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5 Things I Want From ‘Alien: Isolation’

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We’ve seen a lot of video games based on the Aliens film franchise, starting with the original Alien that came to the Atari 2600 back in ’82. While I would like to say they have been a mixed bag, I fear that would be far too kind. For the most part, the games have been awful. Like, not even worth a rental, even if you’re a fan of the fiction, like me. Recently, the series has seen a resurgence, yet, somehow, the developers making them have managed to take impressive steps backwards with their recent efforts, which includes the ridiculously unbalanced Alien vs. Predator and the embarrassment that was Aliens: Colonial Marines.

It looks like the next game — and potential disappointment — will follow Ellen Ripley’s daughter. It’s called Alien: Isolation and from what little we’ve seen of it so far, it looks promising. Of course, Colonial Marines looked promising too, and we all know how that turned out.

I’m a glass half full kind of guy, so I’ve decided to embrace — and possibly rekindle — the dying flame of hope I still have in this series by coming up with some ideas that I think could help make this game successful. Check out my list of 5 things I’d like to see from Alien: Isolation after the break!

Make It Scary

Duh.

You would think this would be a no-brainer, but despite being based on a series of terrifying films, the video games have been largely void of any real scares. On top of that, the films ooze atmosphere while the games have been more focused on herding us into one lazily crafted gunfight after another. Whether Isolation is aiming for a haunted house feel in the same vein as the original movie or the action/horror approach we saw in its sequel, this game needs to be scary.

If Isolation is to be successful in this endeavor, the first thing they’ll need to tackle is making the alien scary again. I killed so many of them in the last few games that they’re about as scary as a zombie is in Dead Rising. Make them formidable foes again, deadly (and intelligent) hunters that need to be feared. They’re like Velociraptors, only cooler.

Less Soldier-On-Soldier Action

This is essentially an extension of the last point. In Colonial Marines, you spent a large majority of your time mowing down soldiers, popping from one waist high object to another as you picked off the embarrassingly poor AI until the game felt you had endured enough tedium to progress to the next level. It was boring and uninspired and it made the game feel like a generic military shooter, only with less (i.e. none) of the polish and refined mechanics that many games in that genre tend to possess.

I’m not saying human enemies should be removed entirely, but they also should not be a focus here. I want to solve puzzles, explore unfamiliar worlds and environments and completely lose my shit when a Xenomorph crawls out of a vent, much like a Necromorph, to sneak up behind me so it can do whatever aliens do to unsuspecting soldiers.

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Gamer, writer, terrible dancer, longtime toast enthusiast. Legend has it Adam was born with a controller in one hand and the Kraken's left eye in the other. Legends are often wrong.

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Editorials

Steven Spielberg Just Directed the Scariest Scene of His Career in ‘Disclosure Day’

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Colin Firth in DISCLOSURE DAY, directed by Steven Spielberg.

Steven Spielberg has always been conversant in the cinematic language of the horror genre, despite relatively few credits in the genre. His contributions as a writer and producer on things like Poltergeist are legendary, and films like Duel and Jaws certainly wield the horror genre in remarkable, often chilling ways. He may not be a horror filmmaker, but he knows when he needs to scare us, and he has the tools to make that happen. 

I didn’t go into Disclosure Day, Spielberg’s alien epic, expecting outright horror, and indeed the film leans much more into thrilling than frightening. This is not a horror film, but for a few minutes in the middle, much to my surprise, it became one.

Spielberg has filmed more than his fair share of scary scenes over the years, but with Disclosure Day, he directed a new contender for the scariest scene of his entire career. 

SPOILERS AHEAD for Disclosure Day!

Josh O’Connor in DISCLOSURE DAY, directed by Steven Spielberg.

Among the various alien secrets laced throughout Disclosure Day are a trio of palm-sized rods, the color of pencil graphite. These rods, originating from another planet, can be used for a number of things, but for the purposes of this scene, the most important is “diving,” gripping the rod in one bare hand and using its power to “dive” into the mind of another person. 

The person holding the rod in this scene is Noah Scanlon (Colin Firth), head of shadowy cybersecurity firm Wordex, who is hellbent on keeping human knowledge of extraterrestrials secret from the general public. Scanlon’s trying to find whistleblower Daniel Kellner (Josh O’Connor), who’s got all of those alien secrets tucked in a backpack while he’s on the run, and while Daniel’s more experienced mind is protected from diving, his girlfriend Jane’s (Eve Hewson) is not. So, monitored by medical personnel at Wordex headquarters (diving is dangerous), Scanlon pushes his way into Jane’s mind to find the location of Daniel’s safe house. 

