Editorials
‘Silent Hills’ is Gone but Not Forgotten
Remember when Konami decided they no longer needed one of their top designers, so they turned him into a contract worker and swallowed his studio whole? Then, when going full Borg wasn’t enough, Konami proved they have absolutely no idea what they’re doing anymore when they murdered the incredibly promising Silent Hills before going of their way to do the same to P.T..
We may have just witnessed a fire sale, because all that’s left of Konami is the charred husk of the once respected publisher and a lot of angry fans who would really like to know what’s going on.
There was a whole lot of bad in those sentences. Sorry about that. I don’t mean to bum you out — in fact, I’d like to do the opposite. I’ve gathered a handful of articles from around the Internet that might offer a different perspective on this situation, and maybe some closure. A few even helped me vent some of my lingering frustration, so if you could use some of that, I highly recommend scrolling down to the very bottom where you’ll find an excellent video from the mad genius, Jim Sterling.
“Why Silent Hill Mattered”, by Leigh Alexander

Leigh Alexander is a games journalist you should all be following, if you don’t already. In this trip down memory lane, which may even be the name of a street in that foggy town, Alexander gives us a guided tour of the series’ storied past that shows us exactly how wonderful Silent Hill once was.
I dig deep into my memory: The soft-crunching rhythm of men’s bodies jogging languidly through fog. The fog sometimes gently drifted aside to reveal off-putting silhouettes on crumbling street corners, holding so still, as only the way things that are about to move will hold themselves. Mellow, mournful music. The awkwardly-typeset, ash-colored information: I G O T A H E A L T H D R I N K.
It almost reads like poetry, doesn’t it? You can find the rest of it over here.
“Konami Sucks”, by Patrick Klepek

Kotaku’s Patrick Klepek gets right to the point in his piece, fittingly titled “Konami Sucks”. Klepek brings up an important point here, when he brings up how awful the video games industry is at handling the preservation of all these video games. Now that P.T. has a finite number of copies, Konami should be working to preserve it, not eradicate it.
“The games industry is not good at preserving its own history. We have to rely on people in the darker corners of the Internet fighting the good fight, even as the industry tears them down,” Klepek writes. “It’s fine that Konami doesn’t want to make Silent Hills. Games are cancelled all the time, and we’re forced to wonder “what if?” over beers. It happens. There’s no way to know whether Silent Hills would have been any good. P.T. did exist, though, and it was absolutely horrifying.”
Fans Petition Konami to Revive Silent Hills

I’ve written about this fan petition to try and get Konami to revive Silent Hills before. It might not accomplish anything, but signing it can’t hurt. This is one of the few weapons we have for change, aside from angry letters, boycotts and hilarious assaults on social media. Even if it’s not effective, it’s still nice to see so many fans coming together to try to do something.
“Konami is Konami”, by Jim Sterling
Jim Sterling has a bit of fun at Konami’s expense, not just because of Silent Hills, but because he and the publisher have been engaging in PR and social media fisticuffs for a long time now. Recent events only gave him a reason to give them a few good kicks to the ribcage. I thoroughly enjoyed watching him tear them down in this Jimquisition video, and I think you will too.
Jon and I wrote about Silent Hills, too. You can find Jon’s list of reasons why cancelling the game was a terrible idea over here, then you can chase it with my frustrated rant.
Editorials
Neon-Soaked Cult Classic ‘Vamp’ Starring Grace Jones Still Has Bite 40 Years Later
College kids, strippers and vampires—those were Donald P. Borchers’ only requirements when he approached Richard Wenk about writing and directing a movie for New World Pictures. As requested, Wenk cooked up Vamp (1986), a tailor-made blend of the decade’s teen movie craze as well as its horror boom.
Grim and earnest stories were still very much a part of the ’80s horror landscape, yet Vamp is something of a comedy. One difference between it and, say, Saturday the 14th, though, is the former avoids using schtick. Wenk’s movie proves that horror comedies also don’t have to subtract thrills from their recipes. Of course, it takes a minute before reaching that point; college antics and culture shocks preface this one macabre misadventure.
Vamp‘s initial setup is apt for a typical college-set, sex-driven comedy; to bribe their way into a fraternity house, two pledges (Chris Makepeace, Robert Rusler) go looking for some adult entertainment. Without wasting time on any further exposition, the characters embark on an all-in-one-night trip that quickly detours into terror.
To procure their elusive MacGuffin—a stripper willing to gyrate for some frat boys—Keith (Makepeace) and AJ (Rusler), plus a third wheel named Duncan (Gedee Watanabe), trade the safety of their remote college campus for the seediness of some unnamed city. The setting is recognizably L.A. by day, but as soon as night falls, downtown, along with the characters, slips into a kind of surreal universe. Director of photography Elliot Davis gave this early entry on his prolific résumé an unusual yet distinctive look; that Mario Bava-esque, magenta-green lighting is omnipresent, so much so that it’s almost its own character.

