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[GDC 2013] First Impressions: ‘Pulse’

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If you didn’t know, the annual Game Developers Conference took place recently in San Francisco and I was on-site for Bloody Disgusting (and for my own benefit, of course). This is the first of three features I’ll be writing on games I first played around with at GDC.

Written by Hayden Dingman, @haydencd

My initial thought when I walked past Pulse at the IGF Pavilion was “Wow, this game is beautiful.” I stood and watched as the person playing threw an object, resulting in a cascade of oranges and greens against a stark black background. I was immediately struck by the resemblance to the Black Velvetopia level of Psychonauts (the one with all the luchadores). I had no idea what the game was, how the mechanics functioned, or anything. I just knew I had to play it.

Luckily, this eye-catcher of a game ended up being something we should cover here anyways. It had just enough in common with horror that I think I can squeeze it in. I mean, if Dead Space 3 still counts as horror, surely we can let Pulse join the club.

Pulse is not a full-fledged game but a game prototype, created by a group of students (Team Pixel Pi) while they were part of the Vancouver Film School Game Design program. The entire project was made over the course of only three months, won Best Student Project at the 2012 Unity Awards, and was a finalist in this year’s IGF Awards.

Better yet, it’s free. You can download and play through the entire prototype here. It’s approximately an hour long.

Pulse is a first-person adventure game where you’re…blind. But not quite. You play a character who lost her sight early on in life, but still has vague memories of what her childhood looked like. She uses these memories to represent the environment as you move around.

As Leanne Roed, who worked on the games scripting and visual effects, told me, “You see what the protagonist assumes the world looks like based on the only information she has to go on, the memories of what the world looked like before she lost her sight. Everything that makes sound is a real object/creature in the world.”

In other words, what you see as a wooden bridge in the game might be something entirely different in the actual world, but she sees the wooden bridge because she remembers it from her childhood. The team was inspired by this short film entitled Out of Sight, which might help you understand the concept better.

You “see” the environment using something like echolocation, where sound functions as sight. Footfalls, a relatively quiet sound, make a small part of the world light up. Walking through crackling leaves makes a larger part of the world light up. Picking up and throwing one of the game’s creatures, called Mokos, causes light to radiate outward from each impact zone. Standing on a button reveals the gate clanking upwards in the distance. My personal favorite was when the wind blew and I could watch it swirl through the level.

And when the monster roars…

Well, you’ll see.

It’s a really unique system and, as I said, beautiful to see in action. You get really vibrant colors contrasting against the omnipresent blacks of the areas you haven’t revealed. The result is a rich and slightly-alien tableau that’s just as amazing during the highly cinematic ending as it is when the game starts up.

Pulse is more horror-lite than true horror, but there’s a real feeling of helplessness similar to Amnesia. You have no way to fight the monster in the game, so you’re forced to run and hide when it finds you. I definitely encountered some tense situations where I attempted to sneak past the monster and then accidentally kicked a pile of leaves, causing it to roar and chase after me. When you do screw up the blindness mechanic also presents a unique challenge, as you have to decide sometimes whether seeing where you’re running is worth updating the monster on your position.

The game as it stands right now is a bit light on gameplay, but that’s not really a surprise—it’s a prototype, after all, and you spend most of the game just figuring out how the blindness/echolocation mechanics work. As for real obstacles there’s the aforementioned monster, and the second half of the game starts to introduce some simple puzzles (hit the switches to open the gates, for instance) but you’re not going to get stuck anywhere. This is a proof-of-concept more than a fully-featured game.

It’s also, as with any prototype, a bit rough around the edges. I wouldn’t recommend pushing the graphics options too high, for instance. The differences in what you’ll see are pretty slight, and I experienced massive slowdown on one level in particular when I had the options turned up. In order to reset the graphics options you need to exit the program and then restart, which can be a hassle. Also, the sound design is serviceable but could be better for a game entirely dependent on audio. However, for a project that only took three months Pulse is a pretty amazing accomplishment.

The team graduated last year, but hopes to flesh the prototype out to a full game in the near future. They have a Kickstarter running right now, though they still need a lot of funding and it’s only up for a couple more days.

I personally hope they make it, as I’m already yearning for more Pulse.

The Pulse prototype is available for download on Mac and PC.

Gamer, writer, terrible dancer, longtime toast enthusiast. Legend has it Adam was born with a controller in one hand and the Kraken's left eye in the other. Legends are often wrong.

Editorials

5 Deep Cut Horror Movies to Seek Out in May 2024

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Pictured: 'The Bone Snatcher'

New month, new horror recommendations from Deep Cuts Rising. This installment features one random pick as well as four selections reflecting the month of May 2024.

