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‘Infestation: Survivor Stories’ Review: The Worst Zombie Game Ever Made

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Update: The developer has since changed the title to Infestation: Survivor Stories (formerly The War Z).

You’ve probably heard about it by now, possibly only in angry whispers from fellow gamers who had been scorned by its disastrous release. The War Z may very well have been the most controversial game of 2012, but it’s also a solid contender for worst game of the year, and that’s pretty damn impressive in a year that brought us XBLA flop Amy, 007 Legends, and another Naughty Bear game. For the unfamiliar, The War Z is a game that was heavily inspired by DayZ, the Arma II mod created by Dean Hall that’s getting a standalone release sometime later this year. There’s not much else to it. It’s a DayZ clone, and a rushed one at that.

Because I’m a glutton for punishment, I decided to try The War Z out for myself. I tried to reassure myself before I hit that big yellow purchase button on the game’s official website, “it can’t be that bad…” I said. I like the concept, and I’m a full believer that there can be more than one DayZ style game out there. Competition inspires innovation, and all that jazz. If you’re up for it and you have a strong stomach, why don’t you join me on this little adventure? I promise I don’t bite, though I can’t say the same for the undead hordes.

When I first heard about The War Z, I was excited for it. I hadn’t played DayZ and it was essentially the same thing, only easier to get and with added polish. Hammerpoint marketed it as the “first survival MMO zombie game,” and the first batches of screenshots and gameplay looked universally great. Fast forward several months later to the game’s long awaited release on Steam and the controversy that surrounded it before Valve removed it from their platform and all my excitement had succumb to anger and disappointment.

Let’s put the controversy aside to better focus on what’s most important, the game. I haven’t buried the lead here, as you can read it clearly in the title of this review that this is quite possibly the worst zombie game ever made. At the very least, it’s the worst I’ve ever played.

For starters, it fails on the very basic principle of good game design in that it’s not particularly fun to play. It’s frustrating, the controls and animations are clumsy, there’s very little to do, and perhaps worst of all, Hammerpoint didn’t even bother trying to hide the fact that The War Z is very obviously all about the money. Look, I get it, companies need to make money. The problem I have with this is you’re already paying $15 for the game, and Hammerpoint has the balls to ask its players for more money for in-game purchases? A lot of what you can buy in the store, which by the way, is the only the thing about this game that functions perfectly, isn’t necessary to your survival. However, they also charge for basic things like ammunition, and the right to revive without having to wait a few hours. (Editor’s note: this bit wasn’t clear as originally written: the game no longer charges for character revival.)

I’m not even going to get into the fact that they don’t warn you that everything you buy can, and almost definitely will be lost when your character dies, as nothing you outfit your character with is tied to your account.

Now that we have the most egregious thing about The War Z out of the way, let’s touch on the gameplay. Hammerpoint has made a considerable effort in pointing out that this is a “foundation release.” Essentially what this means is they’re charging you for an unfinished game because, Minecraft did it, so why the fuck not? The problem here is Minecraft functioned well as a game even its basic beta form; it didn’t punish players for not throwing down additional money in-game for basic features.

The character and enemy animations are laughable. They’re unpolished to a degree that they wouldn’t pass as a student project. Zombies shamble toward you robotically, and when they get close enough, you’re free to wail away on them for a minute or two until they go down. I think I saw one attack animation across the several hours I spent with the game, and eventually I had to mute it because every time you hit a zombie they emit the same goddamn howl. Thankfully, Hammerpoint was merciful enough to add four or five different zombie sounds, so you can go a solid three seconds before you hear the same one twice.

So it doesn’t play particularly well… what about the things you can do? Well, I honestly don’t know. Unfortunately, instead of guiding you in any way toward something even remotely resembling a quest, mission, or NPC, the game instead decides to throw you in a forest with a flashlight and the feeling you just wasted $15 that could’ve been better spent on, say, anything.

But DayZ did this too, right? Sure. However, DayZ was a mod for a game developed by a single person and, oh yeah, it was free. DayZ creator Dean Hall could’ve waited for you to get five hours playtime before triggering an unstoppable horde that kills you immediately. He could’ve done this, because his game was an experimental mod. It was a test to see if gamers would be interested before he decided to do what he and his team are currently doing with the upcoming standalone game.

Now, if the standalone DayZ is as bad as The War Z, I will gladly eat my words. I will slather them in butter and eat them up.

Until then, I’m going to stand by my opinion that this game is a disaster.

I get that the goal is to form a band of similarly minded misfits before setting off to camp next to spawning points to pwn those noobz, because let’s face it, people are assholes. I like that. It’s an interesting idea and one that hasn’t been touched on in gaming. You have clans or guilds in fantasy MMOs, but I can’t think of many post-apocalyptic MMOs that let you roleplay The Walking Dead.

The only downside to this is it creates a barrier of entry for new players, because not long after The War Z released did it take for a bandit mindset to infect everyone who had been playing it since the beginning. This means there are more players reenacting The Governor and his gang, as opposed to Rick and his band of merry survivors.

You would think that the one area in which The War Z could best its predecessor would be in the visuals department, and if you thought this, you would be wrong. There are some areas where this game looks better than the mod that inspired it, but as a whole, there really isn’t a significant difference in the graphics. That’s bizarre, it really is, and it leads me to the only reason I could think of that something like this would look like the absolute bare minimal amount of effort was invested into it: it was a rushed product that Hammerpoint wanted to get out as quickly as possible in a desperate attempt to capitalize on DayZ’s success.

Hey, I know you were thinking the exact same thing.

