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The Blackout Club Reminds Us We Can’t Always Trust What We See

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By adolescence, it’s known that malformed shapes moving about the darkness of a crawlspace are just a trick of the eyes. That self-reassurance doesn’t offer much comfort though when it looks as if a human silhouette is staring back, and suddenly, you wish asking a parent to see if it’s safe was still an option. That’s the sort of fear The Blackout Club accentuates, where the frightening byproduct of an ‘overactive imagination’ is given tangibility. Sometimes, escaping that waking nightmare means prying open our third eye.

If the group-of-kids-investigating-spooky-suburbia premise ala Stranger Things was tossed in with immersive sim elements from Dishonored, the end result would irrevocably be The Blackout Club. Oh, and it’s co-op too. Four players slip back into their tween years and tiptoe about the neighborhood at night, completing various objectives before hightailing it back to the clubhouse. Stealth is the modus operandi here as one misplaced step will alert off the opposition.

The typical armed guards trope associated with stealth games aren’t the hurdle here. Instead, it’s sleepwalking neighbors, teachers, parents, even the mailman, with a malevolent entity acting as their puppeteer. Every authoritative figure has been reduced to a hypnotized lunatic, though not of their own volition, of course. They come in two varieties: Sleeper and Lucid. Sleepers are mom and dad, still in their nightgowns, aimlessly wandering while whispering gibberish about the will of the gods. Only responding to sound or touch, since they’re still wearing sleep masks. Lucids, on the other hand, are still plenty able to see, even brandishing flashlights when suspicious of the club’s presence. Their aura is more unsettling than the Sleepers, maybe it’s the elegant robes they’re wearing, or that their faces are so hard to make out. Take your pick.

Between the two of them, there’s no room for callousness on the club’s part. Sprint across the street? Sleeper will hear your soles traipse across the pavement. Perch idly atop a car? Lucid give away the position with its flashlight. Use a sleep dart to tranquilize the Lucid creeping up on a friend? Well, a sleeper heard them hit the ground, so hide the body before the proverbial alarm sounds. The best strategy is to not react to what’s immediately within line of sight.

Pause, let the heart palpitations inch out of your throat, glance at the surroundings, and only pull the bowgun’s trigger if the coast is clear. If everything goes to hell, grappling them into submission is viable. Be gentle though, remember these are still people. Oh, and don’t get spotted by a camera during any of this(probably should’ve mentioned the cameras sooner).

Getting a leg up on the adults is especially tough when classmates are out to betray you. It’s not just a co-op game, it’s also a PvP affair, and this is where the Stalkers come into play. Stalkers are enemy players that invade games, poised at halting the club’s progress. There’s no indication they’ve joined the game or means to communicate with them either.

So it’s quite startling when a fifth kid suddenly darts out of the brush and into a nearby house. Stalkers can’t cause any physical harm themselves, this isn’t a Dead By Daylight asymmetrical horror situation. Instead, they’re more like prowlers, snapping pictures and hurling firecrackers as a means to draw enemy attention to the club. Being watched is a feeling that pervades the club in the duration of matches until the stalker is caught. They can be easily grappled and pinned, and once they are there’s a collective sigh of relief. The rest of the game will be stalker-free. Though it’s not easy, as a good stalker will always stand behind the adults and metaphorically tattle on you.

There’s a mechanic called sin that’s integral to the whole of The Blackout Club. Every time a Lucid or Sleeper is altered or a Stalker records evidence, an invisible gauge fills up recording which member of the club has been the most mischievous. Whoever collates the most sin will be marked as the ‘most wanted’ player. If the club collectively screws up enough times, then the true nightmare behind The Blackout Club reveals itself.

Intimidating though the Sleepers, Lucids, and Stalkers may be, they’re at the behest of a being known as the Shape. Sprinkled throughout the neighborhood are red doors marked with an eye. They’re innocuous at first glance, but gather enough sin and the Shape bursts through them. This is when the most wanted player should hoof it for the nearest hiding spot, because the Shape will be hot on their trail. Closets are the safest bet in obstructing the Shape’s pursuit, but they’re only a temporary solution. Eventually, he’s going to kick that door in and turn the sought-after player into yet another sleep-deprived drone.

It doesn’t help matters that the Shape is invisible to the naked eye. Close them though, and the eyelid’s fleshy-redness will reveal the beast’s visage. A humanoid silhouette bathed in orange, like a dark corporeal nightmare given physical form. Every Lucid and Sleeper pausing to kneel before him as he strides along. Once the head honcho gets center stage, all the club can do is alter the operation around him. Flashbangs and tripwires will momentarily stun him, but he won’t let up until either the match is complete, or everyone dies.

The Blackout Club shines once all these pieces are moving in tandem. Where your body is keen to sidestep a Sleeper, but there’s the risk of stepping on a Shape door if you do. A Lucid might be in relentless pursuit as you climb a ladder, then the Shape begins descending from the top. Jump off the roof of a house to subdue the Stalker, only to be dragged off by a Sleeper because you lost all health in the fall. You get the idea, teamwork is the only way outta this. Employ tactics over knee-jerk reactions and the club might live through the night.

Parents like to reassure their kids that the boogeyman isn’t actually under the bed, waiting to grab uncovered feet. Though if The Blackout Club is anything to go by, maybe dismissing the notion of monsters not immediately visible is a bad route to take. Maybe, just maybe, darkness is sometimes a veneer for something more sinister.

