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[Review] ‘Code Vein’ is a Stylish Vampire Action RPG, But Lacks a Soul

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Horror seems to fit the Action RPG genre quite well. Demon’s Souls, and Dark Souls brought grim medieval fantasy worlds to stunning life, Nioh and Sekiro have a focus on Japanese demons and spirits, and Bloodborne gazes deeply into the inky abyss of cosmic horror. So Code Vein, an anime-inspired action RPG with an interesting take on vampirism, slots into this genre quite comfortably. Unfortunately, it doesn’t quite live up to its promising premise.

Set in the near future, Code Vein exists in a world devastated by a mysterious disease that wiped out huge swathes of humanity.  Hidden among the ruins is a society of immortal Revenants known as ‘Vein’. The survivors of the apocalypse eke out a life for themselves, but the disease that scrubbed the planet near-clean of normality left some nasty after-effects in the form of monstrous mutations of some unlucky souls, and now the only way to stay alive is to embrace dark gifts that imbue Vein with otherworldly powers and an unnatural thirst for blood.

The player is, of course, a mute with an unknown past who is freshly-introduced to this strange world of vampirism, and the story unravels that mystery as well as documenting the Vein’s existence and purpose in the world. This is a surprisingly story-heavy game, with a whole lot of exposition about the world, the Vein, and the player’s past. On the surface, this is encouraging, as you can see the developer is fully committed to telling its own story in its own world. A shame then, that it goes overboard and produces a largely uninteresting slice of anime melodrama in the process.

code vein interview 02

There’s simply too much dull talking from people who clearly don’t sound like they’re in the same room, and are disinterested in what they’re saying. Even when voices are raised it’s often done with all the enthusiasm of a tired parent weakly telling their child to not smear bean juice on the wall for the thirtieth time. The end of the world and being afflicted with a vampiric gift would naturally make anyone a bit dour, but being so unenthused and detached from emotion means there’s little to invest in from a narrative perspective. It wouldn’t even be much of an issue if it was in the background somewhat, but no, Code Vein wants you to hear it talk, and it’ll damn well trap you in a corner and make you listen.

Still, there’s the rest of the game to be had, and Code Vein‘s ruined world beckons you with its intriguing interpretation of a post-apocalyptic Earth. It’s reminiscent of Darksiders, full of crumbling remnants of humanity, nature reclaiming the Earth and all fused with something quite alien. It’s not an original look (the aforementioned Darksiders, Nier Automata, and The Last of Us have all done this very well), but scrambling through a world that is still in the process of being repurposed tells a more fascinating story than any amount of exposition could ever manage. Exploration is probably the highlight of any action RPG, and for Code Vein, it’s clearly the strongest part because the combat is definitely not.

That’s not to say it’s terrible, but there are several contributing factors to Code Vein‘s gameplay problem. Add those up and they drain the fun out of a lot of the game.

 

code vein preview

 

Regular and heavy attacks are mapped to square and triangle rather than the shoulder buttons, but those hold blocking, parrying, specials, and dashing (R1 acts as an attack modifier). In traditional fashion, you have to think before wading into a fight. Time a parry right and you can dispatch some enemies in a single strike, but dodging before hitting a couple of well-timed strikes and/or a special is usually the safer option. You can use your ‘Gifts’, powers that depend on which sort of class (called Blood Codes here) you are (in a particularly good move, you can change between these Blood Codes and Gifts at will). These can be a variety of things, from special attacking moves to buffs. These require ichor to activate, which you can gain from finding vials in the world or by draining enemies.

This is all fine and good, what isn’t is how it is executed. For a start, the targeting system is a constant frustration whenever more than two enemies appear at once. It rarely seems to select the right target, which has a negative impact on several close-range strategies and playstyles. It usually ends up providing a bigger challenge than the enemies themselves. Code Vein‘s camera also can’t handle enclosed spaces very well, sometimes bugging out and obscuring your view.

