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What ‘Resident Evil: Revelations’ Poor Sales Means For Capcom’s Biggest Franchise

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On February 7th, 2012, Resident Evil: Revelations arrived on the Nintendo 3DS. For the most part, fans saw it as a return to what was once great about the series.

Today, Capcom announced the game has sold a million copies across its four new platforms (360, PS3, Wii U and PC). For many games that would be an incredible accomplishment, but for a multi-platform installment in one of the oldest and most established video game franchises of all time? Not so much. Capcom probably looks at this and sees it as further proof that we’re outgrowing the series. Let’s talk about why this happened after the jump.

I’m of the opinion that this issue stems from (at least) three things.

The first is, at this point, the series has been watered down by too many releases, including a slew of ports, and HD re-releases. In the last five years we’ve seen Resident Evil 5 (followed by its “Gold Edition”), The Darkside Chronicles, The Mercenaries 3D, Revelations, Operation Raccoon City, and Resident Evil 6. On top of that, we’ve also seen a startling number of re-releases, including an HD console port of Revelations, Code Veronica, and Resident Evil 4.

That averages out to a little more than two games a year.

RE4 will be getting its sixth re-release when it arrives on PC (again) at the end of the month. It’s silky smooth frame-rate is nothing revelatory, but it looks good enough to earn itself another 10+ hours of my life. The problem is at this point, most of the gamers who are interested in RE4 have already played it across at least two platforms, and there’s been nary a word on an HD return to other beloved entries in the franchise, such as the first three games.

If you found yourself cringing as I listed off the latest Resident Evil games, you’ve unknowingly stumbled upon my next point.

With all these games, quality control at Capcom has taken a serious nosedive. The quality of the aforementioned games has been wildly inconsistent, with some receiving solid reviews (Resident Evil 5, Revelations), as the majority steadily lower the bar (The Mercenaries 3D, Operation Raccoon City, Resident Evil 6, Code Veronica HD).

In Capcom’s desperate attempt to take a page out of Activision’s playbook — likely titled “Ignoring Your Fans: How To Milk Your Annual Franchise And Replace Its Soul With Heaps Of Cash” — they’ve released a bevy of games every year, hoping to turn Resident Evil into something that more closely resembles Call of Duty. Unfortunately, you can’t do that without…

… Ruining what made the games good in the first place! Congrats, we made it to my third point.

The quality of the series has gradually deteriorated, and ignoring the fans (aka the only remaining people who remember what was great about the games in the first place) has led to a myriad games that won’t stand the test of time like the earlier games did. Look at the latest games, like Operation Raccoon City and Resident Evil 6. They each have characters and enemies that are from Resident Evil, but they look and play like Resident Evil by Michael Bay.

The atmosphere, puzzles, horror, and unforgiving difficulty have been replaced by bombastic action, an excessive amount of guns, and women in tight clothing.

Jill Valentine wore a spandex body suit in Resident Evil 5. Never forget.

In a failed effort appeal to everyone, Capcom has lost the trust of their fans. I’ve already noticed a startling drop in interest in the series among you guys — Resident Evil 7 fell in fifth place with a measly 6% of the votes when we asked you what unannounced horror game you’re most looking forward to. That’s awful.

Capcom has an uphill battle when it comes to winning back its fans. They can start with scaling back the constant releases and focusing more on giving us less games that are better. Quality over quantity, as they say.

I’d like to throw it over to you. In the below poll I’d like you to let me know whether or not you think Capcom can recover from this, then if you’d like, you can share with us why you chose what you did in the comments.

Feel free to send Adam an email or follow him on Twitter:

Gamer, writer, terrible dancer, longtime toast enthusiast. Legend has it Adam was born with a controller in one hand and the Kraken's left eye in the other. Legends are often wrong.

Editorials

Silly, Self-Aware ‘Amityville Christmas Vacation’ Is a Welcome Change of Pace [The Amityville IP]

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Twice a month Joe Lipsett will dissect a new Amityville Horror film to explore how the “franchise” has evolved in increasingly ludicrous directions. This is “The Amityville IP.” 

After a number of bloated runtimes and technically inept entries, it’s something of a relief to watch Amityville Christmas Vacation (2022). The 55-minute film doesn’t even try to hit feature length, which is a wise decision for a film with a slight, but enjoyable premise.

The amusingly self-aware comedy is written and directed by Steve Rudzinski, who also stars as protagonist Wally Griswold. The premise is simple: a newspaper article celebrating the hero cop catches the attention of B’n’B owner Samantha (Marci Leigh), who lures Wally to Amityville under the false claim that he’s won a free Christmas stay.

