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Reboarding the Ishimura For a Discussion About the Original ‘Dead Space’ [Safe Room Podcast]

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Before listening to this week’s discussion, be sure to dive into last week’s episode of Horror Bytes: our indie showcase show!

In Space, no one can hear you stomp.

Space horror has always scratched a similar terrifying itch for me, not unlike aquatic horror. Both settings are inherently isolating, and inhospitable locals are shrouded in darkness, concealing god knows what kind of terrors. The lack of oxygen is also slightly problematic. And while Dead Space certainly wasn’t the first to capitalize on the volatility of space, it was one of the first to damn near perfect.

Taking a more action horror approach to combat and combining the atmospheric dread and industrial, blue-collar influence of Ridley Scott’s 1979 masterpiece Alien, Dead Space was a recipe for mainstream horror success. The game effectively revitalized horror on consoles which, for the time, were only seeing mainstream success from big tentpole survival horror franchises. Dead Space filled a void at a crucial time, providing unprecedented alien stomping carnage, suffocating environments, and truly hellish monster designs that felt reflective of their world.

So, before the Dead Space remake is released at the end of the month, Neil and I take a trip back to Issac Clarke’s first encounter with Necromorphs, Dead Space’s unique approach to combat, and our hopes for features included in the remake. – Jay Krieger

Safe Room is a weekly horror video game discussion podcast with new episodes every Monday on
iTunes/Apple, Sticher, Spotify, Google Podcasts, and Linktree for additional streaming services.

Feel free to follow the show and hosts on Twitter:
Safe Room | Neil | Jay

Next week sees Safe Room delving into two of Dante’s most divisive outings in the Devil May Cry series as Devil May Cry 2 and Ninja Theory’s DmC: Devil May Cry celebrate their 20th and 10th anniversary respectively. If you have thoughts and feelings on either of those games, then let us know on Twitter.

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Podcasts

Behind the Practical Magic of ‘Pinocchio Unstrung’ [Halloweenies Podcast]

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Here at Halloweenies, we love practical effects—there’s a reason why one of our categories is called “Great Graphics.” Well, consider this a full-length “Great Graphics” episode, where we talk to the effects team behind the titular puppet of Pinocchio Unstrung, in theaters this Friday. As the latest installment in the Twisted Childhood Universe, Pinocchio ups the franchise’s game by featuring a villain that’s entirely practical, created with a stunning mix of animatronics and, of course, puppetry.

So, take a seat at the workbench for a spirited interview between Halloweenie co-host Dan Caffrey and MASTERS FX President and Founder (and special effects legend in his own right) Todd Masters, Pinnochio Lead artist and Designer Kiana Larson, and Lead Animatronics Joshua Raymond. Learn how they pulled off such a dazzling and terrifying puppet, where they think the effects industry is headed, the movies that made them want to be FX artists, a few tidbits of Nightmare On Elm Street history, and more.

Pinocchio himself might even pop by for an appearance.

Stream the episode below and get tickets now for Pinocchio Unstrung. New to the Halloweenies? Catch up with the gang by revisiting their essential episodes on past franchises such as Halloween, A Nightmare on Elm Street, Friday the 13th, Scream, The Evil Dead, Chucky, Alien, and Universal Monsters. This year? Hellraiser AND The Omen.

You can also become a member of their Patreon, The Rewind, for hilariously irreverent commentaries (e.g. The Texas Chainsaw Massacre, Gremlins, Child’s Play) and one-off deep dives on your favorite rentals (e.g. Saw, 28 Days Later, Manhunter, Near Dark). Each month promises something new and unexpected from the wildest corners of the genre.

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