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‘Costume Quest 2’ Review: Sweets from a Stranger
Written by Vikki Blake, @_vixx
With all the hallmarks of a fun – if forgettable – seasonal hit, it’s tempting not to take Double Fine’s Costume Quest 2 too seriously.
But beneath the agreeable exterior beats the heart of a slick little RPG that’s as sweet and addictive as the Halloween candy we’re tasked with collecting. It’s no surprise that fans have been clamouring for a second instalment.
Costume Quest 2 plunges us back into the lives of Wren and Reynold – the fraternal twins you may recall from the original game – who once again find themselves stumbling unwittingly into yet another Halloween disaster, this time courtesy of arectypital bad guy Orel White – a pissed off dentist with a grudge against all things Halloween – who banishes the holiday.
And so our premise is set. The perky twins set off to locate the dentist and undo the past,
leaping back and fore through time via a selection of time portals whilst collecting candy from strangers and battling monsters along the way.
The gameplay plays out just as the original story. There’s a mishmash of puzzles, sidequests, turn-based battles and, naturally, trick-or-treating. With each door you knock in the hope of topping up your candy pail, there’s every chance you’ll encounter a weird and wonderful enemy instead of a friendly neighbour.
When a monster does step in and challenge you to a battle, your chosen flavour of twin transforms into whichever costume they happen to be wearing at the time. On most occasions, the costumes – and their associated superpowers – are fantastically fun, with each lending it’s own particular RPG flavour (Soldier, Medic etc.).
Unsurprisingly, this means that, initially, you’ll need to seek out bigger and better costumes. This is not as easy as it seems. Whilst some costumes come ready-to-wear, many do not, and to complete them you need to think strategically – and sometimes a little experimentally – and explore your surroundings to locate the materials and patterns necessary to create your costume.

That said, the costume selection is by no means a prerequisite, and it’s probably pretty easy to sail through the game with nothing but the costumes you and your friends arrive wearing (our Candy Corn companion aside). Once you settle into a party that works as you’d like, it’s hard to bust out of the rut and experiment with the new outfits.
Which brings us onto the battles themselves. Rarely challenging, the turn-based combat offers up the bog-standard mix of basic attack with the occasional individual special power, although these can be enhanced by collecting/purchasing Creepy Treat cards.
Time-based responses and button-prompts are your tools and whilst they’re rarely difficult, it’s easy to mis-time the odd attack and have a colleague expire as a consequence. The key, as you might expect, is to mix up the cards and your characters so that each contributor brings something different to the fighting arena.
The issue here is that the combat rarely challenges you, and you may often find your curious exploration of the story environs stuttered by interruptions of the rinse-repeat combat sequences. Animations are rehashed over and over, and progression feels consciously sluggish compared to the original. Oh, and I did I mention that you have to backtrack, endlessly, to fill up your life meters after each battle? No? Maybe that’s because I was so frickin’ tired of it, I STOPPED CARING.
That said – and somewhat amazingly – the game’s holiday-themed foundation rarely feels cheesy or forced. The environments are colourful and detailed, crammed with Halloween-based props that lend a rich, warm and comfortable glow to the various backdrops that are the perfect setting for this warm, occasionally laugh-out-loud story.
Even though you can often see the next twist or turn coming a mile off, that doesn’t detract from the enjoyment in any way thanks to a (mostly) sharp, witty script. (And at least this time you can read the text at your own leisure – the original game was not so obliging.)
The Final Word: There’s a heady mix of exploration and combat here, and whilst the latter can, on occasion, be a little tiresome, it’s not quite enough to tamper the enjoyment. In fact, very little does – Costume Quest 2 is fun and funny way to while away a few hours long after the Halloween decorations and candy pails have been boxed away for another year.

News
George A. Romero Foundation Founder Suzanne Desrocher-Romero Has Passed Away
All of us here at Bloody Disgusting are deeply saddened to learn that George A. Romero Foundation Founder and President Suzanne Desrocher-Romero has passed away.
GARF shared in a statement on socials, “It is with a heavy heart that we announce the passing of Suzanne Desrocher Romero. Suzanne passed away of natural causes on June 24 at her home in Toronto after a prolonged illness.”
The statement continues, “Suzanne was the fierce leader of the George A. Romero Estate and The George A. Romero Foundation. She worked tirelessly to preserve George’s legacy. Her work at the foundation will continue to inspire and live on for generations to come. The family asks for privacy at this time.”
Desrocher-Romero founded GARF in 2018, after her late husband’s passing in 2017, and has been a fierce advocate for his legacy and the arts. It was her mission to “strengthen horror as a serious field of global study,” and she was a tremendous fighter on behalf of Romero’s works and supporting new filmmakers inspired by his legacy.
It was Desrocher-Romero who spearheaded the recovery and restoration of The Amusement Park, and, as the person in charge of the George A. Romero estate, worked closely with author Daniel Kraus on completing unfinished novels like Pay the Piper and The Living Dead. She most recently celebrated the restoration of her favorite of Romero’s zombie films, Day of the Dead, and was hard at work producing the upcoming film Twilight of the Dead.
That passionate advocacy led to Suzanne Desrocher-Romero becoming family to Bloody Disgusting as well.
2023 marked the start of an ongoing partnership between Bloody FM and GARF on The Dead, a scripted audio series spanning multiple seasons that saw Desrocher-Romero working closely with the Bloody FM team and mentoring the series’s contributing writers with GARF. To say her loss will be felt internally is an understatement.
“Anytime George Romero is mentioned is good, because what we are doing is to provide a healthy legacy. We’re uplifting his legacy, we’re supporting the archive, and we’re also supporting the Horror Study Center. So, all of these three things are what the Foundation is striving to do. As far as I’m concerned, the more we say George Romero’s name, the better it is,” Desrocher-Romero recently told BD.
It’s the perfect encapsulation of her unwavering enthusiasm for supporting Romero’s legacy and the horror genre, and just a glimpse at how much she contributed to preserving it. She is, in short, an inspiration.
We send our deepest condolences to Suzanne Desrocher-Romero’s family, friends, and GARF.


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