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‘Ghost Theory’ is Happening and it Definitely Won’t Have Guns

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Stefan Durmek is a producer and designer on Ghost Theory, an upcoming supernatural horror game from developer Dreadlocks that became the latest crowdfunding success this week when its Kickstarter reached its £50,000 ($71,178 USD) goal. He also gets me. It normally takes a few conversations for someone to figure me out, but for Durmek, it took one longwinded late-night email from me asking if his game is anything like Ghostbusters.

It’s not, obviously. So please, enjoy this brief Q&A in which a crazy goon harasses a game developer about an incredibly promising indie horror game that needs to hurry up and get here already.

BD: How would you quickly describe Ghost Theory to someone who’s unfamiliar with the game in a way that’d get them excited about it?

Ghost Theory is a single-player, first-person horror game. A university opens up a secret program of modern paranormal research and they put you in charge of the investigations. You travel to the most haunted places on Earth to gather evidence about hauntings. Each of the locations is a sandbox rather than a ‘corridor’.

BD: Continuing that thought — I might’ve once said your game is about “living the life of a clairvoyant, globetrotting Ghostbuster.” How accurate is that?

When you say ‘Ghostbuster,’ people tend to imagine someone with a proton pack and ghost traps. And that’s not what Ghost Theory is about. That’s why we call Barbara, our heroine, a ‘ghost hunter’ (actually, some paranormal experts actually get upset with the term ghost hunter, so ‘Paranormal Investigator’ would be even more accurate).

In Ghost Theory, you don’t have any guns to fire at apparitions. Even though this is a horror game, don’t expect ghosts to be jumping out at you from the shadows for no reason. In fact, most of them won’t respond to your presence at all unless you make them. It’s your job to find out how to draw them out – it’s the only way you will meet your mission objectives.

BD: Have you or your team experienced any activity of the paranormal persuasion while making this game?

We have experienced some really strange happenings since we started to work on the concept. But I wouldn’t call them paranormal. More like strange coincidences. We don’t all agree on their significance – I’d rather just leave it at that.

GhostTheory_Chat1

BD: Where does Dreadlocks stand on ghosts? Do you believe? Do you want to believe?

Speaking for Dreadlocks – some of us truly do; others are sceptics. But we all have one thing in common: we are genuinely fascinated by the unknown, by unexplained mysteries, by spooky stories, by horror movies and games, and we’re determined to make this project the most authentic ghost hunting experience ever!

Speaking just for myself – I am more of a sceptic, which I think is a good thing for the design of this game. I will need to do my best to make the gameplay believable and enjoyable to other sceptics, not just believers. I am not saying I’m convinced the paranormal doesn’t exist. The paranormal is a phenomenon, and that only means we (as in science) don’t know much about it. It’s kind of like playing games. A game is a phenomenon too and I absolutely love the idea that I will spend my life trying to understand its nature.

BD: Have any of the haunted places you’ve researched for Ghost Theory stood out for being more unnerving or terrifying than the rest? Do you have a favorite location?

There is a large ghost hunting community all over the world. We are dedicating a member of the studio to get in touch with experienced ghost hunters who can help us with the location scannings. Soon we’ll be able to just send a piece of equipment to a hunter located near a site we want and then just wait for the results. This whole process is still in its early stage of development. But it looks like it should work.

The last place we visited ourselves was a haunted castle, Houska, here in Czech Republic. It is a pretty creepy place. The castle’s administrators allowed us to crawl around it from the basements up to its attic. If we licence this place, it’ll definitely be one of our favourites. Personally, I can’t wait to start working on Poveglia Island.

Editor’s Note: We featured Poveglia Island in the very first entry in our ongoing “Creepy Places” series. You can find the latest batch of spooky locales over here.

GhostTheory_Chat2

BD: Quick! A thirsty specter is about to drink your life essence – what do you do? Fight, or flight? And if it’s the former, what weapon would you use to vanquish the foul spirit? There’s no wrong answer here (I mean, there definite is, but I’m sure your answer will rock), like Fatal Frame’s Camera Obscura, or maybe you’d prefer a Proton Pack? A priest and a dash of salt, perhaps?

