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Physics-Based Side-Scroller ‘Hidden Deep’ Goes Spelunking Into Monster-Filled Darkness [Preview]

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Full disclosure: when you play Hidden Deep, you will die. Often. Between bloodthirsty parasitic creatures that can fly, steep chasms, and lots of explosives, there’s plenty of carnage that goes on as you explore beneath the ocean.

And the great part is, dying is half the fun.

Inspired by the likes of Aliens, The Thing, and Half-Life, Hidden Deep sends you into cavernous depths where danger lurks in every dark smidge of the screen. As a side-scroller, the characters you control appear intimidatingly small in the daunting environment to be explored, filled with crevices, gaps, and ledges to leap over. Luckily, you’re equipped with a handy set of tools, including grappling hooks, rope, scanners, and more.

Taking the role of Murphy, an explorer marked as a “Scout” class, I was tasked with finding and rescuing my cohort, Hannigan, whose radio signal had been lost as he made his way into the labyrinth. As small Murphy shuffled towards the dark right side of the screen, helpful tutorials guided me towards how to run faster, climb up ledges, and leap over gaps.

Confidently approaching the first gap that I encountered, I had my thumb ready on the spacebar to jump, made a running leap towards the other side…and mistimed it spectacularly. Poor Murphy unceremoniously plunged to his death. Thankfully, Hidden Deep anticipates that many Murphys will be lost along the way, and he promptly respawned for me to take the leap again.

Heavily physics-based, Hidden Deep requires you to take care and precision in how you navigate the environment. Small drops are fine, but a small miscalculation can lead to your explorer splattering onto the rocky ground below into a bloody mess. While this could seem frustrating, respawning puts you back to the spot right before you died in about 5 seconds, and I was provided up to 15 different lives to experiment with as I got my bearings.

The extra lives became especially handy as I began using the more complex exploration tools, my favorite being the grappling hook, which has infinite usage and can double as a zip-line. It didn’t take long until I was swinging across chasms and using explosives to create more paths on my quest to find Hannigan. However, I knew that a new danger was about to present itself when the tutorial window popped up instructing me on how to equip Murphy’s magnum and reload it, “Just in case.” Not ominous or foreboding at all.

The looming danger that lurked in the darkness manifested itself suddenly at one point as I was in the middle of a crawlspace and three flying creatures appeared with a screech, making a beeline towards Murphy. I was able to quickly make my out and gun them down after taking a couple of hits.

The creatures in Hidden Deep are drawn to sound and immediately close in on explorers as soon as they known of their presence. They aren’t limited to flying parasites either—just when I got a handle on those enemies, I found myself ambushed and instantly killed by a tentacle-like creature that jutted out at me from the ceiling unexpectedly.

As I helplessly watched Murphy be slurped up by the creature, I noted that the number of remaining lives that I had was steadily closing in on 0, and that’s when I knew I needed to really begin to strategize how I proceeded. Hidden Deep is successful at maintaining a constant feeling of tense dread, because you never truly know what awaits as you guide your small avatar right into what is essentially the lion’s den.

I was relieved to finally reach my fellow explorer, Hannigan, who immediately joined my team as an Engineer to help search for the rest of the crew. With the option to switch between him and Murphy at will, I now relied on teamwork between the two moving forward by both directly controlling them and giving orders.

This aspect of the game made me excited and hopeful for a multiplayer component. Developer Cogwheel Software has announced that co-op multiplayer isn’t confirmed but is being considered, and I can imagine that having a team of four explorers simultaneously trying to survive would be very chaotic and fun.

Regardless, there are many aspects of Hidden Deep that appealed to me in the single-player mode that I experienced. The mystery of what exactly is going on in the underground cavern still baited me in the shroud of darkness, and I was eager to continue grappling and shooting my way through to uncover it. The player-intuitive controls and constant threat of danger kept the gameplay immersive and had me on my toes. The short time I spent with the many lives of Murphy made me eager to revisit Hidden Deep when it comes out in 2021.

Preview code for PC provided by the publisher.

Brandon is a writer and survival horror enthusiast based in Philadelphia, PA. He is adamant that point-and-click survival horror should return.

