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Bloober Team Aims to Evolve With ‘Silent Hill 2’ Remake

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With the upcoming Silent Hill 2 remake, Bloober Team is looking to compete with the industry heavyweights when it comes to horror and horror-adjacent games. Speaking recently with IGN at DICE Summit 2023, Bloober Team CEO Piotr Babieno says that the developer wants to move beyond “walking simulator” games to titles with larger scopes and more complex and involved gameplay mechanics.

“We still would like to make meaningful games, we still would like to keep our DNA to tell [stories] about things which are important to us,” says Babieno. “However, not by environmental storytelling, but by full action, to have much more mass appeal. And I think that this is the reason why we have chosen Silent Hill.”

Babieno says Bloober Team is effectively shifting the way it looks at horror with Silent Hill 2. Referring to this evolution as “Bloober 3.0,” Babieno is taking a quiet approach to the developer’s move as a way to show fans how the company will approach horror. Babieno explained that Bloober team first transitioned from “1.0” to “2.0” after 2014. Back when the company first started in 2008, it made “all possible mistakes.”

“I micromanaged at the beginning, I made a lot of mistakes by choice in projects,” he says. “And at the beginning we thought about our shareholders, and we tried to make them happy because they were investors in our company. We followed their needs.”

That all changed in with 2014’s Basement Crawl, which Babieno says was “the worst game on PlayStation for that time.” From there, the team decided, that they needed to refocus on what gamers wanted, and less on the shareholders’ desires.

As for the future, Babieno aims to make Bloober Team’s focus on making psychological horror games conceived and crafted internally that get people’s attention, while also making games that leave a mark on players long after they’ve completed them.

“Our idea is to make games which will make an impact on you, that you understand more not so much about our characters, not necessarily about the universe which we are creating, but about yourself. Because those choices which we are offering in the game will allow you to understand better, ‘Am I [a certain kind of] person? Why did I make this choice and not the other? Is there something wrong with me?’ Those moral conflicts, which are in the best games, are not made by people more than once, maybe twice [in their real lives]. Usually never. But because we have the opportunity to check ourselves by playing games, we are able to understand ourselves and others better.”

As for what comes after Silent Hill 2, Babieno isn’t ruling out Bloober Team carrying the franchise forward with more titles in the future. While Bloober is focused for now on Silent Hill 2 and its secret project with Private Division, Konami has shown interest through their conversations with the developer. “I’m not going to say never,” says Babieno.

Silent Hill 2 is currently in development for PC via Steam and the PlayStation 5, with the Xbox Series coming at a later date.

Writer, Artist, Gamer from the Great White North. I try not to be boring.

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Bloody Body Horror Revealed in ‘Stellar Blade: Blood Rain’, Currently in Development [Trailer]

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Shift Up has shifted things dramatically from 2024’s action-adventure game Stellar Blade, offering up a body horror bonanza in the newly announced sequel, Stellar Blade: Blood Rain. The sequel is currently early in development, but if the trailer is any indication, players will be in for plenty of body horror.

Continuing the story from the original Stellar Blade, Blood Rain will star a new protagonist named Eve. Earth has been abandoned, and what is left of humanity has fled to a Colony in outer space.

Shift Up had mentioned during a Q&A following its latest earnings presentation last month that development on Blood Rain (which was still unannounced at the time) was progressing smoothly, and was on track to meet their targeted quality standards.

Shift Up stated that with this new title it would be transitioning to a first-party service model, effectively moving away from the restrictions the game experienced with original publisher Sony, which had the game under an exclusivity agreement for the PlayStation 5. “This will allow us to lead marketing strategies that fully reflect the distinctive identity of the Stellar Blade IP, and we expect to communicate the unique appeal of its universe to players more directly and effectively.”

Whether this means that Xbox Players will finally be able to play the original game (or its sequel) is still not clear. Meanwhile, Stellar Blade is reportedly being ported to the Nintendo Switch 2, but no official confirmation has been made.

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