box goes sideways, the gateways to Hell open anew.

Then, hear the unmistakable chattering of death itself in HELLRAISER: RESURRECTIONS – THE ONANISTIC RITUAL #1 from writer Zac Thompson and artist Gavin Mitchell.

The Chatterer bares his teeth for a brand-new mission. His goal? To reclaim his rightful place as the right hand of the Hell Priest himself!

Next, venture deeper into the hierarchy of Hell with HELLRAISER: RESURRECTIONS – THE DEEP GOSPEL #1 from writer Tini Howard and artist Jenna Cha.

The Female Cenobite was dead. Or close to it…until the Engineer found her. But when she rejects the Engineer’s plans for her remaking, she’s cast down into the harrowing Nidus: the place where the larval stage of Cenobites fight to survive. She’s been here before and made it out alive—and she’ll do it again.

The horrors continue in HELLRAISER: RESURRECTIONS – HELL’S COUNCIL #1 from writer Nero Villagallos O’Reilly and artist Francesca Ciregia.

We saw the fall of Butterball at the end of Hellbound: Hellraiser II. Now we’ll witness his rise as the wounded Cenobite is taken in by a mysterious do-gooder who slowly nurses him back to health, all while worming her way into his brain…and maybe even his heart?

Finally, the event culminates with HELLRAISER: RESURRECTIONS – THE RETURN OF THE PRIEST #1 from writer Sarah Gailey and artist Alessio Avallone.

Caught in the sensory deprivation of Middle Hell, Elliot Spencer suffers the worst fate: no feeling at all. When the glory of Leviathan’s light finally sears through him, granting him the gift of pain—it’s revelatory. The Hell Priest must journey to remake himself and gather his Gash once more to bring the cherished blessing of pain to all that deserve it.

From fresh visions of beloved Cenobites to horrifying new revelations hidden within the depths of Hell, Hellraiser: Resurrections serves as both a celebration of Clive Barker’s enduring mythology and the first chapter of an exciting new era for the franchise. The series kicks off a new publishing initiative that will bring a new Hellraiser ongoing series and miniseries to life through 2027.

Hellraiser: Resurrections begins this September with five weekly one-shots from BOOM! and distributed by Penguin Random House. You can preorder the series at your local comic shops and digitally through major content providers, including Kindle, iBooks, and Google Play.

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