A telepathic invasion is scary enough on its own, but Spielberg doesn’t stop there. When Scanlon dives into Eve’s mind, he appears to her to be sitting across the kitchen table, like he’s in the room. Her bright blue eyes turn Scanlon’s dark brown, and she loses much of her control over her own body, not to mention her mind. Moments before, Daniel finally shared with her the secrets in his backpack, so Jane is shocked, conflicted, deeply vulnerable when Scanlon slips inside her head. This is not just telepathy. This is possession. 

Spielberg underscores this not just through the visual language of the scene, as Jane breaks out in a sweat and struggles to sit upright as Scanlon invades her mind, but through Jane’s background. As she revealed to Daniel earlier in the film, Jane is a former novitiate nun who left her convent when she began to question her calling. She still believes firmly in God and, more importantly, believes that perhaps proof of alien life should be kept secret from the public because, in her eyes, it would upset the entire balance of faith in the world. God is a defining factor for humankind, Jane argues, and showing humanity proof of creatures from the stars would undercut that in dangerous ways. 

This context, combined with the crucifix necklace Jane’s holding in her hand at the time of the dive, makes this scene the closest thing Spielberg will ever shoot to something out of The Exorcist. It’s not just a battle of wills, but a battle of faith. As an amoral technocrat worms his way into her memories, her beliefs, her faith, Jane turns the crucifix into a weapon, squeezing it until her hand bleeds when she discovers that a pain response can momentarily push Scanlon out of her head.

Of course, when you put a crucifix and a bloody hand together, it conjures images of stigmata. Screenwriter David Koepp pushes the allusion further by having Scanlon quote Christ on the cross to Jane by way of convincing her that she must be the one to stop Daniel by any means necessary.

It’s easy to see why this is scary, right?

On a very basic level, you have a powerful, wealthy man subduing and assaulting an innocent young woman, which is frightening enough. Then, the layers of the scene kick in. Scanlon doesn’t just assault Jane, but possesses her, seizes her memories, her knowledge, and finally her own free will, all while Jane literally clings to her faith in an effort to fight back. Disclosure Day is, among other things, a story about who has a right to the truth, and Scanlon believes that he should be the arbiter of that truth. Not just the truth as he sees it, but the truth as Jane sees it as well. If they don’t see eye to eye, he’ll make her. 

But the possession, as it turns out, cuts both ways. Using the rod to dive is, for a normal human being, an intensely strenuous process. Scanlon admits that previous attempts almost killed him, and for some members of his time, so much as touching the rod results in a near-death experience. Even accessing an unprepared mind like Jane’s takes a lot of Scanlon, and when she kicks him out by squeezing the crucifix – again, so much meaning embedded in the details here – his team holds him back and tries to offer medical intervention. But Scanlon persists, pushing them away, and keeps diving back in.

This means that Jane can’t escape him because he just won’t stop pushing back through her defenses, but it also means that each time Scanlon enters her mind, and thus the safe house, he looks more monstrous. By the end, through a combination of lighting and makeup, Firth barely looks human, conjuring up images of the possessed Father Karras at the end of The Exorcist.

Colin Firth (center, standing) in DISCLOSURE DAY, directed by Steven Spielberg.

On a pure, visceral craft level, all of this is quite frightening, but the real trick to making this scene into Spielberg’s most terrifying lies in the more existential horror surrounding all of this. Disclosure Day is a film about the battle for the truth over extraterrestrials, but it’s also about a fight against an impossibly powerful surveillance state, the devaluing of human and alien lives in favor of some nebulous collection of assets, and the value of the individual in a world that increasingly lumps people into demographic boxes and writes them off.

In this scene, the surveillance state becomes supernatural, a human life is worth less than a piece of information, and an extragovernmental technocrat would rather sacrifice his own humanity than see reason. In 2026, few things could be more terrifying than that. Spielberg knows this and wields it mightily, proving once again that, while he’s not a strictly horror filmmaker, he can direct horror with the best of them.

Disclosure Day is in theaters now. 

Eve Hewson (second from left) in DISCLOSURE DAY, directed by Steven Spielberg.

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