Chris Makepeace and Robert Rusler in Vamp
The faint comparisons to Martin Scorsese’s After Hours are merited, although not just because of Vamp’s distinguishing nighttime aesthetic. Save for the primary characters, the supporting roles in Wenk’s movie are also quite colorful and transactional in their behavior. The difference here, though, is the additional urge to ruin Keith and his friends at every turn. Some of that harm is humorous and tolerable enough, whereas the moment Vamp dishes out its first fatality, it’s abundantly clear how this movie qualifies as horror.
Vamp falls into that category of horror movie that reveals its genre with a scream rather than a series of whispers. The opening scene can function as a hint of what lies ahead—things are not at all what they appear to be—but otherwise, Wenk is more than happy to hold off on the horror. When that time does come, though, it catches the viewer off guard. In addition to the pure shock value is that sudden decision to upend the movie’s foremost feature. Or so it would seem.
If afraid of major spoilage, those new to Vamp would be wise to stop reading here. There’s just no skirting around the fact that the central fellowship in this buddy movie hits a serious snag when AJ is killed. That development causes the story to become more of a “long, bad night” journey for Keith and his romantic interest. So while Wenk scores points for subverting expectations, there is also a touch of sadness in his decision. Because if Vamp does anything well, it’s making the characters likable.
Something that comes easily to Vamp—and other teen horror movies from this same era—is its ability to invent young characters worth caring about, or at the very least, are interesting and not so immediately off-putting. More impressive is how Wenk did all this without actually fleshing out those characters. Still and all, Keith and his kind are a grade above cookie-cutter, and in some cases, aren’t completely devoid of growth.

Grace Jones in Vamp
Vamp appeals with an assorted cast of characters. No two are the same, nor are they operating on the same wavelength. The cinematically extroverted AJ, whose actor conveyed charm and vulnerability in near equal amounts, comes alive when he’s at his most undead. Makepeace then makes the chronically cautious Keith a sympathetic fellow, even as he’s more and more affected by the night’s bizarre events. Meanwhile, Duncan is indeed the designated loser of the whole bunch, but Watanabe still manages to humanize him. As a bonus, the role didn’t require him to pull a Long Duk Dong.
As for Dedee Pfeiffer, she is plain adorable as the mysterious After Dark server nicknamed “Amaretto”. She spends all night fixing her dress strap while at the same time trying to get Keith to remember how he knows her. As their offbeat romance grows, it becomes another highlight of this movie. Whether or not Pfeiffer’s character is really a vampire also creates some welcome tension in the story.
Like a lot of its contemporaries, Vamp went on to become a bit of a cult classic. That current status is determined by several factors, but without a doubt, the casting of Grace Jones is the most considerable. The image of her writhing on that unique-looking chair, a Keith Haring original, springs to mind whenever this movie is brought up.

Chris Makepeace, Billy Drago and Paunita Nichols in Vamp
Prior to that first display of unequivocal horror, local vampire queen Katrina (Jones) took to the stage and delivered a strip show like no other. One would expect nothing less from that renowned model and performance artist. By now reports of Jones’ tardiness on set are no secret, yet it’s also hard to deny her commitment to the part of Katrina. It was, in fact, Jones who took charge of her character’s appearance—on top of Haring painting her body and that now-iconic chair, she had Andy Warhol handle her costuming. And not too many actors could seize a room’s attention without saying a single line of dialogue.
In 2022, Vamp received a retrospective novelization from Encyclopocalypse. This literary union of preexisting source material—Wenk’s original screenplay—and new ideas from author Christian Francis amounts to a more comprehensive visit to the After Dark Club. The basic story there is no different than what’s shown on screen; however, Francis gets creative with the characters’ origins and designs, and he enhances a number of key scenes.
The novelization expands on the urban and social decay of the main setting, and supplies a background for the After Dark Club. Sandy Baron’s character, Katrina’s emcee and familiar, is given ample motivation for sticking around; up until the fiery end, he is loyal to his friend and former business partner “Squeak”, who looks like he was “fed through a combine harvester, and left as nothing more than a heap of mangled remains”. Then there is Billy Drago’s character Snow, the leader of a street gang called The Dragons. His reason for menacing Keith and AJ is more altruistic than in the movie; he and his peers act tough to scare off any potential food for the vampires.

Lisa Lyon in Vamp
If not for all the backstories, Francis’ Vamp would be a hell of a lot shorter. Instead, this tie-in read dives into how AJ met Keith—the orphaned Anthony Joseph hailed from a broken home back in Brooklyn—and how their friendship flourished over the years. Keith’s archership is no longer just an assumed part of his entire being; it’s a confidence-building extracurricular for a boy who got picked on before coming into the protection of the new kid in town. These supplemental, in-depth looks at the protagonists, plus their close connection, are maybe unnecessary. The movie already did a fair and concise job of addressing their platonic intimacy without the need for flashbacks and insights, specifically in that scene where AJ lays it all out as he sacrifices himself.
Where the novelization gets off course is its approach to the minor characters. Intermittently backstorying the likes of Katrina’s indentured servants, Seko (Leila Hee Olsen) and Vlad (Brad Logan), ends up disturbing the flow of the writing. Was it absolutely essential that readers know Vlad was the Grand Duke of the House of Romanov, or how Snow’s accomplice Maven (Paunita Nichols) became so dentally challenged? No, not really. However, one’s mileage with these random biographies may vary.
The novelization is a more substantial experience, but for a movie like Vamp, less is more. And as plentiful as they are, it never simply coasts on its campy charms, either. The character work sits comfortably in that realm between cursory and meticulous, the script is sharper than first realized, and Greg Cannom’s vampire makeup is straightforward yet effective. Most of all, the movie didn’t squander its out-of-the-box concept. Richard Wenk made his vision of a “comic nightmare in which just about anything that can go wrong does” come true, and it is very enjoyable.


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