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Bloober Team Aims to Evolve With ‘Silent Hill 2’ Remake

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With the upcoming Silent Hill 2 remake, Bloober Team is looking to compete with the industry heavyweights when it comes to horror and horror-adjacent games. Speaking recently with IGN at DICE Summit 2023, Bloober Team CEO Piotr Babieno says that the developer wants to move beyond “walking simulator” games to titles with larger scopes and more complex and involved gameplay mechanics.

“We still would like to make meaningful games, we still would like to keep our DNA to tell [stories] about things which are important to us,” says Babieno. “However, not by environmental storytelling, but by full action, to have much more mass appeal. And I think that this is the reason why we have chosen Silent Hill.”

Babieno says Bloober Team is effectively shifting the way it looks at horror with Silent Hill 2. Referring to this evolution as “Bloober 3.0,” Babieno is taking a quiet approach to the developer’s move as a way to show fans how the company will approach horror. Babieno explained that Bloober team first transitioned from “1.0” to “2.0” after 2014. Back when the company first started in 2008, it made “all possible mistakes.”

“I micromanaged at the beginning, I made a lot of mistakes by choice in projects,” he says. “And at the beginning we thought about our shareholders, and we tried to make them happy because they were investors in our company. We followed their needs.”

That all changed in with 2014’s Basement Crawl, which Babieno says was “the worst game on PlayStation for that time.” From there, the team decided, that they needed to refocus on what gamers wanted, and less on the shareholders’ desires.

As for the future, Babieno aims to make Bloober Team’s focus on making psychological horror games conceived and crafted internally that get people’s attention, while also making games that leave a mark on players long after they’ve completed them.

“Our idea is to make games which will make an impact on you, that you understand more not so much about our characters, not necessarily about the universe which we are creating, but about yourself. Because those choices which we are offering in the game will allow you to understand better, ‘Am I [a certain kind of] person? Why did I make this choice and not the other? Is there something wrong with me?’ Those moral conflicts, which are in the best games, are not made by people more than once, maybe twice [in their real lives]. Usually never. But because we have the opportunity to check ourselves by playing games, we are able to understand ourselves and others better.”

As for what comes after Silent Hill 2, Babieno isn’t ruling out Bloober Team carrying the franchise forward with more titles in the future. While Bloober is focused for now on Silent Hill 2 and its secret project with Private Division, Konami has shown interest through their conversations with the developer. “I’m not going to say never,” says Babieno.

Silent Hill 2 is currently in development for PC via Steam and the PlayStation 5, with the Xbox Series coming at a later date.

Writer, Artist, Gamer from the Great White North. I try not to be boring.

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Video Games

Horror Action-Adventure Title ‘EONA’ Appearing at Gamescom 2026; New Gameplay Trailer Released [Watch]

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With gamescom 2026 right around the corner, developer/publisher SUPER AC has revealed that their upcoming horror adventure game EONA will be making an appearance at the show, which takes place from August 26-30. In addition, the team has revealed a new gameplay trailer, as well as announcing that the game will launch “just a few weeks” after gamescom.

Those attending gamescom will be able to play the final version of EONA at the SUPER AC booth, located in Hall 10.1, Booth A043. If you’re not able to attend, you can always check out the demo for the game on Steam.

EONA centres around the eponymous girl, who after a failed spell, has her soul split into two, with one half residing in a mysterious puppet. Eona must enter the castle of the evil fairy Mélusine and recover an artifact that is the only hope of saving her mother. But the path through the castle comes at a cost. To achieve her goal, Eona must uncover the castle’s secrets… and ultimately confront Mélusine herself.

Eona wields the Puppeteer’s Cross, a stolen artifact that allows her to manipulate the souls of the castle’s servants. By altering their behavior, redirecting their patrol routes, and disrupting the castle’s order, she can turn its own inhabitants against it. She can also swap between her human body and her puppet form, with each form granting unique abilities that are essential for delving deeper into the castle, reaching inaccessible areas, and uncovering its hidden secrets.

Blending stealth, exploration, puzzle-solving and soul manipulation, you’ll use Eona’s supernatural abilities to overcome obstacles—but never lose sight of your own body, which is completely vulnerable when using her puppet form.

In addition to Steam, EONA will also be launching on the Epic Games Store.

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