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[Interview] ‘BloodRayne’ Developers Discuss Remasters, the Series’ Future, and the Lost Guillermo del Toro Project

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BloodRayne gained cult status when it emerged in 2002. The claret-soaked action-adventure game saw a vampire supersoldier Rayne battle evil through different parts of history, most notably against the Nazis. It spawned a sequel, films, spinoffs, and comic books in the years after.

Now, eighteen years on, developer Terminal Reality is back, having helped Ziggurat Interactive (who bought the rights after Terminal Reality initially folded) remaster BloodRayne and its sequel with a ‘Terminal Cut’ on PC last month. We caught up with both, and asked about returning to BloodRayne, what the future might hold, and about Sundown, the game project with Guillermo Del Toro that ultimately fell through.

It’s been over 15 years since BloodRayne 2. How does it feel to come back to the series after all this time? 

TRI: It was a dream to be able to go back and remake both BR1 and BR2, especially BR2. BR2 was one of those magic games where the production went very smoothly, and you can really see it in the final product. Both BloodRayne games were very successful for TRI and Majesco. Hopefully, the fans will come back to the new versions and fall in love with the wonderful Laura Bailey playing Rayne all over again as we did.

Will your involvement in these remasters help to formulate new ideas for a BloodRayne sequel? Or would you want to return to plans you may have had before? 

Ziggurat: There are absolutely new ideas in the works. The fan response to the Terminal Cut editions has brought a new level of internal creativity and confidence in the future. And while we don’t have any immediate news we can announce right now, rest assured, Rayne is back. Keep an eye out for more Rayne news in 2021.

Are there any plans to build BloodRayne back up as a franchise like before? There are movies and comic books that expanded the universe of the game, but could there be other avenues? Another notable vampire game series (Vampire: The Masquerade) has been using the visual novel method to tell new stories in its universe, for instance.

Ziggurat: Rayne has had some amazing adventures outside of her first two games, including the hack and slash platformer BloodRayne Betrayal. Given how expansive her appearances are outside of video games, we’d love to see new stories told across multiple mediums. Right now all possibilities are on the table. 

It feels like a good time to remind people of the series as vampires seem to be popular in media again. Do you think BloodRayne could find a new audience with these remasters as a result? 

Ziggurat: One of the nice things about BloodRayne is that the appeal goes beyond vampires. It’s the BloodRayne universe, it’s the heroine, it’s the supernatural, that all come together to make it unique. That’s what has allowed it to retain its core fans for almost 20 years. While the immediate appeal is strongest for people who already know the franchise, we think anyone who picks it up can immediately fall in love with the universe. 

During Terminal Reality’s time, there was a clear line of horror games throughout its history. Was this a case of embracing what you know, or simply a love for the genre?

TRI: This was always a love for the genre. If you look back at the games we made, we were always ahead of the curve. For example, zombies were a big part of the original Nocturne game that came out in 1999, then in the 2000’s there was a resurgence of them including the theatrical remake of Dawn of the Dead and The Walking Dead comics and TV series.

Terminal Reality keeps company with the likes of Kojima Productions in having canceled game projects with Guillermo Del Toro. Is Sundown, or a version of it, something you’d like to return to?

TRI: We would love to still make the Sundown game, although over a decade later it would be even more of a challenge now than ever. It is nice to see that when we designed it there are still gameplay features that have never been implemented before and would still be a surprise to players. Of course, we cannot talk about those ideas for this interview. Maybe someday we will be able to make it… 

BloodRayne and BloodRayne 2: Terminal Cut are available now on PC via GoG.com and Steam.

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Interviews

Paul Tremblay on Fighting AI with Horror in New Novel ‘Dead But Dreaming of Electric Sheep’

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Dead But Dreaming of Electric Sheep Review - Paul Tremblay AI Horror

Paul Tremblay didn’t start his writing career believing he’d be battling machines over the sanctity of his job, but like so many writers of his generation, the battle found him. In the years since Large Language Models (LLMs) and neural networks started gaining traction as an advertised shortcut to creativity, Tremblay has been active in lawsuits to prevent the use of his works in training AI models, and he’s found that, with each new project, he has to consider the possibility that some LLM, somewhere, is going to latch on to what he’s creating. 

“Now I feel like I’m thinking about, ‘Man, how am I going to write things that would be really hard or impossible for an AI to replicate?’,” Tremblay told me, speaking by Zoom from his home in Massachusetts. “Maybe some of that is ego. I’m sure every writer thinks, ‘Oh, an AI could never write what I write.’ Yes, I’d be lying if I said that wasn’t part of the thought process.”

While that’s something Tremblay might consider with any new work at this point in his career, the Bram Stoker Award-winning author of A Head Full of Ghosts, The Cabin at the End of the World, and many other novels and short stories tackled it in a more direct way with his latest book. Inspired by Philip K. Dick, Harlan Ellison, and the quirky humor of the Coen Brothers, Dead But Dreaming of Electric Sheep is Tremblay’s attempt at a sci-fi-horror mash-up that’s both darkly funny and existentially nightmarish. It’s also, in his own words, a screed against the movement by AI companies to supplant human artists. 

