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Bokeh Game Studio Drops More ‘Slitterhead’ Details in New Q&A Session

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Bokeh Game Studio has released more details regarding their upcoming game Slitterhead in the form of a two-part Q&A session. The first part, moderated by Bokeh’s business development manager and producer William Yohei Hart, features Bokeh Game Studio CEO and creator Keiichiro Toyama, CTO and game director Junya Okura, and COO and producer Kazunobu Sato.

In the video, the trio talk about the inspiration behind Slitterhead, which as Toyama had mentioned before, was inspired by Hong Kong. Toyama elaborated further, saying that the game is also inspired by one of his previous games, 2003’s Siren (or Forbidden Siren, if you want to get technical). Toyama wondered what could happen if Bokeh “reinterpreted [Siren‘s] concept” and combine it with the energy that he felt from Hong Kong as a city.

As to the question of balancing between action and horror, Toyama responded by saying that Slitterhead “spans over multiple genres where horror is expressed”, in that he wanted to expand the player base to include those who wouldn’t necessarily play horror games. “I wanted a game that could be enjoyed for its action, yet whose concept doesn’t solely revolve around killing enemies. It conflicts the mind, making the players reluctant to enter certain fights. I want to achieve both action and drama with this game.”

Building on that, when asked what type of combat Slitterhead will have, Okura responded that the team wants to pursue “multiple new aspects” of the combat in melee and firearms, while at the same time doing something that they hadn’t previously done. “We want to make the players surprised upon discovering them. I want to include aspects that will feel completely new to the player.”

And since Toyama had mentioned David Lynch in a separate interview regarding Lynch’s influence on Japanese horror games, Toyama was asked if he would ever return to making games with the Lynchian psychological deepness and odd plots. “I want someday to do something with some classic psychological horror themes like I did with Silent Hill. However, I’d rather do that when working with really limited resources, such as budget or having to focus on one individual. Right now, we have staff with the ability to work on action. I want to leverage their skills to go in another direction. Still, I also want to make something more personal someday.”

Check out the full interview below for more questions. Slitterhead is currently in development for PC and consoles.

Writer/Artist/Gamer from the Great White North. I try not to be boring.

Video Games

New Underworld Update Adds New Map and Unlockables for ‘Puppet Master: The Game’

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Fans of October Games and Full Moon Features’ Puppet Master: The Game (which is free to play, by the way) have a new update to dive into today, coinciding with the game heading out of Early Access today. Alongside the usual tweaks and bug fixes, the Underworld Update adds a new map and a new human in Watcher, as well as grants new unlockable cell-shaded skins for the puppets and more.

The new map is the eponymous Underworld, which is Sutekh’s Egyptian temple, drawing inspiration from both Puppet Master 4 and Retro Puppet Master. Other maps—Fifth Floor, the Attic and Rick’s Lab—have all received remastered lighting and optimization as part of the update.

The new Watcher humans are the resurrected undead mummy servants of Sutekh, solely tasked with eliminating anyone who tries to steal Sutekh’s secret of life. The Watcher is equipped with the Power of Sutekh ability, which allows them to project demonic energy that detonates on impact, causing a 3-second ragdoll effect to those hit by it. The Watcher also has several cosmetic skins, which you can unlock with XP.

Puppet Master: The Game players also now have access to more weapons, this time with a bone theme in the Femur (a new melee weapon), a Skull and an explosive Ebony Skull. There’s also the new Grenade, which causes ragdolling and kills anything within its radius.

Lastly, the Underworld Update tweaks the puppets in regards to their Night Vision. Puppets now have a togglable light source attached to them that only they can see, which gives them the ability to see in the dark. And for those looking for a comic book look to the puppets, you can spend your XP to unlock Cell Shaded Comic Book skins for each puppet.

You can check out the full list of additions/tweaks here.

 

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