Video Games
The Hallowed Blight Event Returns to ‘Dead By Daylight’ October 22nd, Along With New Features
Developer Behavior Interactive has announced some major changes and additions to their asymmetrical survival horror game, Dead By Daylight. In addition to the return of the Withering Blight Event for Halloween, the devs have announced that the game will be getting its own battle pass in the form of The Rift. The Rift will let players complete challenges in order to obtain the new wave of cosmetics coming in the upcoming mid-chapter update.
Featuring 70 tiers of limited time cosmetics and rewards, The Rift offers both a free and premium path. Every player has access to the free path, whilst the premium Rift Pass must be purchased for 1000 Auric Cells, which equate to roughly $10. Each Rift will be available for 70 days, which should be enough time for players to collect all 1000 Auric Cell rewards available on the pass. Furthermore, players also have the ability to purchase tiers on the pass by spending 100 Auric Cells per tier.
Rift Fragments is a new currency that is used to progress through The Rift, and can be earned by completing challenges in The Tome. Like The Rift, The Tome is a new addition to the game which includes a series of challenges that can be completed for bloodpoints and Rift Fragments.
The Withering Blight event runs from October 22nd – November 1st.
Video Games
New ‘Cronos: Lazarus’ Dev Diary Details The Warden [Video]
Bloober Team has released a new developer diary for the upcoming Cronos: Lazarus DLC for Cronos: The New Dawn. Titled “Becoming the Warden,” the video features members of the dev team chatting it up about (obviously) The Warden, who unlike The Traveler in the main game, will focus more on faster, more aggressive action.
“We came back on the setting of Cronos because we wanted players to experience this super strong character,” says Game Design Director Marc Albinet. “The second reason was that we also wanted to provide a different flavor, a different taste of the original game.”
The DLC also puts greater emphasis on the more “emotional” human side of the story, where players learn of the cost of going up against The Collective. Cronos: Lazarus sees The Warden isolated in the Terminal and severed from the Collective, where he devotes every waking moment to awakening a lost Essence he refuses to let fade. However, his sanctuary, has been compromised. A new kind of hunter has been deployed with one directive: to find and eliminate him.
Scarred and broken by a lifetime of survival in the wasteland, The Warden is not at full strength, but even in his damaged state, he retains the ability to move fast, strike hard and survive against mounting pressure. In addition to being able to deploy a decoy to distract foes and being able to turn invisible to strike against distracted foes, The Warden can also teleport, which fits with the more aggressive playstyle of the DLC. He also has a souped-up version of the Dagger PS-3713 in the Gladius.
Cronos: Lazarus is slated to launch later this fall for PC via Steam and the Epic Games Store, the PlayStation 5, the Xbox Series, and the Nintendo Switch 2.