Regardless of how they came to be here, or what they’re about, these past movies can generally be considered overlooked, forgotten or unknown.

This month’s offerings include a self-loathing serial killer, a violinist’s murderous ghost, and a postmodern vamp flick.


Scream, Pretty Peggy (1973)

horror

Pictured: Ted Bessell and Sian Barbara Allen in Scream, Pretty Peggy.

Directed by Gordon Hessler.

The TV-movie Scream, Pretty Peggy first aired as part of ABC Movie of the Week. Bette Davis plays the mother of a reclusive sculptor (Ted Bessell), and after the previous housekeeper goes missing, a local college student (Sian Barbara Allen) fills the position. Little does she know, though, the young employee’s predecessor was murdered — and the killer is still on the loose.

Admittedly, Scream, Pretty Peggy isn’t difficult to figure out; its inspiration is obvious. However, Bette Davis’ overstated performance and the son character’s macabre artwork are enough to stay tuned and learn who’s behind the killings.

Scream, Pretty Peggy is now available on physical media from Kino Lorber. Perhaps watch the movie with your own mother this Mother’s Day (May 12).


Paganini Horror (1989)

Pictured: The ghostly killer in Paganini Horror.

Directed by Luigi Cozzi.

For National Buy a Musical Instrument Day (May 22), check out this absurd Italian entry in the subgenre of cursed music horror. A rock band unleashes hell when they unknowingly use a satanic piece of music composed by Niccolò Paganini, the violinist who was rumored to have made a Faustian deal.

Even though Paganini Horror is hardly deemed a standout of Italian Horror, and the movie indeed drags itself toward the finish line, there are some bright spots worth focusing on. For instance: Donald Pleasence. If that’s not enough, the very ’80s aesthetic helps gloss over the flaws in Daria Nicolodi‘s uneven script.

Paganini Horror is now on physical media from Severin Films and is also streaming on SCREAMBOX.


Nadja (1994)

horror

Pictured: Suzy Amis Cameron and Karl Geary in Nadja.

Directed by Michael Almereyda.

These vampires may or may not cast a reflection, but they sure do love to reflect. David Lynch executive-produced as well as briefly appeared in the film, which Roger Ebert succinctly described as “Deadpan Noir” in his review. This tale of revenge and philosophical pondering begins with the vampiric namesake (Suzy Amis Cameron) seducing the daughter (Galaxy Craze) of Van Helsing after he killed Nadja’s father, Dracula. From there a war erupts between the two sides, all while taking place in modern NYC.

Nadja is quite slow but also just strange, stylish and creative enough to keep your attention. In addition, the trip hop soundtrack is easy on the ears, and Peter Fonda plays a memorable Van Helsing. Overall, this is a unique and artsy approach to vampire horror.

Nadja is now streaming on Freevee.


The Bone Snatcher (2003)

horror

Pictured: Scott Bairstow, Warrick Grier and Rachel Shelley in ‘The Bone Snatcher’.

Directed by Jason Wulfsohn.

For National Sunscreen Day (May 27), dig up the monster movie The Bone Snatcher. It will take more than a high SPF to protect the sunburned characters here; they are stuck in a South African desert with a bizarre monster called the Esikhulu.

The best things about The Bone Snatcher are its setting and the creature. This beast, which is brought to life on screen using a combination of practical and digital effects, sports a ghastly design to go with its unnerving ability to animate skeletons. Something else this movie has going for it is a refusal to show the monster too often; that way there is less chance of becoming desensitized to the Esikhulu. Ultimately, this has nothing on John Carpenter’s The Thing, however, those more forgiving fans of Syfy-ish creature-features should be satisfied.

The Bone Snatcher is currently streaming on Tubi.


#1 Serial Killer (2013)

Pictured: Jason Tobin in #1 Serial Killer.

Directed by Stanley Yung.

May is AAPIM, and the subversive #1 Serial Killer (originally titled Chink) is relevant when discussing the “Invisible Asian” notion. Acknowledging the irony, Stanley Yung’s movie has gone widely unnoticed despite its potent take on race and identity.

Jason Tobin (Warrior) delivers a compelling performance as the vile protagonist here. The self-hating, Ted Bundy-admiring character discriminates against other Asians after years of mistreatment and disregard, and that growing rage finally manifests as cathartic violence.

#1 Serial Killer is currently available at digital retailers like Apple.


No genre is as prolific as horror, so it’s understandable that movies fall through the cracks all the time. That is where this recurring column, Deep Cuts Rising, comes in. Each installment of this series will spotlight several unsung or obscure movies from the past — some from way back when, and others from not so long ago — that could use more attention.

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