Throw that in alongside the targeting and you have a recipe for hair-pulling frustration. You also get an AI companion most of the time, and they end up doing a lot of mopping up for you whether you like it or not (though they can be downed, so don’t rely on them too much). It’d be nice too if enemies would feign some interest when you hit them. Very few do anything more than stand and accept your attack as they wind up for theirs. If you’re not into it, why should I be?

the other biggie is the difficulty. Now before I’m inundated with war cries of ‘git gud’, it’s not about the game being too tough, the problem is that the balance is all out of whack. most regular fights do require caution, but honestly, unless you’re being needlessly brash or being hampered by the targeting/camera, they pose very little threat and aren’t even enjoyable to face off against. To offset this, there’s a high number of ‘surprise attacks’ where enemies will pop out from behind things or drop down in front of you. It’s a cheap way to do it, and after the fifth time it happens, it becomes less of a surprise and more of a repetitive annoyance. It just happens far too often.

This all contributes to a feeling of numbness towards threats that throws you off completely when a boss comes along and hands you your backside in ruthless fashion. Suddenly Code Vein doesn’t feel responsive enough and the hitbox of your character becomes consistently inconsistent. In the same fight, a move from the boss inexplicably hit me despite clear distance between us, and yet moments later, I somehow avoided the same attack despite being closer.

To top it off, the ability to have co-op partners online while fun (co-op can make most games fun to be fair), only adds to the issue.  Whether the game was designed for co-op or not, it’s clear that’s had an effect on the structure and balance of Code Vein.

The problems are many, yet Code Vein is just about tolerable enough to see through. The visual style, though eye-rollingly predictable in certain aspects of its character design, is captivating, and the customization options for your own character are highly varied, so you can at least look good/ridiculous while stomping through the ash and blood of the post-apocalypse. It’s not exactly the worst Action RPG to play either, despite its myriad issues, having a friend along for the ride also makes it easier to swallow.

Mostly, Code Vein is underwhelming. It’s highly stylish, and has some really good enemy design and gameplay options, but more could have been done with the pitch of ‘Anime Vampire Action RPG’. This effort sadly falls short of its potential and somehow makes a gore-soaked game about vampires a bit boring.

 

Code Vein review code for PS4 provided by the publisher.

Code Vein is out September 27 on PS4, Xbox One, and PC.

 

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“AHS: Delicate” Review – “Little Gold Man” Mixes Oscar Fever & Baby Fever into the Perfect Product

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American Horror Story Season 12 Episode 8 Mia Farrow

‘AHS: Delicate’ enters early labor with a fun, frenzied episode that finds the perfect tone and goes for broke as its water breaks.

“I’ll figure it out. Women always do.”

American Horror Story is no stranger to remixing real-life history with ludicrous, heightened Murphy-isms, whether it’s AHS: 1984’s incorporation of Richard Ramirez, AHS: Cult’s use of Valerie Solanas, or AHS: Coven’s prominent role for the Axeman of New Orleans. Accordingly, it’s very much par for the course for AHS: Delicate to riff on other pop culture touchstones and infinitely warp them to its wicked whims. That being said, it takes real guts to do a postmodern feminist version of Rosemary’s Baby and then actually put Mia Farrow – while she’s filming Rosemary’s Baby, no less – into the narrative. This is the type of gonzo bullshit that I want out of American Horror Story! Sharon Tate even shows up for a minute because why the hell not? Make no mistake, this is completely absurd, but the right kind of campy absurdity that’s consistently been in American Horror Story’s wheelhouse since its inception. It’s a wild introduction that sets up an Oscar-centric AHS: Delicate episode for success. “Little Gold Man” is a chaotic episode that’s worth its weight in gold and starts to bring this contentious season home. 

It’d be one thing if “Little Gold Man” just featured a brief detour to 1967 so that this season of pregnancy horror could cross off Rosemary’s Baby from its checklist. AHS: Delicate gets more ambitious with its revisionist history and goes so far as to say that Mia Farrow and Anna Victoria Alcott are similarly plagued. “Little Gold Man” intentionally gives Frank Sinatra dialogue that’s basically verbatim from Dex Harding Sr., which indicates that this demonic curse has been ruffling Hollywood’s feathers for the better part of a century. Anna Victoria Alcott’s Oscar-nominated feature film, The Auteur, is evidently no different than Rosemary’s Baby. It’s merely Satanic forces’ latest attempt to cultivate the “perfect product.” “Little Gold Man” even implies that the only reason that Mia Farrow didn’t go on to make waves at the 1969 Academy Awards and ends up with her twisted lot in life is because she couldn’t properly commit to Siobhan’s scheme, unlike Anna.

