News
New Content And Improvements Coming To ‘Paranormal’
Matt Cohen’s Paranormal Activity inspired indie horror game Paranormal is something I’ve covered a lot here, but that’s only because it’s one of the scariest games I’ve played in a long time. It also helps that the developer is a cool cat who doesn’t mind taking time out of his definitely busy schedule — which includes finishing up the game’s first expansion, dubbed The Town — to share his thoughts on the future of our favorite genre.
Cohen’s new partner in crime recently took to Paranormal’s Steam forum to discuss some incredibly exciting plans for the future of the game, including a total redesign of the house it takes place in, as well as the randomly generated haunts and additional story elements. More after the break.
I didn’t expect to see much new content added to the base game, so this was a swell surprise. They have a lot they’re planning on doing, starting with a full redesign of the entire house.
The odd scaling bothered me in my initial playthrough of the game, so I’m looking forward to seeing that get remedied. They’re also working on the occasionally wonky sound design — some hauntings are way too loud, for example — and optimizing it better.
The randomly generated hauntings, which are by far Paranormal’s coolest feature, will also see substantial changes. New ones will be added as others are removed or improved and the abridged/unabridged option, which adjusts the length of the game so you can tailor it to play it the way you want to play will be expanded upon.
There’s a lot more on the way and much of it is detailed in their post, but I’ll let you dig into that. If you’re craving more delicious paranormal activity, you can check out one of our playthroughs below.
Movies
McDonald’s No-Clips Out of Reality with Unexpected ‘Backrooms’ Short Movie
The best part about engaging with collaborative genre fiction on the internet is that anyone can get in on the action, with worldwide accessibility often resulting in absurd story beats that wouldn’t be possible if any single person was responsible for the entire narrative. And while Kane Parsons’ Backrooms film is definitely the young filmmaker’s own unique take on the infamous creepypasta, it’s fun to see other creators join the Backrooms sandbox now that the big screen adaptation is getting ready for a record-shattering opening weekend.
As if cleverly timed releases like Puppet Combo’s The Backrooms game weren’t enough (not to mention that Scary Movie poster poking fun at Parsons’ flick), McDonald’s official social media accounts have now released an analog horror video of their own celebrating the liminal terrors of the McRooms – complete with a familiar purple surprise at the end of the footage.
While it’s funny enough to see the world’s most recognizable Fast Food giant engage with internet-borne Found Footage thrills seemingly out of the blue, the video is actually referencing a long-running gag among the Backrooms fandom where creators jokingly talk about there being a fully functional McDonald’s restaurant hidden somewhere in level 0 of the infamous liminal labyrinth.
Now, would it be too much to hope for a moist-carpet-flavored McShake to tie in with the film?
Backrooms is now playing only in theaters from A24.

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