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[Gamescom 2019] ‘Ori & the Blind Forest’, ‘Hotline Miami Collection’ and ‘SUPERHOT’ Are Coming to Nintendo Switch.

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Nintendo just had its Indie World video showcase go out, featuring a host of indie titles new and old heading to the Nintendo Switch in the coming months. There was delightful new stuff like dungeon puzzler The Touryst, adorable and spooky Skellboy, and dragon-filled platformer Earth Night, as well as established titles like Risk of Rain 2, (you can view all those here) but the most interesting announcements were definitely those concerning the Switch debuts of a some of indie classics, and a modern Xbox gem.

First up then, the super cool gun-fu puzzler SUPERHOT is available on Switch from today, and the Hotline Miami Collection, featuring both of the stylish and hyper-violent top-down shooters in one package, joins it.

Hotline Miami and its sequel were pretty great fun in handheld form when they hit the PS Vita a few years back, so they are definitely a good fit for the Switch. SUPERHOT’s pace should also be comfortable on the system.

The other news is that the beautiful Xbox One and PC puzzle platformer Ori & the Blind Forest will be heading to Switch on September 27 with a Definitive Edition. This marks the second collaboration between Microsoft and Nintendo following Cuphead‘s release on the Switch earlier this year.

A nice, gentle start to Gamescom 2019 then. Microsoft and Google will have showcases later today ahead of the Cologne-based show, and after that is a two hour Gamescom Opening Night Live show with Death Stranding among the established games getting a fresh showing, as well as some juicy new reveals. Hopefully we’ll get some big horror game news in there.

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Hands-On Preview: ‘Pneumata’ Welcomes You Back to Survival Horror

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I should’ve guessed I was in for something sadistic with Pneumata when the first enemy exploded.

Pneumata is a throwback to an earlier period of survival horror. It’s cramped, filthy, and dark, with a real sense of decay and unease baked into the environment, and finding a box of bullets is like a gold strike.

I figured I knew the deal, so when a big twisted mutant burst out of a bathroom stall at me, I pulled out a baseball bat and took its head off. It dropped, but I hadn’t noticed the big, conspicuous blister on its back.

Once the mutant died, that blister exploded hard enough to knock off a few points of my health. The next thing I knew, I was backpedaling and screaming as a spider the size of a housecat tried to gnaw my character’s ankles off.

By the way, if you’re one of those people for whom the presence of any spiders at all is a deal-breaker, this is your official warning. Pneumata’s got spiders. They’re everywhere, and they’re gross.

That initial fight set the stage for the rest of the time I had with Pneumata, via an early demo sent over by its publisher. There are a lot of survival-horror revivals coming out right now, but Pneumata has a vicious streak that sets it apart from the pack.

You play Pneumata as David, a former detective who’s lost his wife Jamie in a shipwreck, although David can’t remember exactly what happened. At the same time, the nearby town of Clover Hill has been hit with a series of disappearances and murders. On the pretext that the two cases might be related, David sets out to investigate.

I’d previously played a much earlier demo of Pneumata at a Media Indie Exchange show in Seattle last year. Its solo developer, Antonio Alvarado, told me then that the game’s chief influences include Resident Evil, Outlast, and Condemned: Criminal Origins.

Since then, Alvarado signed with Perp Games to release Pneumata on consoles and PC later this year. In advance, Perp sent over an early demo that’s set at roughly the 60% mark of the full game, where David’s trapped inside an abandoned asylum. An unknown contaminant in the water supply has turned the asylum’s inmates and many of the staff into twisted monstrosities and spider hosts.

Pneumata is, first and foremost, invested in making you uncomfortable. Many of its rooms are well-lit, but in the wrong color or frequency or at a bad angle, so it obscures as much as it reveals. The music is a low industrial throb, everything is bloodstained, the hallways are a maze, and many of the enemies are almost silent.

Whatever mutated the people here has spread to the building. Several corridors are blocked off by organic matter, full of blisters that will explode hard enough to kill you if you get close. In some areas, between the red-tinged emergency lights and the growths along the walls, it creates the impression that the asylum itself is infected.

Further, that issue I mentioned before with the chest spiders (aaaigh) sets up a unique push-pull. The demo handed me a 9mm pistol and a break-action shotgun at the start, with a decent amount of ammunition for both of them, and both are powerful and accurate enough to ruin a mutant’s day from across the room. There are a lot more mutants than bullets in the asylum, though, and there are a couple of obstacles that you have to shoot to clear away.

This wouldn’t be an issue in a lot of other games, as Pneumata has a decent melee system. You can block enemy attacks or knock them off-balance with a front kick, which makes it easy to beat them down with a bat, pipe, or crowbar. The complicating factor is that roughly half the mutants explode and spawn a spider when they die, so an all-melee approach presents a slow but steady drain on your healing supplies.

Perp told me that in the full version of Pneumata, there will be more opportunities to use stealth to bypass or ambush enemies, as well as more puzzles to solve as you navigate through Clover Lake. As it stood, the demo was a half-hour series of sudden, violent surprises.

Pneumata is due out at some point this summer on PlayStation 5, Xbox Series X|S, GOG, Steam, and the Epic Games Store, with a physical disc version of its console releases.

A VR version is currently in development.

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