Video Games
Black Tower Studios Takes Over as New Lead Development Partner for ‘Friday the 13th: The Game’
Earlier this year, the messy Friday the 13th franchise rights issues put a stop to any and all new content for Friday the 13th: The Game, and to be clear right off the bat, absolutely nothing has yet changed on that front. That said, overall maintenance on the game does continue, and we’ve learned today that Black Tower Studios has entered Crystal Lake.
They’ll be replacing Gun Media’s longtime development partner, Illfonic.
“With dedicated servers and some critical bug fixes in place, our development partner IllFonic has completed all contracted work and will be moving on to different projects that will better utilize the full scope of their team,” Gun Media announced today.
Their statement continued…
“Black Tower Studios has taken the lead on all support and development of Friday the 13th: The Game. Black Tower Studios are very familiar with the project, having previously assisted IllFonic in the creation of content for the past year, including work on the Pinehurst and Jarvis House maps. We are confident in the team’s ability to continue supporting Friday the 13th: The Game. We would like to thank IllFonic for their hard work and dedication to Friday the 13th: The Game since the very the beginning of the project in 2014, and we wish them the best in their future projects.”
Video Games
Co-Op Psychological Horror Title ‘CORDURA’ Plays with Your Sanity as You Race Against Time [Trailer]
Garage51 is putting their own spin on co-op multiplayer horror gaming with their psychological horror game CORDURA. During Future Games Show Summer Showcase, the developer released a new gameplay trailer that shows off the paranoia you and your team will experience as you work your way through a procedural mansion that preys on your teamwork.
“With CORDURA, we wanted to move away from scripted jumpscares and focus on the paranoia of not knowing who to trust,” explains Garage51. “In these scenarios, silence keeps you hidden, but if you don’t talk to each other, you won’t make it out.”
The story for CORDURA sees you and your team venturing into Victorian buildings to harvest the Rose of the Night, which is the source of the Ambrosia, a potent neurostimulant coveted by the aristocracy for their decadent gatherings. The problem is, these same buildings will eventually seal you and your team inside. Not only that, but the night begins to mimic your companions, using their bodies and voices to deceive you from within.
Every extraction becomes a tense race against the clock, as the mansion shifts and evolves throughout the night, growing darker and more disturbing as the bells toll. Procedural layouts, permadeath and unpredictable encounters turn each playthrough into a claustrophobic descent into paranoia, fear, and fractured sanity.
The Night hears you and calls you by name. Proximity voice chat becomes a double-edged sword: the darkness can mimic the voice and appearance of your allies to lure you into the abyss. As the night darkens, your sanity shatters. The only way to restore it is to physically reunite with a teammate. But a lingering doubt remains: has your ally truly arrived in time, or is the Night wearing their face to finish you off?
CORDURA is currently in development for PlayStation 5 and PC via Steam.