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The Horror Happenings Of 2012: The Good, The Bad, And The Ugly

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A lot happened last year. Some of it was good, some of it was bad, and some of it was downright ugly. I think it’s safe to say that when it came to the horror games of 2012, there was something for everyone. There’s the bustling indie horror revolution, which brought us amazing games like Slender and DayZ, both of which will soon be getting their own standalone games. That was fueled by Steam Greenlight, and even Kickstarter, to a certain degree. Also, zombies. There were a lot of those, too. Too many, even, and I never thought I’d say that. The year also brought us long anticipated sequels to two of the major horror franchises, with Resident Evil 7 and Silent Hill: Downpour. Oh, and Bloody Disgusting got a total site redesign. It looks gorgeous now (I know, I’m shameless).

I’ve looked through the highs and lows of 2012, brought them all together, and now I’d very much like to share them with all of you. Let’s look back at the year that was 2012, so we can better prepare ourselves for the craziness that will be 2013.

The Good

Isn’t it annoying when someone asks you if you want your good news or your bad news first? I mean, who wouldn’t choose to hear the bad news, because no matter how awful the thing is that they’re about to tell you, you can take solace in the fact that there’s good news on the way. With that in mind, let’s start this retrospective off with the good news.

To me, 2012 was all about indie horror. Mark Hadley’s Slender: The Eight Pages scared the crap out of all (or most) of us, and eventually led to a surge of reaction videos on Youtube. Even if you’re not necessarily a fan of horror games, watching other people play it is just as fun as playing it yourself. It’s upcoming “reimagining” also looks pretty great.

There was also DayZ, the mod that brought post-apocalyptic survival to Arma II. It was created by Dean Hall, a soldier in the New Zealand Army, who was inspired by experiences he had while training. His time in the military directly affected the development of DayZ, transforming it into the survival-focused game it is today. What’s really unique about the game is the bandit mentality many of its players adopt. Because people are evil and death is permanent, many players started sticking together, much like you’d probably see in a real apocalyptic situation. The standalone game should be out early this year.

When Valve launched Steam Greenlight, a community driven indie distribution platform that lets the players vote on the games they’d most like to play, indie horror games like Miasmata, Routine, No More Room in Hell, The Intruder, Paranormal, as well as a host of Slender: The Eight Pages inspired games like Slender: The Orphanage, Faceless, and The Legend. It’s flawed, but the platform is still very much in its early stages. I’m looking forward to seeing how Greenlight evolves in 2013.

Kickstarter also became a tool for devs to get their games out into the world this year. Ever since Doublefine made over $3 million with their project, game devs across the world have flocked to the platform to find funding for their projects. Several have been successfully funded, including the zombie survival RPG Dead State, an “unconventional” game called Knock-Knock, and one of my personal favorites, Sir, You Are Being Hunted.

The Kickstarter funded Ouya console isn’t out yet, but that too should help indie devs reach a wider audience. The open source Android platform was built from the ground up to make it as easy as possible for developers to build whatever games they want. The $99 console is currently slated to release this Spring.

Finally, the games. As a whole, 2012 was a mixed bag, but there were many games that were actually pretty good. Minecraft finally came to the Xbox 360 and despite what some of you might say, that is totally a horror game. I’ve jumped as many times while playing that as I have while playing Silent Hill or Dead Space.

There was also Alan Wake’s American Nightmare, which was fantastic and packed with content, even though it was an arcade offering. Resident Evil didn’t have a great year, but that didn’t stop the 3DS exclusive Revelations from being incredible. We also got our first next gen console (though in this case, “next gen” is a term I’ll use loosely), the Wii U, which brought with it ZombiU as a launch title. It wasn’t perfect, but it was the only game to make a good case for the Wii U’s GamePad.

There was an episodic game from Telltale Games — you may have heard of it — called The Walking Dead. That was my pick for Game of the Year.

Guillermo Del Toro’s action horror game Insane, a planned trilogy, was picked up by a mystery developer after being dropped by THQ (more on them later), so we’ll actually get to see it. That’s excellent news for fans of Del Toro, who’s tried a few times to adapt something from HP Lovecraft (his film adaptation of Lovecraft’s At the Mountains of Madness was cancelled earlier this year).

Zombies were big in 2012. They were also big in 2011, and even 2010. We had numerous zombie games release, and there are even more on the way. I love zombie games, I really do, but when will this tremendously popular subgenre produce too many zombie games? Or rather, in the words of the late Albert Wesker, when will they reach “complete global saturation?”

Lastly, we have Resident Evil: Damnation. This, to me, was big, because it marked the first time I really enjoyed a Resident Evil movie since the first flick back in 2002.

The Bad

Unfortunately, not all of the news was good news. Here are the happenings that weren’t quite so cheerful.

