
Ubisoft Montreal brought us Far Cry 3, an open-world game where your goal is to be a baddie-murdering badass. Everyone wants you dead, so it’s up to you to use guerrilla tactics and your limited arsenal to kill them before they kill you.
Manhunt is an open-world game where your goal is to be a baddie-murdering badass. Everyone wants you dead, so it’s up to you to use guerrilla tactics and your limited (mostly scavenged) arsenal to kill them before they kill you.
A match made in heaven, I think.

The original Shadows of the Damned isn’t really the type of game that is likely to see a sequel. It didn’t sell particularly well (i.e. at all) and you won’t see it on any Game of the Year lists (with the exception of mine, naturally). It was always destined to be a cult hit, one that would, sadly, even go unnoticed by many horror fans. But some stellar writing, a gorgeous art style no doubt inspired by punk rock designer Suda 51, and a fantastic score by Silent Hill series composer Akira Yamaoka all make this a game that’s worth experiencing, even if it’s a rental.
Gearbox is a developer that’s proven more than capable of dishing out hilarious writing when they aren’t busy destroying beloved franchises (Duke Nukem, Aliens). I’m sure they could also use their vast experience with shooters to fix Shadows’ clunky combat.

The games Quantic Dreams’ produces tend to polarize most people. Farenheit divided a fair share of gamers and even though Heavy Rain saw mostly positive reviews, it saw its fair share of people who hated it. I’m expecting the same reaction to this pairing, but I think it could work out.
Love ’em or hate ’em, this developer has proven adept at crafting beautiful, cinematic games that blur the lines between movies and video games. They’re skilled at building tension and they’re more than willing to think outside the box, both in terms of storytelling and gameplay. All of these traits could potentially benefit the hugely underrated Siren games. Plus, those games have never controlled terribly well, so Quantic Dreams’ seeming inability to make a game that doesn’t feature clumsy controls would fit brilliantly with this series.
Congratulations, you made it. I’ve shown you mine, now it’s your turn to show me yours. If I missed a pairing you would like to see, let me know in the comments!
Oh, and before you do, make sure I haven’t already listed your preferred pairing in PART 1 or PART 2 of this series.
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