Naturally it turns out that the house is haunted by a vengeful ghost named Jessica D’Angelo (Aleen Isley), but instead of murdering him like the other guests, Jessica winds up falling in love with him.

Several other recent Amityville films, including Amityville Cop and Amityville in Space, have leaned into comedy, albeit to varying degrees of success. Amityville Christmas Vacation is arguably the most successful because, despite its hit/miss joke ratio, at least the film acknowledges its inherent silliness and never takes itself seriously.

In this capacity, the film is more comedy than horror (the closest comparison is probably Amityville Vibrator, which blended hard-core erotica with references to other titles in the “series”). The jokes here are enjoyably varied: Wally glibly acknowledges his racism and excessive use of force in a way that reflects the real world culture shift around criticisms of police work; the last names of the lovers, as well the title of the film, are obvious homages to the National Lampoon’s holiday film; and the narrative embodies the usual festive tropes of Hallmark and Lifetime Christmas movies.

This self-awareness buys the film a certain amount of goodwill, which is vital considering Rudzinski’s clear budgetary limitations. Jessica’s ghost make-up is pretty basic, the action is practically non-existent, and the whole film essentially takes place in a single location. These elements are forgivable, though audiences whose funny bone isn’t tickled will find the basic narrative, low stakes, and amateur acting too glaring to overlook. It must be acknowledged that in spite of its brief runtime, there’s still an undeniable feeling of padding in certain dialogue exchanges and sequences.

Despite this, there’s plenty to like about Amityville Christmas Vacation.

Rudzinski is the clear stand-out here. Wally is a goof: he’s incredibly slow on the uptake and obsessed with his cat Whiskers. The early portions of the film lean on Wally’s inherent likeability and Rudzinski shares an easy charm with co-star Isley, although her performance is a bit more one-note (Jessica is mostly confused by the idiot who has wandered into her midst).

Falling somewhere in the middle are Ben Dietels as Rick (Ben Dietels), Wally’s pathetic co-worker who has invented a family to spend the holidays with, and Zelda (Autumn Ivy), the supernatural case worker that Jessica Zooms with for advice on how to negotiate her newfound situation.

The other actors are less successful, particularly Garrett Hunter as ghost hunter Creighton Spool (Scott Lewis), as well as Samantha, the home owner. Leigh, in particular, barely makes an impression and there’s absolutely no bite in her jealous threats in the last act.

Like most comedies, audience mileage will vary depending on their tolerance for low-brow jokes. If the idea of Wally chastising and giving himself a pep talk out loud in front of Jessica isn’t funny, Amityville Christmas Vacation likely isn’t for you. As it stands, the film’s success rate is approximately 50/50: for every amusing joke, there’s another one that misses the mark.

Despite this – or perhaps because of the film’s proximity to the recent glut of terrible entries – Amityville Christmas Vacation is a welcome breath of fresh air. It’s not a great film, but it is often amusing and silly. There’s something to be said for keeping things simple and executing them reasonably well.

That’s a lesson that other indie Amityville filmmakers could stand to learn.

2.5 out of 5 skulls

The Amityville IP Awards go to…

  • Recurring Gag: The film mines plenty of jokes from characters saying the quiet part (out) loud, including Samantha’s delivery of “They’re always the people I hate” when Wally asks how he won a contest he didn’t enter.
  • Holiday Horror: There’s a brief reference that Jessica died in an “icicle accident,” which plays like a perfect blend between a horror film and a Hallmark film.
  • Best Line: After Jessica jokes about Wally’s love of all things cats to Zelda, calling him the “cat’s meow,” the case worker’s deadpan delivery of “Yeah, that sounds like an inside joke” is delightful.
  • Christmas Wish: In case you were wondering, yes, Santa Claus (Joshua Antoon) does show up for the film’s final joke, though it’s arguably not great.
  • Chainsaw Award: This film won Fangoria’s ‘Best Amityville’ Chainsaw award in 2023, which makes sense given how unique it is compared to many other titles released in 2022. This also means that the film is probably the best entry we’ll discuss for some time, so…yay?
  • ICYMI: This editorial series was recently included in a profile in the The New York Times, another sign that the Amityville “franchise” will never truly die.

Next time: we’re hitting the holidays in the wrong order with a look at November 2022’s Amityville Thanksgiving, which hails from the same creative team as Amityville Karen <gulp>

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