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‘The Forest’ Has An Ending, But Finding It Is Optional

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If you’re unfamiliar with the open world survival horror game, The Forest, it takes the singular goal of survival pioneered in games like DayZ and blends it with the building and resource scavenging of Minecraft and the terrifying unfamiliarity of films like The Descent and Cannibal Holocaust. It looks absolutely terrifying, and not only because of the games and films that inspired it.

In a recent chat with Eurogamer, Endnight Games creative director Ben Falcone shared some more details on the upcoming horror game, including the welcome idea of not encumbering players with annoying hand-holding — a decision made at least in part because of the numerous games that take the opposite approach, choosing instead to burden the player with a messy HUD, objective markers, tips, and more.

The Forest won’t tell you where to go, it won’t even tell you how to beat it.

“There is a way to end it, but I think a lot of players will play without ending the game or even realising that there is an ending,” Falcone expained.

The ending will be there, but it’s up to the player to seek it out. It’s entirely optional. Instead of focusing on the end-game, The Forest is all about survival. Exploration is key, too, but the two go hand-in-hand as you’ll need to explore to survive. If you like to boast your accomplishments to your friends, there will be leaderboards that track how long you last, and if you’re particularly hardcore, there will even be an option to switch on permadeath. The decision to shy away from providing objectives or a clear end goal is intriguing, but if Falcone’s comments are any indication, it sounds like it’s a decision that was made early on.

“Our goal was a never-ending type game – with an ending.”

Head on over to Eurogamer for the full interview.

Feel free to send Adam an email or follow him on Twitter:

Gamer, writer, terrible dancer, longtime toast enthusiast. Legend has it Adam was born with a controller in one hand and the Kraken's left eye in the other. Legends are often wrong.

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George A. Romero Foundation Founder Suzanne Desrocher-Romero Has Passed Away

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Suzanne Desroches-Romero and George A. Romero

All of us here at Bloody Disgusting are deeply saddened to learn that George A. Romero Foundation Founder and President Suzanne Desrocher-Romero has passed away.

GARF shared in a statement on socials, “It is with a heavy heart that we announce the passing of Suzanne Desrocher Romero. Suzanne passed away of natural causes on June 24 at her home in Toronto after a prolonged illness.”

The statement continues, “Suzanne was the fierce leader of the George A. Romero Estate and The George A. Romero Foundation. She worked tirelessly to preserve George’s legacy. Her work at the foundation will continue to inspire and live on for generations to come. The family asks for privacy at this time.”

Desrocher-Romero founded GARF in 2018, after her late husband’s passing in 2017, and has been a fierce advocate for his legacy and the arts. It was her mission to “strengthen horror as a serious field of global study,” and she was a tremendous fighter on behalf of Romero’s works and supporting new filmmakers inspired by his legacy.

It was Desrocher-Romero who spearheaded the recovery and restoration of The Amusement Park, and, as the person in charge of the George A. Romero estate, worked closely with author Daniel Kraus on completing unfinished novels like Pay the Piper and The Living Dead. She most recently celebrated the restoration of her favorite of Romero’s zombie films, Day of the Dead, and was hard at work producing the upcoming film Twilight of the Dead.

That passionate advocacy led to Suzanne Desrocher-Romero becoming family to Bloody Disgusting as well.

2023 marked the start of an ongoing partnership between Bloody FM and GARF on The Dead, a scripted audio series spanning multiple seasons that saw Desrocher-Romero working closely with the Bloody FM team and mentoring the series’s contributing writers with GARF. To say her loss will be felt internally is an understatement. 

“Anytime George Romero is mentioned is good, because what we are doing is to provide a healthy legacy. We’re uplifting his legacy, we’re supporting the archive, and we’re also supporting the Horror Study Center. So, all of these three things are what the Foundation is striving to do. As far as I’m concerned, the more we say George Romero’s name, the better it is,” Desrocher-Romero recently told BD. 

It’s the perfect encapsulation of her unwavering enthusiasm for supporting Romero’s legacy and the horror genre, and just a glimpse at how much she contributed to preserving it. She is, in short, an inspiration.

We send our deepest condolences to Suzanne Desrocher-Romero’s family, friends, and GARF.

 

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