Nether
The term survival horror MMO fills me cautious excitement. It’s not a thread of words we see too often, and that’s probably for good reason. I’ve never been terribly interested in MMOs, but the idea of a game that blended a somewhat mysterious genre I’ve always had some interest in with one I’ve loved since I was five years-old drew me in almost immediately.
Like so many games before it, Nether is a first person shooter set in a post-apocalyptic urban wasteland that’s been overrun by deadly creatures known as Nethers. These monsters are trying to eradicate what’s left of humanity, so it’s up to the remaining survivors to come together to take back their home.
Or that would be the case, if this wasn’t an MMO. Unless you personally know the people you’re playing it with, there’s a solid chance every other player in the game is out to rob and murder you, because video games.
I’m admittedly not very fond of games that support the kind of bandit mentality that plagues the folks who play the similarly themed DayZ and Rust, but there’s a lot more to dislike about this game than that. When I spent some time with it about two months ago, there still wasn’t much to do, and the world wasn’t any less ugly. It’s one of those post-apocalyptic games that limits its color palette almost exclusively to various shades of grey.