Editorials

‘A Haunted House’ and the Death of the Horror Spoof Movie

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Due to a complex series of anthropological mishaps, the Wayans Brothers are a huge deal in Brazil. Around these parts, White Chicks is considered a national treasure by a lot of people, so it stands to reason that Brazilian audiences would continue to accompany the Wayans’ comedic output long after North America had stopped taking them seriously as comedic titans.

This is the only reason why I originally watched Michael Tiddes and Marlon Wayans’ 2013 horror spoof A Haunted House – appropriately known as “Paranormal Inactivity” in South America – despite having abandoned this kind of movie shortly after the excellent Scary Movie 3. However, to my complete and utter amazement, I found myself mostly enjoying this unhinged parody of Found Footage films almost as much as the iconic spoofs that spear-headed the genre during the 2000s. And with Paramount having recently announced a reboot of the Scary Movie franchise, I think this is the perfect time to revisit the divisive humor of A Haunted House and maybe figure out why this kind of film hasn’t been popular in a long time.

Before we had memes and internet personalities to make fun of movie tropes for free on the internet, parody movies had been entertaining audiences with meta-humor since the very dawn of cinema. And since the genre attracted large audiences without the need for a serious budget, it made sense for studios to encourage parodies of their own productions – which is precisely what happened with Miramax when they commissioned a parody of the Scream franchise, the original Scary Movie.

The unprecedented success of the spoof (especially overseas) led to a series of sequels, spin-offs and rip-offs that came along throughout the 2000s. While some of these were still quite funny (I have a soft spot for 2008’s Superhero Movie), they ended up flooding the market much like the Guitar Hero games that plagued video game stores during that same timeframe.

You could really confuse someone by editing this scene into Paranormal Activity.

Of course, that didn’t stop Tiddes and Marlon Wayans from wanting to make another spoof meant to lampoon a sub-genre that had been mostly overlooked by the Scary Movie series – namely the second wave of Found Footage films inspired by Paranormal Activity. Wayans actually had an easier time than usual funding the picture due to the project’s Found Footage presentation, with the format allowing for a lower budget without compromising box office appeal.

In the finished film, we’re presented with supposedly real footage recovered from the home of Malcom Johnson (Wayans). The recordings themselves depict a series of unexplainable events that begin to plague his home when Kisha Davis (Essence Atkins) decides to move in, with the couple slowly realizing that the difficulties of a shared life are no match for demonic shenanigans.

In practice, this means that viewers are subjected to a series of familiar scares subverted by wacky hijinks, with the flick featuring everything from a humorous recreation of the iconic fan-camera from Paranormal Activity 3 to bizarre dance numbers replacing Katy’s late-night trances from Oren Peli’s original movie.

Your enjoyment of these antics will obviously depend on how accepting you are of Wayans’ patented brand of crass comedy. From advanced potty humor to some exaggerated racial commentary – including a clever moment where Malcom actually attempts to move out of the titular haunted house because he’s not white enough to deal with the haunting – it’s not all that surprising that the flick wound up with a 10% rating on Rotten Tomatoes despite making a killing at the box office.

However, while this isn’t my preferred kind of humor, I think the inherent limitations of Found Footage ended up curtailing the usual excesses present in this kind of parody, with the filmmakers being forced to focus on character-based comedy and a smaller scale story. This is why I mostly appreciate the love-hate rapport between Kisha and Malcom even if it wouldn’t translate to a healthy relationship in real life.

Of course, the jokes themselves can also be pretty entertaining on their own, with cartoony gags like the ghost getting high with the protagonists (complete with smoke-filled invisible lungs) and a series of silly The Exorcist homages towards the end of the movie. The major issue here is that these legitimately funny and genre-specific jokes are often accompanied by repetitive attempts at low-brow humor that you could find in any other cheap comedy.

Not a good idea.

Not only are some of these painfully drawn out “jokes” incredibly unfunny, but they can also be remarkably offensive in some cases. There are some pretty insensitive allusions to sexual assault here, as well as a collection of secondary characters defined by negative racial stereotypes (even though I chuckled heartily when the Latina maid was revealed to have been faking her poor English the entire time).

Cinephiles often claim that increasingly sloppy writing led to audiences giving up on spoof movies, but the fact is that many of the more beloved examples of the genre contain some of the same issues as later films like A Haunted House – it’s just that we as an audience have (mostly) grown up and are now demanding more from our comedy. However, this isn’t the case everywhere, as – much like the Elves from Lord of the Rings – spoof movies never really died, they simply diminished.

A Haunted House made so much money that they immediately started working on a second one that released the following year (to even worse reviews), and the same team would later collaborate once again on yet another spoof, 50 Shades of Black. This kind of film clearly still exists and still makes a lot of money (especially here in Brazil), they just don’t have the same cultural impact that they used to in a pre-social-media-humor world.

At the end of the day, A Haunted House is no comedic masterpiece, failing to live up to the laugh-out-loud thrills of films like Scary Movie 3, but it’s also not the trainwreck that most critics made it out to be back in 2013. Comedy is extremely subjective, and while the raunchy humor behind this flick definitely isn’t for everyone, I still think that this satirical romp is mostly harmless fun that might entertain Found Footage fans that don’t take themselves too seriously.

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