Comics
Zomblog – World Building In Double Take’s Land of the Dead
A fictional world is only as strong as the rules defining it. Luckily, the Double Take Universe has a very clearly realized look and feel. The publisher understands the need to have well-defined rules that govern the logistics of even something as silly as a zombie outbreak.
Romero originated the idea of Zombies. He’s often cited as the father of the modern zombie, and you’d be hard pressed to challenge that distinction. That ownership came as a result of George’s meticulous detail. His world is so packed with vision, that a thriving pulse moves through it, independent of the narrative.
A Zombie eats flesh. A bite from one turns you. Severing the brain from the spinal cord is the only way to kill one. The longer a zombie lives – the more of its humanity it retains. There is no room for eating brains here – and The Walking Dead coined the “everybody is already infected” angle.
Similarly, the world of Double Take’s Ultimate Night of the Living Dead works with its own pulse. While it may exist in the world of Romero’s original film, diehard fans will notice some small tweaks and changes. I’m not sure how much I’m at liberty to say about these differences, but here goes.
These are zombies in a whole different light. Double Take has their own ideas on how to define these iconic shambling horrors. They aren’t even huge fans of the Z-word. Which tells me, I’m in good hands. While I share a great love for most of Romero’s work its almost become cultural canon at this point. In order to truly stand on it’s own, Double Take’s universe has to take things in their own direction.
There is a distinct timeline for the stories that center around the original Night of the Living Dead. I’ve mentioned it before, but it bears repeating. The timeline clearly outlines when and why things happen the way they do in Double Take’s world.
This timeline involves many aspects of the original film, but there are a few things that stand out. At a certain point in the night, there is the arrival of the Z-Men. I know you’re dying to know what these dudes really are, but you’ll have to wait to find out.
For my own story, I was pushed toward realism on almost every level. I’m dealing with some historically accurate terrible things. Real horrible people on people violence that I can’t go into much detail just yet, but I was encouraged to do as much research as humanly possible.
I recall a phone call with Bill Jemas where he pushed me to get lost in the moment. For him the accuracy comes out in the smaller things – the finer details make a story worth reading. And, it’s absolutely true. Romero didn’t catch people with an info dump character that outlined the rules of his world. He showed them off in the finer details.
I’m often pushed to tell the story with action that informs the reader. We’ve had many conversations about what brings people from one moment to another in comics. You’re not afforded the luxury of exposition where characters can talk about going to the coffee shop, walk there, and sit down. They just always have to be in motion – arriving at their next destination without forced exposition.
This allows a great deal of inventive freedom when approaching how to tell a story in this world. Before I got into doing my outline I was hit with a couple of strict rules for the Double Take Universe. The story isn’t communicated through massive backstory, the characters can learn about the world through a principle they call “pets, jets, and tv sets” which basically means the reactionary pieces of the world around them, and finally to ensure that character’s don’t look like what they do.
These notes were fantastic to get me in the right mind-set for their world. But the subtleties of their world were still a little beyond me. The way the Ultimate Night of the Living Dead universe works it absolutely different. They’re rethinking zombies from the ground up. Once September hits you may find yourself surprised with what these shambling horrors are capable of.
Next was to fully integrate my outline with the world of Double Take. This brand new experience came with its own set of challenges that you’ll hear all about this Friday.
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This Zomblog will run every Monday and Friday until I run out of things to say about zombies. Next time – we tackle social commentary and the power of the media in Zombie movies.
Until then check out Double Take’s blog – Double Take Universe to keep up to date on the incredible comics that will be coming your way in September. And head over to their Kickstarter to secure yourself the full ten launch issues.
Comics
‘You’ll Never Leave This Place Alive’ – IDW Dark’s Next Horror Comic Will Make You Question Reality
Five friends. Four houses. One perfect life. Bloody Disgusting is excited to exclusively announce You’ll Never Leave This Place Alive, a brand new horror comic from IDW Dark.
From Eisner-Nominated writers Jackson Lanzing and Collin Kelly, and rising horror artist Heather Vaughan, You’ll Never Leave This Place Alive is described as a “paranoia-laced, socially-conscious, horror mystery that will leave you questioning reality, and reveal that this crafted world is more of a nightmare than the idealistic dream they were expecting.”
Phoebe Joplin has never questioned the world her parents built: a secluded community where she and her friends were raised to be smarter, stronger, and better than anyone else. No distractions. No dangers. No secrets. Until the night of their graduation.
When one of them dies under impossible circumstances, Phee starts to pull at the edges of her perfect life—and what she finds is something far more terrifying than she ever imagined.
Because this place isn’t a sanctuary. It’s a cage. And no one who discovers the truth ever leaves it alive.
Collin Kelly & Jackson Lanzing (Batman – One Bad Day: Clayface, Star Trek: The Last Starship) co-write the upcoming IDW Dark horror comic, featuring art by Heather Vaughan.
Jackson Lanzing said in a statement to Bloody Disgusting, “You’ll Never Leave This Place Alive is in many ways a spiritual successor to our last creator-owned horror, The Principles of Necromancy – a dive into the promise and consequence of playing god with the blood of innocents. But the Hivemind book this reminds me of most is Clayface: One Bad Day. This is a deeply human story with intensely raw emotions – five best friends and their five mysterious parents, tearing one another apart for the promise of some impossible glory that’s waiting just beyond their darkest actions. We’re thrilled to be bringing this story to life with our long-time partner in crime, editor Heather Antos, at IDW Dark – and we’re particularly excited to give our Clayface fans a new, brutal and emotional horror made just for them.”
Adds Collin Kelly, “We’re deconstructing a feeling that seems universal these days; our elders have a death grip on their power, without any intention of giving it up to the generations that come next. YNLTPA is about growing up with the limitless potential of the future… and realizing how much it’s a lie we’ve been fed to keep us under the yoke of the past. Bringing this brutal experience to life is our artist and co-creator, Heather Vaughan, who brings an incredible amount of humanity to our cast. But it’s in our youthful leads that Heather’s art really shines – you are going to fall in love with these young people, even as they go through the worst experience of their lives. What we’ve all crafted together is going to be tragic, painful, but above all else, sincere – with a future so uncertain, there’s only one thing we can trust: you’ll never leave this place alive.”
“Some horror stories are about monsters in the dark. YNLTPA is about realizing the monsters raised you,” previews Senior Group Editor Heather Antos. “Working with Jackson Lanzing and Collin Kelly on this series has been a dream in the darkest possible way. They’ve built a story that’s layered, brutal, and deeply emotional, and every issue gives artist Heather Vaughan opportunities to push the art into places that feel both haunting and deeply personal. Some horror comics will keep you up at night…this is one that will stick with you for years to come.”
The first issue of You’ll Never Leave This Place Alive goes on sale October 14, 2026! Make sure to pre-order at your local comic shop by September to guarantee a copy.
Exclusively check out the various covers for Issue #1 down below.
IDW Publishing’s horror imprint IDW DARK features comics like A Quiet Place: Storm Warning, Smile: For the Camera, The Exorcism at 1600 Penn, Beneath The Trees Where Nobody Sees, The Twilight Zone, Event Horizon: Dark Descent & Event Horizon: Inferno, and more.




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