I’m not going to bury the lead, so let’s jump right into the games. Amy was a failure of monolithic proportions, garnering some of the worst reviews of any game released this year. Silent Hill tried, and failed, to bring multiplayer RPG elements to the mix with Book of Memories. Deadlight wasn’t awful, but it sure did disappoint. The first third of the game was fantastic, but it the rest was rubbish. Oh, and there was Spirit Camera: The Cursed Memoir, which wasn’t very good even though it was developed by the Fatal Frame team and had an awesome idea (it was an Alternate Reality Game, or ARG, that used the 3DS’s camera to find ghosts in the real world).

I hinted at Resident Evil’s less than stellar year, and while we did get the excellent Revelations — Operation Raccoon City was a generic take on the squad-based shooter genre that definitely did not give Outbreak fans the game they’ve been hungering for since File #2 released way back in 2005. There was also Resident Evil 6. I loved it, but its baffling quantity of quick time events and generic Chris scenario (among other things) polarized critics and fans.

This year was also pretty heavy in the HD remaster department, and not in a good way. The Doom 3 BFG Edition didn’t quite fill the Doom 4 shaped hole in our hearts, the Silent Hill HD Collection was plagued with technical issues that Konami didn’t fix on the Xbox 360 version, and the Resident Evil Chronicles HD Collection was just… meh.

I can’t believe it, but two of my favorite games of the year ended up being the most controversial. Blizzard decided you need to be online at all times to play Diablo III, then when it released the game was hit by server issues, keeping many players from enjoying the game they waited a decade to play. Then, that same day, after several players had beaten the game, they started complaining about the end-game. I can understand the issues with Diablo III, I have them too, but I cannot for the life of me understand why Mass Effect 3 received so much hate. I’m pretty sure it’s a perfect storm of hatred for Electronic Arts and a fairly bland ending that led to the mountains of nerd rage that washed over BioWare and EA after the game released. Ending aside, ME3 is an amazing game, and a fantastic end to a trilogy that’s grown to define this generation of consoles.

Did I mention there were a lot of zombie games? To me, that was both good and bad, so I thought I’d give it a mention here, too.

This wasn’t a great year for THQ, the publisher behind the upcoming Metro: Last Light, Saints Row 4, and South Park: The Stick of Truth (among others). The company filed for Chapter 11 bankruptcy, went private, and may soon be bought up by Ubisoft. It was a long time coming, as THQ has been struggling financially for some time now, but it’s still sad to see a great publisher collapse like this (though, thankfully, it wasn’t nearly as bad as the end of Kingdoms of Amalur dev, 38 Studios).

Oh yeah, and the PS Vita launched… yeah, that’s all I’ve got.

The Ugly

For a story to make it into this category it has to be really bad. THQ’s collapse, Amy’s demise, and all that Diablo/Mass Effect controversy was bad, but the following two stories were ugly.

DayZ is successful, and like all big successes, it inspired a copycat. The War Z tried to do what DayZ did, but then several players discovered several obvious lies in the game’s Steam description, followed by a pay-to-revive feature that was added as soon as the game hit the top of the Steam charts, which eventually led to the game being pulled from Steam.

The saddest news of the year wasn’t exclusive to the games industry. On December 14th, Adam Lanza murdered his mom, then entered the Sandy Hook Elementary School in Newtown, Connecticut and murdered twenty children and six adults before committing suicide. People looked for someone or something to blame, as they do after tragedies like this. The blame for the incident was put on the man who committed the act, then on the guns that are so readily available in this country, then unsurprisingly, on violent media. After being quiet for several weeks after the mass murder, the National Rifle Association (NRA) held a press conference with the sole purpose of directing as much of the blame away from them as possible. It was desperate, and actually a little sad to watch as NRA executive vice president Wayne LaPierre didn’t look like he believed everything he said that day.

So we’re not ending on a sour note, I’m going to include zombies here, too! There were lots of ’em! In fact, there were so many we dedicated a category in our fourth annual FEAR Awards (which is going on right now!) to the undead hordes! Vote here!

What did you think of 2012? Good? Bad? Ugly? Don’t remember it? Can’t wait to forget it?

Have a question? Feel free to ever-so-gently toss Adam an email, or follow him on Twitter and Bloody Disgusting.

Gamer, writer, terrible dancer, longtime toast enthusiast. Legend has it Adam was born with a controller in one hand and the Kraken's left eye in the other. Legends are often wrong.

Editorials

‘A Haunted House’ and the Death of the Horror Spoof Movie

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Due to a complex series of anthropological mishaps, the Wayans Brothers are a huge deal in Brazil. Around these parts, White Chicks is considered a national treasure by a lot of people, so it stands to reason that Brazilian audiences would continue to accompany the Wayans’ comedic output long after North America had stopped taking them seriously as comedic titans.

