Capcom Dev Diary Explores The Makings of 'Devil May Cry 5' - Bloody Disgusting
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Capcom Dev Diary Explores The Makings of ‘Devil May Cry 5’



Still not Devil May Cry 5‘d out yet? Capcom have released a little something for that in the form of a nine-minute dev diary that covers the design philosophy of the game, which has topped the charts, as well as become one of Capcom’s biggest launches ever.

The video goes behind the scenes at Capcom, with discussions featuring director Hideaki Itsuno, lead game designer Yoichiro Ikeda, producers Michiteru Okabe and Matthew Walker, as well as other members of the development staff that delve into the creation of the game.

If that’s not enough, the game’s Bloody Palace Mode DLC will hit April 1st.

And speaking of director Itsuno, according to an interview with YouTube channel Top Bounty Hunters and Dante’s voice actor motion capture actor, Reuben Langdon, Devil May Cry 5 may not have turned out the way it did, as Itsuno was ready to leave Capcom after the release of the series’ reboot in dMc: Devil May Cry.

According to Langdon, Itsuno was “not happy” with the change of direction with dMc, and was “ready to leave Capcom” following its release. “I think he put in his resignation and then they said ‘wait, you’re a valuable guy, we don’t want you to leave. What can make you stay?’” According to Langdon, Itsuno’s response was his desire to get control back of the Devil May Cry series for a new game. “Hats off to him for standing up and hats off for Capcom for going all out. They literally gave him everything he requested and wanted for this game, and it’s paying off.”

Of course, Langdon wasn’t involved in the reboot, so whether the story is actually true isn’t known. If it is, then Capcom really did dodge a bullet.

Writer/Artist/Gamer from the Great White North. I try not to be boring.


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