I didn’t want to make it too didactic, but no, I playfully described this book as an anti-AI screed,” he said. “This book, in particular, was driven by anger and frustration, for sure. Not every book is going to be driven that way.

Despite the emotions that fueled it, Dead But Dreaming of Electric Sheep does not read like a screed. Instead, wielding offbeat humor and tech concepts that feel both lived-in and frighteningly tactile, the book lays out tandem narratives all building to the same conclusion, each of them exploring our relationship to machine learning in a different way. One of these narratives belongs to Julia, a former gaming streamer looking for a new challenge in life, who gets a call from a California tech company with an interesting offer.

Paul Tremblay in documentary series “First Word on Horror”

The company has, it seems, implanted some new technology in a brain-dead middle-aged man which will, in theory, allow them to pilot the man’s body through a rudimentary, still-developing system of controls. Julia, with her gaming background, would be the pilot, in her own way just as much a test subject as the human vegetable she’s controlling. 

Julia is a Gen Z streamer with an omnivorous pop culture appetite, inspired by Tremblay’s own adult children, who riffs on The Big Lebowski constantly and calls her strange new meat puppet “Bernie” in reference to Weekend at Bernie’s. Her wide frame of reference, and her interest in art and stories far beyond video games, is in part informed by Tremblay’s own experiences with Gen Z, and in part a response to AI companies who scrape art and culture as a means of consuming it for reference without really experiencing a story. 

“I know that one of the arguments that OpenAI and other tech companies are trying to make is like, ‘Hey, you writers, you artists, you take pop culture, you take your influences, and you create something. That’s just the same thing that the bots are doing.’ And it’s just not,” Tremblay said. “I wanted to have Julia have her outlook informed by all this pop culture, and I wanted to make that feel really human as a way to show how inhuman the AI is.”

The other side of the story belongs to “Bernie,” who’s addressed in his point-of-view chapters as “You.” In these chapters, the technology in Bernie’s body starts to flicker images through his seemingly dead brain, delivering half-remembered imagery and perspective in a nod to the “hallucinations” of an AI model groping for understanding it can never reach. These chapters in particular show off Tremblay’s flair for formalist shake-ups, and echo the kind of hyperstimulated writing that Dick and Ellison made so influential. 

“I think it was more just the general Philip K. Dick feeling of ‘The world is so strange,'” Tremblay said. “He’s a lot funnier, I think, than maybe a lot of people credit him. That’s definitely what I was thinking of when writing the book.

Bernie’s chapters embody the strangeness of Dead But Dreaming of Electric Sheep, presenting imagery that’s at times puzzling, at times eerily filmic, and always unnerving. They also mirror Julia’s own journey in fascinating ways as the odd couple – the Gen Z gamer and the middle-aged vegetable – traverse the United States, and the tech in Bernie’s body wakes up to the possibilities of using his flesh for its own purposes. It’s a compelling narrative technique, but it presented some new writing challenges for Tremblay. 

“I quickly realized I couldn’t write this book the same way I have in the past,” he said. “By that, I mean all my other novels I had written in the order in which it was presented, even things that are nonlinear, which is most of them. I knew I couldn’t do that in this book. It’s not a spoiler, but hopefully the readers figure out pretty early that the Bernie chapters are a little bit of a preview of the next chapter from Julia, what’s actually happening with Julia. It’s all refracted from him.”

Mary Roach’s Stiff

Dead But Dreaming of Electric Sheep began with a simple image, inspired by Tremblay’s reading of Mary Roach‘s book chronicling the history of our treatment of corpses, Stiff. As he read, Tremblay imagined a body sitting on an airplane, remote-controlled by someone else. At the time, it was a “silly what-if” concept, filed away in his head. Years later, when he became an author suing a tech company to keep AI from scraping his work for ideas, it started to feel frighteningly plausible, taking the “silly what-if” into the territory of a high-concept horror show about what happens when we try to exploit and commodify uniquely human aspects of consciousness. 

“It stuck with me,” Tremblay said of that what-if imagery. “And then a few years later, when I was a part of the case suing OpenAI on behalf of writers, that what-if suddenly didn’t seem as silly. The more I learned about how that corporation operates and without really any sort of ethical thought to anything, I was like, ‘Oh, I’m going to play with that. That’s actually happening.”

So, what if someone actually in favor of generative AI picks up Tremblay’s self-described “anti-AI screed?” He hopes that, at the very least, he’s made the ride enjoyable in a distinctly human way that might begin to reshape the conversation. 

“I think that was another reason why I wanted to have the humor,” Tremblay said. “If people are reading this book who aren’t on the side of like, ‘Hey, LLMs taking authors’ books is bad,’ maybe if they read something that’s cut with some humor, that maybe they’ll be more easily swayed.”

Dead But Dreaming of Electric Sheep is now in bookstores everywhere. 

Dead but Dreaming of electric sheep

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