Video Games
New ‘RAGE 2’ Expansion Brings You to Skeleton Hell
RAGE 2‘s next expansion takes on an Army of Darkness twist with “TerrorMania”, which is due out November 14. The expansion turns the wasteland into a “twisted and cursed alternate reality”, where skeletons everywhere are hungry for your blood.
The story for the expansion goes that “hapless Goons” have torn open a gateway to an alternate dimension called the Deadlands. Your objective is simple: Reverse the curse before the skeletal forces of darkness can break free and take over the land of the living. You’ll be equipping yourself with a brand-new weapon – the powerful Sword of Transitus that’s also the key to unlocking the gates between realities.
No word on if you’ll get a chainsaw for a hand, though.
The base expansion will cost 500 RAGE coins, which equate to $5 USD. RAGE 2 is currently available for PC, PlayStation 4 and Xbox One.
Video Games
Demo Now Available for First-Person Action Title ‘Vampire Hunter: Nightrise’, Coming July 14 [Trailer]
Over the Moon Games has announced that their upcoming first-person title Vampire Hunter: Nightrise will launch on Steam on July 14. You won’t have to wait until Steam Next Fest next week to get a chance to get your vampire slaying fix in, as the game’s demo is available now.
Touted as “Castlevania meets Tunic,” Nightrise puts players into a vampire’s castle with a single goal: reach him before nightfall. Of course, it’s easier said than done, since you’ll be needing to deal with the castle itself. Rotating fireplaces, moving bookshelves, watching portraits, and hidden passages are open from the start, but they only give way once the player understands how the place works. No keys, only knowledge.
Meanwhile, despite not having a whip, you’re equipped with something just as cool in a stake launcher that pins enemies to walls. You can also fire stakes through flame to ignite them, and even turn the castle’s own furniture into ammunition.
Underneath it all, the player’s faith is a major gameplay mechanic, functioning as as a literal resource that the castle constantly tempts them to trade away for power, quietly shaping how the story ends. As your conviction weakens, the castle’s influence grows stronger. You’ll have to manage faith as carefully as ammunition.
“In Nightrise, almost everything is open to you from the very beginning, if you know how to reach it,” explains Over the Moon Games’ John Warner. “There is something deeply rewarding about learning to overcome an obstacle instead of just finding a key. It creates a real sense of power and wonder. We took huge inspiration from Tunic in that respect, and from Outer Wilds.”