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‘Silent Hills’ is Gone but Not Forgotten

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Remember when Konami decided they no longer needed one of their top designers, so they turned him into a contract worker and swallowed his studio whole? Then, when going full Borg wasn’t enough, Konami proved they have absolutely no idea what they’re doing anymore when they murdered the incredibly promising Silent Hills before going of their way to do the same to P.T..

We may have just witnessed a fire sale, because all that’s left of Konami is the charred husk of the once respected publisher and a lot of angry fans who would really like to know what’s going on.

There was a whole lot of bad in those sentences. Sorry about that. I don’t mean to bum you out — in fact, I’d like to do the opposite. I’ve gathered a handful of articles from around the Internet that might offer a different perspective on this situation, and maybe some closure. A few even helped me vent some of my lingering frustration, so if you could use some of that, I highly recommend scrolling down to the very bottom where you’ll find an excellent video from the mad genius, Jim Sterling.

“Why Silent Hill Mattered”, by Leigh Alexander

SilentHillMattered

Leigh Alexander is a games journalist you should all be following, if you don’t already. In this trip down memory lane, which may even be the name of a street in that foggy town, Alexander gives us a guided tour of the series’ storied past that shows us exactly how wonderful Silent Hill once was.

I dig deep into my memory: The soft-crunching rhythm of men’s bodies jogging languidly through fog. The fog sometimes gently drifted aside to reveal off-putting silhouettes on crumbling street corners, holding so still, as only the way things that are about to move will hold themselves. Mellow, mournful music. The awkwardly-typeset, ash-colored information: I G O T A H E A L T H D R I N K.

It almost reads like poetry, doesn’t it? You can find the rest of it over here.

“Konami Sucks”, by Patrick Klepek

KonamiSucks

Kotaku’s Patrick Klepek gets right to the point in his piece, fittingly titled “Konami Sucks”. Klepek brings up an important point here, when he brings up how awful the video games industry is at handling the preservation of all these video games. Now that P.T. has a finite number of copies, Konami should be working to preserve it, not eradicate it.

“The games industry is not good at preserving its own history. We have to rely on people in the darker corners of the Internet fighting the good fight, even as the industry tears them down,” Klepek writes. “It’s fine that Konami doesn’t want to make Silent Hills. Games are cancelled all the time, and we’re forced to wonder “what if?” over beers. It happens. There’s no way to know whether Silent Hills would have been any good. P.T. did exist, though, and it was absolutely horrifying.”

Fans Petition Konami to Revive Silent Hills

SHSPET

I’ve written about this fan petition to try and get Konami to revive Silent Hills before. It might not accomplish anything, but signing it can’t hurt. This is one of the few weapons we have for change, aside from angry letters, boycotts and hilarious assaults on social media. Even if it’s not effective, it’s still nice to see so many fans coming together to try to do something.

“Konami is Konami”, by Jim Sterling

Jim Sterling has a bit of fun at Konami’s expense, not just because of Silent Hills, but because he and the publisher have been engaging in PR and social media fisticuffs for a long time now. Recent events only gave him a reason to give them a few good kicks to the ribcage. I thoroughly enjoyed watching him tear them down in this Jimquisition video, and I think you will too.

Jon and I wrote about Silent Hills, too. You can find Jon’s list of reasons why cancelling the game was a terrible idea over here, then you can chase it with my frustrated rant.

YTSUBHUB2015

Gamer, writer, terrible dancer, longtime toast enthusiast. Legend has it Adam was born with a controller in one hand and the Kraken's left eye in the other. Legends are often wrong.

Editorials

Silly, Self-Aware ‘Amityville Christmas Vacation’ Is a Welcome Change of Pace [The Amityville IP]

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Twice a month Joe Lipsett will dissect a new Amityville Horror film to explore how the “franchise” has evolved in increasingly ludicrous directions. This is “The Amityville IP.” 

After a number of bloated runtimes and technically inept entries, it’s something of a relief to watch Amityville Christmas Vacation (2022). The 55-minute film doesn’t even try to hit feature length, which is a wise decision for a film with a slight, but enjoyable premise.

The amusingly self-aware comedy is written and directed by Steve Rudzinski, who also stars as protagonist Wally Griswold. The premise is simple: a newspaper article celebrating the hero cop catches the attention of B’n’B owner Samantha (Marci Leigh), who lures Wally to Amityville under the false claim that he’s won a free Christmas stay.