Editor’s Note II: The Notening: I meant what Durmek would do in this situation, but it sounds like I just really want there to be guns in this game. I don’t, I promise, and I could’ve edited this question out of the interview, but that I would’ve meant getting rid of his response, and that’s my favorite part of this whole interview.

There are no weapons, you crazy goon – there’s no shooting or fighting involved in the core concept of Ghost Theory. Your goal will be to collect samples and evidence of paranormal phenomena and then bring it back to university, where your scientists can study it. You’ll have a lot of equipment common to today’s paranormal investigators: an EMF meter, Full-spectrum camera, UV Lamp, Pendulum etc.

There are a ton of ghost hunting gadgets on the market today. The list of those we’re going to use in Ghost Theory is still not finalized. We’re also going to come up with some new, hi-tech gadget inventions that your scientist will craft for you in the later stages of the game. This way you will be able to dig deeper than today’s real gadgets would allow.

BD: No pressure, but this last one’s important. What’s the best ghost in all of video games?

Each member of Dreadlocks have a different favorite spook. There’s Slimer, Aiden from Beyond: Two Souls…. a long list, really. But in the end, we’ve collectively settled on… the PacMan ghosts, “Blinky”, “Pinky”, “Inky” and “Clyde.” Haha!

Big thanks to Durmek and Dreadlocks for taking the time to A some of my Q’s. Ghost Theory doesn’t have a release date yet, but when it does arrive, it’ll come to PC, Mac, Linux, PS4 and Xbox One. You can follow the game on Kickstarter.

BD2016_YTBD2016_ST

Gamer, writer, terrible dancer, longtime toast enthusiast. Legend has it Adam was born with a controller in one hand and the Kraken's left eye in the other. Legends are often wrong.

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Interviews

Paul Tremblay on Fighting AI with Horror in New Novel ‘Dead But Dreaming of Electric Sheep’

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Dead But Dreaming of Electric Sheep Review - Paul Tremblay AI Horror

Paul Tremblay didn’t start his writing career believing he’d be battling machines over the sanctity of his job, but like so many writers of his generation, the battle found him. In the years since Large Language Models (LLMs) and neural networks started gaining traction as an advertised shortcut to creativity, Tremblay has been active in lawsuits to prevent the use of his works in training AI models, and he’s found that, with each new project, he has to consider the possibility that some LLM, somewhere, is going to latch on to what he’s creating. 

“Now I feel like I’m thinking about, ‘Man, how am I going to write things that would be really hard or impossible for an AI to replicate?’,” Tremblay told me, speaking by Zoom from his home in Massachusetts. “Maybe some of that is ego. I’m sure every writer thinks, ‘Oh, an AI could never write what I write.’ Yes, I’d be lying if I said that wasn’t part of the thought process.”

While that’s something Tremblay might consider with any new work at this point in his career, the Bram Stoker Award-winning author of A Head Full of Ghosts, The Cabin at the End of the World, and many other novels and short stories tackled it in a more direct way with his latest book. Inspired by Philip K. Dick, Harlan Ellison, and the quirky humor of the Coen Brothers, Dead But Dreaming of Electric Sheep is Tremblay’s attempt at a sci-fi-horror mash-up that’s both darkly funny and existentially nightmarish. It’s also, in his own words, a screed against the movement by AI companies to supplant human artists. 

I didn’t want to make it too didactic, but no, I playfully described this book as an anti-AI screed,” he said. “This book, in particular, was driven by anger and frustration, for sure. Not every book is going to be driven that way.

Despite the emotions that fueled it, Dead But Dreaming of Electric Sheep does not read like a screed. Instead, wielding offbeat humor and tech concepts that feel both lived-in and frighteningly tactile, the book lays out tandem narratives all building to the same conclusion, each of them exploring our relationship to machine learning in a different way. One of these narratives belongs to Julia, a former gaming streamer looking for a new challenge in life, who gets a call from a California tech company with an interesting offer.

