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‘Phasmophobia by Alan Wake’ Collaboration Event On Now [Trailer]

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Kinetic Games and Remedy Entertainment have launched the Alan Wake x Phasmophobia collaboration event today, which brings iconic Alan Wake 2 locations to Phasmophobia alongside character skins, community challenges, and more as a free update on all platforms. The event will run until June 2nd, and allows players to unlock character skins through in-game challenges for novelist Alan Wake and FBI agent Saga Anderson, with all-new animations.

Announced at the Galaxies Showcase on April 16, this collaboration is the first of its kind for Phasmophobia. Four of the game’s maps have been reimagined including Nell’s Diner, the Grafton and Bleasdale Farmhouses, and Camp Woodwind. As players explore, they’ll be challenged to search for pages of Alan’s writing – written for Phasmophobia by Remedy Entertainment Creative Director, Sam Lake.

“It’s been an absolute pleasure to work with such an iconic title for our first collaboration,” said Daniel Knight, CEO and Game Director at Kinetic Games. “We’re big fans of the Alan Wake franchise, and knew it would fit perfectly with Phasmophobia. We can’t wait for our ghost hunters to jump in today and experience a small piece of the Dark Place in our game, and we can’t thank Remedy Entertainment enough for allowing us to create one of the most exciting in-game events for Phasmophobia yet.”

“It’s an honor and joy for us to collaborate with the Phasmophobia team in this event,” adds Remedy Entertainment Creative Director Sam Lake. “Our two franchises complement each other perfectly. A word of caution to all the potential ghost hunters out there, if you choose to enter, you might never be able to leave the Dark Place. You have been warned.”

Phasmophobia is currently available on PlayStation 5Xbox Series, and PC via Steam.

Writer, Artist, Gamer from the Great White North. I try not to be boring.

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Video Games

New Roadmap Revealed for ‘Phasmophobia’ Announcing New Map Rework Release Date, New 1.0 Launch Timeline

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Kinetic Games is creeping ever closer to that 1.0 launch for Phasmophobia with a newly-revealed roadmap. But before that, the team has revealed another free map rework, this time in 13 Willow Street, which will be accompanied by the first of two major quality-of-life updates when it launches on July 21.

The updated roadmap for Phasmophobia prioritises quality over speed, and is being shaped by community feedback and the team’s own ambitions for the game. As a result, the roadmap includes adjusted timelines enabling the team to deliver its vision for the game’s full launch next year. That vision also involves a complete overhaul of the game’s ghost models, replacing the current roster with a cast of unique ghosts that each have their own appearance, animations, and backstory.

Following complete overhauls to the iconic Grafton and Bleasdale farmhouse, and most recently, 6 Tanglewood Drive, Willow is next on the list to be brought up to the team’s ideal development standards. This will include room refreshes, tweaked hiding spots, and integrated, never-before-seen lore, and will be accompanied by the first of two major quality-of-life updates that will bring improvements to player character models, animations and customisation options.

After Willow’s rework, players can expect a second quality-of-life update, followed by the game’s upcoming Unity 6 migration. Fan-favourite seasonal haunts including Crimson Eye and Winter’s Jest will also be returning for 2026, and ghost hunters can also look forward to Edgefield map rework, slated for December.

The 1.0 launch will also expand Phasmophobia‘s lore through continued environmental storytelling, introducing ghost-specific conduits and deeper connections to the people and places behind each haunting. Alongside these additions, significant audio improvements are planned for 1.0, including enhancements to environmental effects, weather systems, and spatial sound to create a more immersive investigation experience.

And yes, this all will include the long-awaited release of the game on the Nintendo Switch.

“I can only thank the community for the opportunities the game has given us, growing the studio to a team of over 50 people, and allowing us to work on improving Phasmophobia every day,” said Daniel Knight, CEO and Game Director at Kinetic Games. “Everyone’s feedback following our first Player Character Update showed that we have many areas to address before moving further along our roadmap. We’re going to take this time to improve and expand this update to shape the game into the refined horror experience our players expect.”

Phasmophobia is available in Early Access on PC via Steam, PlayStation 5 and PlayStation VR2, and the Xbox Series.

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