Connect with us

Previews

[Preview] Teach Your Son to Survive Before the Zombie Apocalypse Kills You in ‘Undying’

Published

on

Undying was one of the hidden games of E3 2019, and I mean that in a quite literal sense. It was one of five titles on display at Giant Games’ booth, which was tucked into the northeastern corner of the South Hall of the Staples Center, surrounded by merchandise stands and low-budget hardware dealers.

Undying was barely mentioned in Giant’s pre-show press releases and its kiosk was well behind Giant’s desk, facing the wall, behind several other games like Pascal’s Wager that Giant clearly wanted to hype up. If E3 has difficulty settings, Undying cranked it up to impossible mode.

 

I am glad I managed to find it, by what amounts to sheer dumb luck, because Undying has an interesting, melancholy premise for a survival game. You play as Anling, a single mother who lives in an unspecified city (presumably American, given how easy it is to find firearms), who’s trying to keep her young son Cody safe in the early days of a full-scale zombie outbreak.

The big swerve is that Anling’s been bitten. In the playable demo on the E3 show floor, the meter that tracks the progress of her infection sits on top of the screen at all times, and is always ticking down. You can temporarily slow down the infection with medication, but you cannot cure it. Undying will end with Anling’s death, one way or the other.

The goal of the game isn’t to win through and find a safe harbor for Anling and Cody, but instead, to try and make sure Cody has the tools and knowledge to get by on his own once Anling’s out of the picture. You only have so much time, and so many resources, to accomplish that before Anling turns. It’s a bit like the original Dead Rising that way, where any given run has a built-in time limit, and it’s up to you to do as much as you can before it expires.

The basic mechanics will be familiar to you if you’ve played any recent survival game. Anling, with Cody in tow, can search her environment for useful items, such as metal scraps, bullet casings, food, and water. This much is basic stuff, where any random bit of trash you pick up has a potential use in some schematic or another. It’s a lot easier to find tainted water than drinkable stuff, for example, but you can use a couple of discarded comic books as an improvised water filter to strain out the impurities.

undying preview 01

Notably, you don’t just escort Cody. He’s a fairly typical kid at the start of the game and follows you around, but part of the point of the game is to teach him how to defend himself, until he gets to the point where he’s a full-fledged AI partner. In addition to managing your typical hunger and thirst levels, you also need to keep an eye on Cody’s happiness. You can cheer him up and keep him motivated with a couple of comics or some candy, but if you let it drop too low, he won’t listen.

Undying’s zombies are distinctly in the Romero vein, slow-moving shamblers that are only really dangerous in numbers, but even with a gun or a decent melee weapon, Anling isn’t great in a fight. You’re better off evading and outrunning the zombies than fighting them. They’re easy enough to lose around corners, or get hung up on the far side of obstacles, but every second you’re using on zombie evasion is another second off the rest of Anling’s life. Again, much like Dead Rising, Undying is a game where the actual enemies are simply running interference for the clock.

The goal in the E3 floor demo was to find some weapons so Cody could learn how to defend himself. After a successful run through downtown, where I found some food and spare parts, I visited the local survivors’ camp and was able to salvage a couple of broken handguns from their trash. I repaired them at a workbench with some metal scraps, and could then hand one to Cody. Once equipped, he obediently shot up a handful of targets in the campground, gradually becoming more familiar and comfortable with his new gun. That achieved one of Anling’s early goals, by teaching Cody some basic self-defense, which in turn means he’ll help fight back against zombies.

The next major goal, making some medicine to hold back Anling’s infection, was a tougher sell. I’d found one half of the ingredients already, a plastic bubble pack full of sedatives, but I needed antibiotics. To get them, I’d have to visit one of the most dangerous places nearby, an overrun part of the city. There were several places like it on the world map, labeled as lethal, where the salvage was likely to be better than the penny-ante gear I’d been finding, but I was also likely to have to fight my way in with a young boy in tow.

In play, I didn’t feel like Undying did much that I hadn’t seen before in other survival games, particularly since every second game at this year’s E3 made sure to include some degree of crafting mechanic. What set it apart, though, was the soft pressure exerted by Anling’s infection. Even while I was just screwing around at workbenches, or exploring a safe area in search of items I could loot, it was always there and always ticking down. Without that meter, Undying would be a run-of-the-mill, almost boring zombie survival game; with it, there’s a constant undercurrent of tension.

The E3 build also had a handful of irritating issues that I was told would be worked on before the game came out. It’s got an okay translation that’s still clearly a work in progress, for example, and your inventory fills up very easily. You can use Cody as a pack mule, but have to constantly shift items between his inventory and Anling’s, which gets old quickly. It’s also got that old-school survival horror logic where a single bullet casing takes up as much room in your pack as a pistol, or a pint of water.