Paul Tremblay in documentary series “First Word on Horror”

The company has, it seems, implanted some new technology in a brain-dead middle-aged man which will, in theory, allow them to pilot the man’s body through a rudimentary, still-developing system of controls. Julia, with her gaming background, would be the pilot, in her own way just as much a test subject as the human vegetable she’s controlling. 

Julia is a Gen Z streamer with an omnivorous pop culture appetite, inspired by Tremblay’s own adult children, who riffs on The Big Lebowski constantly and calls her strange new meat puppet “Bernie” in reference to Weekend at Bernie’s. Her wide frame of reference, and her interest in art and stories far beyond video games, is in part informed by Tremblay’s own experiences with Gen Z, and in part a response to AI companies who scrape art and culture as a means of consuming it for reference without really experiencing a story. 

“I know that one of the arguments that OpenAI and other tech companies are trying to make is like, ‘Hey, you writers, you artists, you take pop culture, you take your influences, and you create something. That’s just the same thing that the bots are doing.’ And it’s just not,” Tremblay said. “I wanted to have Julia have her outlook informed by all this pop culture, and I wanted to make that feel really human as a way to show how inhuman the AI is.”

The other side of the story belongs to “Bernie,” who’s addressed in his point-of-view chapters as “You.” In these chapters, the technology in Bernie’s body starts to flicker images through his seemingly dead brain, delivering half-remembered imagery and perspective in a nod to the “hallucinations” of an AI model groping for understanding it can never reach. These chapters in particular show off Tremblay’s flair for formalist shake-ups, and echo the kind of hyperstimulated writing that Dick and Ellison made so influential. 

“I think it was more just the general Philip K. Dick feeling of ‘The world is so strange,'” Tremblay said. “He’s a lot funnier, I think, than maybe a lot of people credit him. That’s definitely what I was thinking of when writing the book.

Bernie’s chapters embody the strangeness of Dead But Dreaming of Electric Sheep, presenting imagery that’s at times puzzling, at times eerily filmic, and always unnerving. They also mirror Julia’s own journey in fascinating ways as the odd couple – the Gen Z gamer and the middle-aged vegetable – traverse the United States, and the tech in Bernie’s body wakes up to the possibilities of using his flesh for its own purposes. It’s a compelling narrative technique, but it presented some new writing challenges for Tremblay. 

“I quickly realized I couldn’t write this book the same way I have in the past,” he said. “By that, I mean all my other novels I had written in the order in which it was presented, even things that are nonlinear, which is most of them. I knew I couldn’t do that in this book. It’s not a spoiler, but hopefully the readers figure out pretty early that the Bernie chapters are a little bit of a preview of the next chapter from Julia, what’s actually happening with Julia. It’s all refracted from him.”

Mary Roach’s Stiff

Dead But Dreaming of Electric Sheep began with a simple image, inspired by Tremblay’s reading of Mary Roach‘s book chronicling the history of our treatment of corpses, Stiff. As he read, Tremblay imagined a body sitting on an airplane, remote-controlled by someone else. At the time, it was a “silly what-if” concept, filed away in his head. Years later, when he became an author suing a tech company to keep AI from scraping his work for ideas, it started to feel frighteningly plausible, taking the “silly what-if” into the territory of a high-concept horror show about what happens when we try to exploit and commodify uniquely human aspects of consciousness. 

“It stuck with me,” Tremblay said of that what-if imagery. “And then a few years later, when I was a part of the case suing OpenAI on behalf of writers, that what-if suddenly didn’t seem as silly. The more I learned about how that corporation operates and without really any sort of ethical thought to anything, I was like, ‘Oh, I’m going to play with that. That’s actually happening.”

So, what if someone actually in favor of generative AI picks up Tremblay’s self-described “anti-AI screed?” He hopes that, at the very least, he’s made the ride enjoyable in a distinctly human way that might begin to reshape the conversation. 

“I think that was another reason why I wanted to have the humor,” Tremblay said. “If people are reading this book who aren’t on the side of like, ‘Hey, LLMs taking authors’ books is bad,’ maybe if they read something that’s cut with some humor, that maybe they’ll be more easily swayed.”

Dead But Dreaming of Electric Sheep is now in bookstores everywhere. 

Dead but Dreaming of electric sheep

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