Naturally it turns out that the house is haunted by a vengeful ghost named Jessica D’Angelo (Aleen Isley), but instead of murdering him like the other guests, Jessica winds up falling in love with him.

Several other recent Amityville films, including Amityville Cop and Amityville in Space, have leaned into comedy, albeit to varying degrees of success. Amityville Christmas Vacation is arguably the most successful because, despite its hit/miss joke ratio, at least the film acknowledges its inherent silliness and never takes itself seriously.

In this capacity, the film is more comedy than horror (the closest comparison is probably Amityville Vibrator, which blended hard-core erotica with references to other titles in the “series”). The jokes here are enjoyably varied: Wally glibly acknowledges his racism and excessive use of force in a way that reflects the real world culture shift around criticisms of police work; the last names of the lovers, as well the title of the film, are obvious homages to the National Lampoon’s holiday film; and the narrative embodies the usual festive tropes of Hallmark and Lifetime Christmas movies.

This self-awareness buys the film a certain amount of goodwill, which is vital considering Rudzinski’s clear budgetary limitations. Jessica’s ghost make-up is pretty basic, the action is practically non-existent, and the whole film essentially takes place in a single location. These elements are forgivable, though audiences whose funny bone isn’t tickled will find the basic narrative, low stakes, and amateur acting too glaring to overlook. It must be acknowledged that in spite of its brief runtime, there’s still an undeniable feeling of padding in certain dialogue exchanges and sequences.

Despite this, there’s plenty to like about Amityville Christmas Vacation.

Rudzinski is the clear stand-out here. Wally is a goof: he’s incredibly slow on the uptake and obsessed with his cat Whiskers. The early portions of the film lean on Wally’s inherent likeability and Rudzinski shares an easy charm with co-star Isley, although her performance is a bit more one-note (Jessica is mostly confused by the idiot who has wandered into her midst).

Falling somewhere in the middle are Ben Dietels as Rick (Ben Dietels), Wally’s pathetic co-worker who has invented a family to spend the holidays with, and Zelda (Autumn Ivy), the supernatural case worker that Jessica Zooms with for advice on how to negotiate her newfound situation.

The other actors are less successful, particularly Garrett Hunter as ghost hunter Creighton Spool (Scott Lewis), as well as Samantha, the home owner. Leigh, in particular, barely makes an impression and there’s absolutely no bite in her jealous threats in the last act.

Like most comedies, audience mileage will vary depending on their tolerance for low-brow jokes. If the idea of Wally chastising and giving himself a pep talk out loud in front of Jessica isn’t funny, Amityville Christmas Vacation likely isn’t for you. As it stands, the film’s success rate is approximately 50/50: for every amusing joke, there’s another one that misses the mark.

Despite this – or perhaps because of the film’s proximity to the recent glut of terrible entries – Amityville Christmas Vacation is a welcome breath of fresh air. It’s not a great film, but it is often amusing and silly. There’s something to be said for keeping things simple and executing them reasonably well.

That’s a lesson that other indie Amityville filmmakers could stand to learn.

2.5 out of 5 skulls

The Amityville IP Awards go to…

  • Recurring Gag: The film mines plenty of jokes from characters saying the quiet part (out) loud, including Samantha’s delivery of “They’re always the people I hate” when Wally asks how he won a contest he didn’t enter.
  • Holiday Horror: There’s a brief reference that Jessica died in an “icicle accident,” which plays like a perfect blend between a horror film and a Hallmark film.
  • Best Line: After Jessica jokes about Wally’s love of all things cats to Zelda, calling him the “cat’s meow,” the case worker’s deadpan delivery of “Yeah, that sounds like an inside joke” is delightful.
  • Christmas Wish: In case you were wondering, yes, Santa Claus (Joshua Antoon) does show up for the film’s final joke, though it’s arguably not great.
  • Chainsaw Award: This film won Fangoria’s ‘Best Amityville’ Chainsaw award in 2023, which makes sense given how unique it is compared to many other titles released in 2022. This also means that the film is probably the best entry we’ll discuss for some time, so…yay?
  • ICYMI: This editorial series was recently included in a profile in the The New York Times, another sign that the Amityville “franchise” will never truly die.

Next time: we’re hitting the holidays in the wrong order with a look at November 2022’s Amityville Thanksgiving, which hails from the same creative team as Amityville Karen <gulp>

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