Connect with us

Video Games

New Details For Dystopian Shooter ‘Atomic Heart’ Revealed on Steam Page

Published

on

Mundfish continues to keep everyone in the dark regarding their upcoming Dystopian shooter, Atomic Heart. They have, however, updated the game’s Steam page with a bit more info about the game, which is expected later this year.

Atomic Heart is set in an alternative universe, where the Soviet Union has survived after World War II, and the progression in technology has resulted in a much different world. Mass production of robots for different purposes has given a new face to the industrial centres, which is where you find yourself in the game.

It turns out that this one such facility has seen its robots begin acting strangely. It’s up to you to find out why. It doesn’t help that every robot is programmed with a combat component that turns it into a war machine in just such an occasion.

Atomic Heart will also incorporate RPG elements into its gameplay, though Mundfish hasn’t specifically revealed just what that entails. However, there will be a crafting system in the game to make weapons out of junk that you’ll find during your explorations.

Lastly, Mundfish aims to have the game launch on PS4, PS5, Xbox One, Xbox Series, and PC. The game will take advantage of next-gen ray-tracing features, as well as support Deep Learning Super Sampling (DLSS ) technology on the PC.

Atomic Heart still has no release date, but once again, the weirdness certainly makes it seem worth the wait.

Writer/Artist/Gamer from the Great White North. I try not to be boring.

Video Games

“Blood in the Water” Update Brings New Content and Difficulty Settings to ‘Barotrauma’

Published

on

FakeFish and Undertow Games have given veteran Barotrauma players a run for their money with the new “Blood in the Water” update. Available now, the update brings with it a new difficulty settings, alongside new content and customization options for the underwater co-op title.

For starters, Blood in the Water adds two new monsters to Barotrauma—the Viperling and a new Spineling variant—which employ poison attacks. Not only that, but the devs have brought back the cave-dwelling Mantis, a monster that used to exist in early Barotrauma builds. Existing monsters have also been tweaked, with Abyss monsters now better at targeting characters inside the submarine for added danger.

New campaign difficulty settings have also been added, with the ability to adjust the campaign difficulty to your liking using one of four presets, or by fine-tuning various parameters yourself. There have also been improvements to the respawning system in multiplayer, which involves the removal of the Reaper’s Tax and replacing it with customizable respawning skill loss penalty. New wrecks and beacon stations have also been added, as well as a new kind of wreck mission.

Other changes with the update include a rebalancing of the diving suits for clearer use cases, as well as reducing the flooding speed to give players more time to react during a hull breach. This is in addition to the various other tweaks to animations and station events.

Barotrauma is available now in full after exiting from Early Access last year.

Continue Reading