Hopefully, Hammerpoint will improve the character interaction with the support they promised for the game, because right now there’s no voice-chat and no way to tell who a player is when they’re near you. This makes it extraordinarily difficult to find friends in its expansive, barren world unless you’re using a third party program like Skype.

In case you decided to skim the review so you could get to the dessert, I’m going to break it down for you. The War Z is an ugly mess of a game developed by a greedy company that was more focused on getting your money than it was on creating a video game that provided even a modicum of enjoyment. It’s ugly, clunky, and the entire time I was playing it I couldn’t shake the thought that I was playing an endurance test no-so-cleverly designed as a zombie game.

The Final Word: The War Z might not be pay-to-play, but it certainly is pay-to-win. The only thing Hammerpoint did was take everything DayZ did as a free mod, make it significantly less enjoyable to play, then charge $15+ for it. In its current state, this isn’t worth anyone’s time.

This review is based on the PC version of The War Z, which was purchased from the official website.

Have a question? Feel free to ever-so-gently toss Adam an email, or follow him on Twitter and Bloody Disgusting.

Gamer, writer, terrible dancer, longtime toast enthusiast. Legend has it Adam was born with a controller in one hand and the Kraken's left eye in the other. Legends are often wrong.

Interviews

“Chucky” – Devon Sawa & Don Mancini Discuss That Ultra-Bloody Homage to ‘The Shining’

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Chucky

Only one episode remains in Season 3 of “Chucky,” and what a bloody road it’s been so far, especially for actor Devon Sawa. The actor has now officially died twice on screen this season, pulling double duty as President James Collins and body double Randall Jenkins.

If you thought Chucky’s ruthless eye-gouging of the President was bloody, this week’s Episode 7 traps Randall Jenkins in an elevator that feels straight out of an iconic horror classic.

Bloody Disgusting spoke with series creator Don Mancini and actor Devon Sawa about that ultra-bloody death sequence and how the actor inspires Mancini’s writing on the series. 

Mancini explains, “Devon’s a bit of a muse. Idle Hands and Final Destination is where my Devon Sawa fandom started, like a lot of people; although yours may have started with CasperI was a bit too old for that. But it’s really just about how I love writing for actors that I respect and then know. So, it’s like having worked with Devon for three years now, I’m just always thinking, ‘Oh, what would be a fun thing to throw his way that would be unexpected and different that he hasn’t done?’ That’s really what motivates me.”

For Sawa, “Chucky is an actor’s dream in that the series gives him not one but multiple roles to sink his teeth into, often within the same season. But the actor is also a huge horror fan, and Season 3: Part 2 gives him the opportunity to pay homage to a classic: Kubrick’s The Shining.

Devon Sawa trapped in elevator in "Chucky"

CHUCKY — “There Will Be Blood” Episode 307 — Pictured in this screengrab: (l-r) Devon Sawa as President James Collins, K.C. Collins as Coop — (Photo by: SYFY)

“Collectively, it’s just amazing to put on the different outfits, to do the hair differently, to get different types of dialogue, Sawa says of working on the series. “The elevator scene, it’s like being a kid again. I was up to my eyeballs in blood, and it felt very Kubrick. Everybody there was having such a good time, and we were all doing this cool horror stuff, and it felt amazing. It really was a good day.”

Sawa elaborates on being submerged in so much blood, “It was uncomfortable, cold, and sticky, and it got in my ears and my nose. But it was well worth it. I didn’t complain once. I was like, ‘This is why I do what I do, to do scenes like this, the scenes that I grew up watching on VHS cassette, and now we’re doing it in HD, and it’s all so cool.

It’s always the characters and the actors behind them that matter most to Mancini, even when he delights in coming up with inventive kills and incorporating horror references. And he’s killed Devon Sawa’s characters often. Could future seasons top the record of on-screen Sawa deaths?

“Well, I guess we did it twice in season one and once in season two, Mancini counts. “So yeah, I guess I would have to up the ante next season. I’ll really be juggling a lot of falls. But I think it’s hopefully as much about quality as quantity. I want to give him a good role that he’s going to enjoy sinking his teeth into as an actor. It’s not just about the deaths.”

Sawa adds, “Don’s never really talked about how many times could we kill you. He’s always talking about, ‘How can I make this death better,’ and that’s what I think excites him is how he can top each death. The electricity, to me blowing up to, obviously in this season, the eyes and with the elevator, which was my favorite one to shoot. So if it goes on, we’ll see if he could top the deaths.”

Devon Sawa as dead President James Collins in Chucky season three

CHUCKY — “Death Becomes Her” Episode 305 — Pictured in this screengrab: Devon Sawa as James Collins — (Photo by: SYFY)

The actor has played a handful of distinctly different characters since the series launch, each one meeting a grisly end thanks to Chucky. And Season 3 gave Sawa his favorite characters yet.

“I would say the second one was a lot of fun to shoot, the actor says of Randall Jenkins. “The President was great. I liked playing the President. He was the most grounded, I hope, of all the characters. I did like playing him a lot.” Mancini adds, “He’s grounded, but he’s also really traumatized, and I thought you did that really well, too.”

The series creator also reveals a surprise correlation between President James Collins’ character arc and a ’90s horror favorite.

I saw Devon’s role as the president in Season 3; he’s very Kennedy-esque, Mancini explains. “But then given the supernatural plot turns that happen, to me, the analogy is Michelle Pfeiffer in What Lies Beneath, the character that is seeing these weird little things happening around the house that is starting to screw with his sanity and he starts to insist, ‘I’m seeing a ghost, and his spouse thinks he’s nuts. So I always like that. That’s Michelle Pfeiffer in What Lies Beneathwhich is a movie I love.”

The finale of  “Chucky” Season 3: Part 2 airs Wednesday, May 1 on USA & SYFY.

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