Undying, created by the Beijing-based studio Vanimals, is currently scheduled to enter Steam Early Access in early 2020, with plans to bring it to consoles eventually.

Previews

‘Evil Dead: The Game’ Looks to Be Raising the Bar for Asymmetrical Horror [Hands-On Preview]

Published

on

evil dead the game preview 00

The idea of synthesizing all of the moving pieces of the Evil Dead series into one cohesive package is one vicious, behemoth Deadite in itself. But on top of that, transcending the medium of film and television and adapting it into a gaming genre as volatile as asymmetrical multiplayer? One would naturally question how Saber Interactive could possibly appease every possible audience with EVIL DEAD: THE GAME, from veteran film fans to savvy gamers who want a unique and engaging experience. But as someone who fits into both camps who recently spent an hour with the developers kicking Deadite ass (and kicking ass as Deadites), I can happily report that Saber Interactive has pulled it off. EVIL DEAD: THE GAME is asymmetrical multiplayer at its best.

For those unfamiliar, asymmetrical multiplayer is a gameplay paradigm that heavily skews the power dynamic between two opposing teams. In the case of EVIL DEAD: THE GAME, four players select a character from the roster of Ash Williams and his cohorts from across the Evil Dead franchise (the “Survivor” team) to face one player who controls the all-powerful Kandarian Demon (the “Killer” team).

evil dead the game preview

The survivor team is packed with familiar faces, including multiple iterations of Ash Williams as he appears throughout the Evil Dead series, meaning if you want to play Avengers multiverse style as a team of four different Ashes, the choice is yours. Just expect to hear a lot of quips from Bruce Campbell, who returned to reprise his role along with almost all of the original cast members from the films and television series. If you’re feeling a bit more sadistic, you can opt to play as The Kandarian Demon, which gives you the ability to control and summon Deadites to hinder and destroy the survivor team before they have a chance to use the Necronomicon to open a portal and excise the evil.

One important question I had when going into the preview was “How is this game going to stand out from its peers in the asymmetrical multiplayer space?” The genre is already well-known for hits like Behaviour Interactive’s Dead By Daylight, and is becoming further saturated with upcoming titles like Gun Media’s Texas Chain Saw Massacre game. Walking out of the preview, I felt that Saber Interactive knocked it out of the park in multiple ways, but my biggest takeaway was the sense of agency that the gameplay provides on both the survivor and killer sides.

For starters, on the survivor side, you’re given the option to select a character that fits into one of four categories: Leader, Warrior, Hunter, or Support. Each character in their respective class holds certain abilities that fit their archetype–for example, Cheryl in Support has an ability that heals the team as they converge around her. This system immediately establishes an element of complexity to the gameplay: how do you build synergy based on these classes? Do you want to be in the fray battling it out, or would you rather scout out objectives and rally the team to success? Additionally, you have the option of upgrading your abilities via cans of Pink-F scattered throughout the map, and have access to an expansive list of weapons to choose from shotguns to Medieval swords.

On the other hand, as the Kandarian Demon, you’re given free rein to zip across the map and collect Infernal Energy, which is used for all sorts of offensive options from summoning Deadites, to conjuring up traps, and my favorite, possession. Think of it like the survivors are in one big haunted house, and you’re the one with the master switch that controls everything that happens, from jump-scare traps to possessed trees and cars. Survivors themselves can even become possessed once their fear meters max out, giving you the option to take control of their characters to lay the smackdown on their team members, waste all of their ammo or separate them from the group. It’s as chaotic as it is a genuinely unique and a fresh take on the genre that’s never been seen before.

evil dead the game demon

These factors of complexity and agency are so important because it counteracts an issue that often presents itself in asymmetrical horror: redundancy. Continuously playing matches can grow stagnant quickly if the gameplay isn’t complex and the same objectives need to be completed over and over again. The one hour I played of EVIL DEAD: THE GAME left me hungry to explore more. How does the gameplay differ between survivors? What are the other weapons like? How can I best optimize my team? And more importantly, I was excited to try out playing as the killer again. Like many other folks who play asymmetrical multiplayer, I tend to favor playing as the survivor over the killer, but playing as the Kandarian Demon was such a blast that I could see myself defecting to the dark side with EVIL DEAD.

EVIL DEAD: THE GAME truly offers something for everyone. Those who have stuck with the franchise since Sam Raimi’s first film in 1981 will love the homages and faithful adaptations, and those new to the series will love the blend of action, horror, and humor. People familiar with asymmetrical multiplayer can expect a fresh and innovative take on the genre, and if you’re new to asymmetrical multiplayer? I can confidently say EVIL DEAD: THE GAME will set the bar high for you.

EVIL DEAD: THE GAME will release on PS4, PS5, Nintendo Switch, Xbox One, Series X/S, and PC via the Epic Games Store on May 13th, 2022.

Continue Reading