This is easily one of American Horror Story’s more ridiculous cold opens, but there’s a lot of love for the horror genre and Hollywood that pumps through its veins. If Hollywood needs to be a part of AHS: Delicate’s story then this is actually the perfect connective tissue. On that note, Claire DeJean plays Sharon Tate in “Little Gold Man” and does fine work with the brief scene. However, it would have been a nice, subtle nod of continuity if AHS: Delicate brought back Rachel Roberts who previously portrayed Tate in AHS: Cult. “Little Gold Man” still makes its point and to echo a famous line from Jennifer Lynch’s father’s television masterpiece: “It is happening again.”

“Little Gold Man” is rich in sequences where Anna just rides the waves of success and enjoys her blossoming fame. She feels empowered and begins to finally take control of her life, rather than let it push her around and get under her skin like a gestating fetus. Anna’s success coincides with a colossal exposition dump from Tavi Gevinson’s Cora, a character who’s been absent for so long that we were all seemingly meant to forget that she was ever someone who was supposed to be significant. Cora has apparently been the one pulling many of Anna’s strings all along as she goes Single White Female, rather than Anna having a case of Repulsion. It’s an explanation that oddly works and feeds into the episode’s more general message of dreams becoming nightmares. Cora continuing to stay aligned with Dr. Hill because she has student loans is also somehow, tragically the perfect explanation for her abhorrent behavior. It’s not the most outlandish series of events in an episode that also briefly gives Anna alligator legs and makes Emma Roberts and Kim Kardashian kiss.

American Horror Story Season 12 Episode 8 Cora In Cloak

“Little Gold Man” often feels like it hits the fast-forward button as it delivers more answers, much in the same vein as last week’s “Ava Hestia.” These episodes are two sides of the same coin and it’s surely no coincidence that they’re both directed by Jennifer Lynch. This season has benefitted from being entirely written by Halley Feiffer – a first for the series – but it’s unfortunate that Lynch couldn’t direct every episode of AHS: Delicate instead of just four out of nine entries. That’s not to say that a version of this season that was unilaterally directed by Lynch would have been without its issues. However, it’s likely that there’d be a better sense of synergy across the season with fewer redundancies. She’s responsible for the best episodes of AHS: Delicate and it’s a disappointment that she won’t be the one who closes the season out in next week’s finale.

To this point, “Little Gold Man” utilizes immaculate pacing that helps this episode breeze by. Anna’s Oscar nomination and the awards ceremony are in the same episode, whereas it feels like “Part 1” of the season would have spaced these events out over four or five episodes. This frenzied tempo works in “Little Gold Man’s” favor as AHS: Delicate speed-runs to its finish instead of getting lost in laborious plotting and unnecessary storytelling. This is how the entire season should have been. Although it’s also worth pointing out that this is by far the shortest episode of American Horror Story to date at only 34 minutes. It’s a shame that the season’s strongest entries have also been the ones with the least amount of content. There could have been a whole other act to “Little Gold Man,” or at the least, a substantially longer cold open that got more out of its Mia Farrow mayhem. 

“Little Gold Man” is an American Horror Story episode that does everything right, but is still forced to contend with three-quarters of a subpar season. “Part 2” of AHS: Delicate actually helps the season’s first five episodes shine brighter in retrospect and this will definitely be a season that benefits from one long binge that doesn’t have a six-month break in the middle. Unfortunately, anyone who’s already watched it once will likely not feel compelled to experience these labor pains a second time over. With one episode to go and Anna’s potential demon offspring ready to greet the world, AHS: Delicate is poised to deliver one hell of a finale.

Although, to paraphrase Frank Sinatra, “How do you expect to be a good conclusion if this is what you’re chasing?” 

4 out of 5 skulls

American Horror Story Season 12 Episode 9 Anna Siobhan Kiss

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