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New Content And Improvements Coming To ‘Paranormal’

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Matt Cohen’s Paranormal Activity inspired indie horror game Paranormal is something I’ve covered a lot here, but that’s only because it’s one of the scariest games I’ve played in a long time. It also helps that the developer is a cool cat who doesn’t mind taking time out of his definitely busy schedule — which includes finishing up the game’s first expansion, dubbed The Town — to share his thoughts on the future of our favorite genre.

Cohen’s new partner in crime recently took to Paranormal’s Steam forum to discuss some incredibly exciting plans for the future of the game, including a total redesign of the house it takes place in, as well as the randomly generated haunts and additional story elements. More after the break.

I didn’t expect to see much new content added to the base game, so this was a swell surprise. They have a lot they’re planning on doing, starting with a full redesign of the entire house.

The odd scaling bothered me in my initial playthrough of the game, so I’m looking forward to seeing that get remedied. They’re also working on the occasionally wonky sound design — some hauntings are way too loud, for example — and optimizing it better.

The randomly generated hauntings, which are by far Paranormal’s coolest feature, will also see substantial changes. New ones will be added as others are removed or improved and the abridged/unabridged option, which adjusts the length of the game so you can tailor it to play it the way you want to play will be expanded upon.

There’s a lot more on the way and much of it is detailed in their post, but I’ll let you dig into that. If you’re craving more delicious paranormal activity, you can check out one of our playthroughs below.


Gamer, writer, terrible dancer, longtime toast enthusiast. Legend has it Adam was born with a controller in one hand and the Kraken's left eye in the other. Legends are often wrong.

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George A. Romero Foundation Founder Suzanne Desrocher-Romero Has Passed Away

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Suzanne Desroches-Romero and George A. Romero

All of us here at Bloody Disgusting are deeply saddened to learn that George A. Romero Foundation Founder and President Suzanne Desrocher-Romero has passed away.

GARF shared in a statement on socials, “It is with a heavy heart that we announce the passing of Suzanne Desrocher Romero. Suzanne passed away of natural causes on June 24 at her home in Toronto after a prolonged illness.”

The statement continues, “Suzanne was the fierce leader of the George A. Romero Estate and The George A. Romero Foundation. She worked tirelessly to preserve George’s legacy. Her work at the foundation will continue to inspire and live on for generations to come. The family asks for privacy at this time.”

Desrocher-Romero founded GARF in 2018, after her late husband’s passing in 2017, and has been a fierce advocate for his legacy and the arts. It was her mission to “strengthen horror as a serious field of global study,” and she was a tremendous fighter on behalf of Romero’s works and supporting new filmmakers inspired by his legacy.

It was Desrocher-Romero who spearheaded the recovery and restoration of The Amusement Park, and, as the person in charge of the George A. Romero estate, worked closely with author Daniel Kraus on completing unfinished novels like Pay the Piper and The Living Dead. She most recently celebrated the restoration of her favorite of Romero’s zombie films, Day of the Dead, and was hard at work producing the upcoming film Twilight of the Dead.

That passionate advocacy led to Suzanne Desrocher-Romero becoming family to Bloody Disgusting as well.

2023 marked the start of an ongoing partnership between Bloody FM and GARF on The Dead, a scripted audio series spanning multiple seasons that saw Desrocher-Romero working closely with the Bloody FM team and mentoring the series’s contributing writers with GARF. To say her loss will be felt internally is an understatement. 

“Anytime George Romero is mentioned is good, because what we are doing is to provide a healthy legacy. We’re uplifting his legacy, we’re supporting the archive, and we’re also supporting the Horror Study Center. So, all of these three things are what the Foundation is striving to do. As far as I’m concerned, the more we say George Romero’s name, the better it is,” Desrocher-Romero recently told BD. 

It’s the perfect encapsulation of her unwavering enthusiasm for supporting Romero’s legacy and the horror genre, and just a glimpse at how much she contributed to preserving it. She is, in short, an inspiration.

We send our deepest condolences to Suzanne Desrocher-Romero’s family, friends, and GARF.

 

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