This is the only reason why I originally watched Michael Tiddes and Marlon Wayans’ 2013 horror spoof A Haunted House – appropriately known as “Paranormal Inactivity” in South America – despite having abandoned this kind of movie shortly after the excellent Scary Movie 3. However, to my complete and utter amazement, I found myself mostly enjoying this unhinged parody of Found Footage films almost as much as the iconic spoofs that spear-headed the genre during the 2000s. And with Paramount having recently announced a reboot of the Scary Movie franchise, I think this is the perfect time to revisit the divisive humor of A Haunted House and maybe figure out why this kind of film hasn’t been popular in a long time.

Before we had memes and internet personalities to make fun of movie tropes for free on the internet, parody movies had been entertaining audiences with meta-humor since the very dawn of cinema. And since the genre attracted large audiences without the need for a serious budget, it made sense for studios to encourage parodies of their own productions – which is precisely what happened with Miramax when they commissioned a parody of the Scream franchise, the original Scary Movie.

The unprecedented success of the spoof (especially overseas) led to a series of sequels, spin-offs and rip-offs that came along throughout the 2000s. While some of these were still quite funny (I have a soft spot for 2008’s Superhero Movie), they ended up flooding the market much like the Guitar Hero games that plagued video game stores during that same timeframe.

You could really confuse someone by editing this scene into Paranormal Activity.

Of course, that didn’t stop Tiddes and Marlon Wayans from wanting to make another spoof meant to lampoon a sub-genre that had been mostly overlooked by the Scary Movie series – namely the second wave of Found Footage films inspired by Paranormal Activity. Wayans actually had an easier time than usual funding the picture due to the project’s Found Footage presentation, with the format allowing for a lower budget without compromising box office appeal.

In the finished film, we’re presented with supposedly real footage recovered from the home of Malcom Johnson (Wayans). The recordings themselves depict a series of unexplainable events that begin to plague his home when Kisha Davis (Essence Atkins) decides to move in, with the couple slowly realizing that the difficulties of a shared life are no match for demonic shenanigans.

In practice, this means that viewers are subjected to a series of familiar scares subverted by wacky hijinks, with the flick featuring everything from a humorous recreation of the iconic fan-camera from Paranormal Activity 3 to bizarre dance numbers replacing Katy’s late-night trances from Oren Peli’s original movie.

Your enjoyment of these antics will obviously depend on how accepting you are of Wayans’ patented brand of crass comedy. From advanced potty humor to some exaggerated racial commentary – including a clever moment where Malcom actually attempts to move out of the titular haunted house because he’s not white enough to deal with the haunting – it’s not all that surprising that the flick wound up with a 10% rating on Rotten Tomatoes despite making a killing at the box office.

However, while this isn’t my preferred kind of humor, I think the inherent limitations of Found Footage ended up curtailing the usual excesses present in this kind of parody, with the filmmakers being forced to focus on character-based comedy and a smaller scale story. This is why I mostly appreciate the love-hate rapport between Kisha and Malcom even if it wouldn’t translate to a healthy relationship in real life.

Of course, the jokes themselves can also be pretty entertaining on their own, with cartoony gags like the ghost getting high with the protagonists (complete with smoke-filled invisible lungs) and a series of silly The Exorcist homages towards the end of the movie. The major issue here is that these legitimately funny and genre-specific jokes are often accompanied by repetitive attempts at low-brow humor that you could find in any other cheap comedy.

Not a good idea.

Not only are some of these painfully drawn out “jokes” incredibly unfunny, but they can also be remarkably offensive in some cases. There are some pretty insensitive allusions to sexual assault here, as well as a collection of secondary characters defined by negative racial stereotypes (even though I chuckled heartily when the Latina maid was revealed to have been faking her poor English the entire time).

Cinephiles often claim that increasingly sloppy writing led to audiences giving up on spoof movies, but the fact is that many of the more beloved examples of the genre contain some of the same issues as later films like A Haunted House – it’s just that we as an audience have (mostly) grown up and are now demanding more from our comedy. However, this isn’t the case everywhere, as – much like the Elves from Lord of the Rings – spoof movies never really died, they simply diminished.

A Haunted House made so much money that they immediately started working on a second one that released the following year (to even worse reviews), and the same team would later collaborate once again on yet another spoof, 50 Shades of Black. This kind of film clearly still exists and still makes a lot of money (especially here in Brazil), they just don’t have the same cultural impact that they used to in a pre-social-media-humor world.

At the end of the day, A Haunted House is no comedic masterpiece, failing to live up to the laugh-out-loud thrills of films like Scary Movie 3, but it’s also not the trainwreck that most critics made it out to be back in 2013. Comedy is extremely subjective, and while the raunchy humor behind this flick definitely isn’t for everyone, I still think that this satirical romp is mostly harmless fun that might entertain Found Footage fans that don’t take themselves too seriously.

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