Previews

‘Evil Dead: The Game’ Looks to Be Raising the Bar for Asymmetrical Horror [Hands-On Preview]

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The idea of synthesizing all of the moving pieces of the Evil Dead series into one cohesive package is one vicious, behemoth Deadite in itself. But on top of that, transcending the medium of film and television and adapting it into a gaming genre as volatile as asymmetrical multiplayer? One would naturally question how Saber Interactive could possibly appease every possible audience with EVIL DEAD: THE GAME, from veteran film fans to savvy gamers who want a unique and engaging experience. But as someone who fits into both camps who recently spent an hour with the developers kicking Deadite ass (and kicking ass as Deadites), I can happily report that Saber Interactive has pulled it off. EVIL DEAD: THE GAME is asymmetrical multiplayer at its best.

For those unfamiliar, asymmetrical multiplayer is a gameplay paradigm that heavily skews the power dynamic between two opposing teams. In the case of EVIL DEAD: THE GAME, four players select a character from the roster of Ash Williams and his cohorts from across the Evil Dead franchise (the “Survivor” team) to face one player who controls the all-powerful Kandarian Demon (the “Killer” team).

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The survivor team is packed with familiar faces, including multiple iterations of Ash Williams as he appears throughout the Evil Dead series, meaning if you want to play Avengers multiverse style as a team of four different Ashes, the choice is yours. Just expect to hear a lot of quips from Bruce Campbell, who returned to reprise his role along with almost all of the original cast members from the films and television series. If you’re feeling a bit more sadistic, you can opt to play as The Kandarian Demon, which gives you the ability to control and summon Deadites to hinder and destroy the survivor team before they have a chance to use the Necronomicon to open a portal and excise the evil.

One important question I had when going into the preview was “How is this game going to stand out from its peers in the asymmetrical multiplayer space?” The genre is already well-known for hits like Behaviour Interactive’s Dead By Daylight, and is becoming further saturated with upcoming titles like Gun Media’s Texas Chain Saw Massacre game. Walking out of the preview, I felt that Saber Interactive knocked it out of the park in multiple ways, but my biggest takeaway was the sense of agency that the gameplay provides on both the survivor and killer sides.

For starters, on the survivor side, you’re given the option to select a character that fits into one of four categories: Leader, Warrior, Hunter, or Support. Each character in their respective class holds certain abilities that fit their archetype–for example, Cheryl in Support has an ability that heals the team as they converge around her. This system immediately establishes an element of complexity to the gameplay: how do you build synergy based on these classes? Do you want to be in the fray battling it out, or would you rather scout out objectives and rally the team to success? Additionally, you have the option of upgrading your abilities via cans of Pink-F scattered throughout the map, and have access to an expansive list of weapons to choose from shotguns to Medieval swords.

On the other hand, as the Kandarian Demon, you’re given free rein to zip across the map and collect Infernal Energy, which is used for all sorts of offensive options from summoning Deadites, to conjuring up traps, and my favorite, possession. Think of it like the survivors are in one big haunted house, and you’re the one with the master switch that controls everything that happens, from jump-scare traps to possessed trees and cars. Survivors themselves can even become possessed once their fear meters max out, giving you the option to take control of their characters to lay the smackdown on their team members, waste all of their ammo or separate them from the group. It’s as chaotic as it is a genuinely unique and a fresh take on the genre that’s never been seen before.

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These factors of complexity and agency are so important because it counteracts an issue that often presents itself in asymmetrical horror: redundancy. Continuously playing matches can grow stagnant quickly if the gameplay isn’t complex and the same objectives need to be completed over and over again. The one hour I played of EVIL DEAD: THE GAME left me hungry to explore more. How does the gameplay differ between survivors? What are the other weapons like? How can I best optimize my team? And more importantly, I was excited to try out playing as the killer again. Like many other folks who play asymmetrical multiplayer, I tend to favor playing as the survivor over the killer, but playing as the Kandarian Demon was such a blast that I could see myself defecting to the dark side with EVIL DEAD.

EVIL DEAD: THE GAME truly offers something for everyone. Those who have stuck with the franchise since Sam Raimi’s first film in 1981 will love the homages and faithful adaptations, and those new to the series will love the blend of action, horror, and humor. People familiar with asymmetrical multiplayer can expect a fresh and innovative take on the genre, and if you’re new to asymmetrical multiplayer? I can confidently say EVIL DEAD: THE GAME will set the bar high for you.

EVIL DEAD: THE GAME will release on PS4, PS5, Nintendo Switch, Xbox One, Series X/S, and PC via the Epic Games Store on May 13th, 2022.

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