Editorials
Metro Exodus’ Spider Bunker Shows the Importance of Level Design
SPOILERS FOR METRO EXODUS FOLLOW.
The chaotic streets of Racoon City, fog-drenched Silent Hill, and derelict USG Ishimura are among some of the best settings in horror game history. They instill us with feelings of dread and help make the terror feel real. Great level design can craft a unique sense of unease and act as a foundation for all of the player’s fears to be built on.
Enter Metro Exodus, the latest entry in this fan-favorite series from developer 4A Games. Set in nuclear ravaged Russia, players assume the role of an elite commando called Artyom. While his journey sees him visit a number of unique locations, Exodus doesn’t really ramp up the terror until they reach The Caspian Sea. Now a barren desert, Arytom is tasked with retrieving a map from an abandoned bunker hidden filled with mutated spiders. What follows is a potent cocktail of tight level design mixed with absolute terror.
For the unfamiliar, the mutated spiders in the Metro franchise are fast, volatile, travel in packs, and heavily armored. This makes them a nightmare to deal with in any scenario – especially when ammo is such a finite resource. Thankfully, living in the dark has made these bothersome bugs vulnerable to any kind of light. So all one has to do is shine their flashlight on a spider for around 15 seconds until they burn up and die. Simple, right?
Things get complicated thanks to the former bunker turned nest of man-eating arachnids’ claustrophobic corridors. Filled with narrow passages and rooms cluttered with debris, 4A Games gives the player just enough room to navigate through the base. The spiders don’t have this issue since they can climb on the walls and traverse through log-sized holes littered throughout the environment. Normally, this would signal areas where the bugs would crawl out from an attack, but the developer’s show an impressive amount of restraint.

Instead, these spider-holes just tease the player, acting as a visual reminder that these monsters could attack from anywhere. You can constantly hear the bugs moving behind the walls or in other rooms, threatening to pounce on Artyom at any moment. Sometimes you’ll chase one of the arachnids into a hole, only to learn that they can emerge from any of them throughout the level. You never feel safe in the bunker and even if you kill every bug that crosses your path, Exodus constantly reminds the player that there are more.
There are also dozens of spider cobwebs strewn throughout the bunker. Since the start Exodus has been conditioning players to set these ablaze, but doing so may cause a bunch of smaller bugs to crawl across Artyom. It’s a minor visual flourish that doesn’t cause any harm, but their movements over his arms and face can easily fool a player into thinking they’re being attacked. I’ve lost track of how many times I reflexively meleed the air when one of those baby spiders crawled across my screen.
4A Games escalates the tension by laying out the level in a very linear fashion. There’s only one way in and out of the bunker, meaning the player will need to backtrack if they want to escape. Your first trek through is quite simple and there are a ton of lights on. This not only helps users understand the general geography of each room but eases new players into combating the spiders. Then the lights go out and the realization of backtracking completely in the dark sets in.
Even with a flashlight, your safety isn’t guaranteed since your back is always exposed to the spiders. This causes a sense of panic, as you’ll constantly whip around only to see nothing is there – most of the time. Those holes in the wall you blissfully walked by are now potential death traps and the cobwebs you forgot to burn up will only slow you down. Most of the time you’ll find yourself huddling in a corner, frantically moving your flashlight around to scare off the mutants. All of this culminates in a mad rush for an elevator as dozens of arachnids chase you down.

Then Metro Exodus winds up and throws a curve ball at players. Much later in the game, you’ll have to traverse a building that full of spiders. But you can handle it, right? Just do the same thing as before! That plan falls apart almost instantly when Artyom’s equipment malfunctions and that all-powerful flashlight dies on him. Now, with only a lighter in hand, players have to fight off swarms of spiders. It’s a unique feeling of vulnerability that tears away everything you learned in that dark bunker.
Despite how much of a horror cliche the giant spider is, Metro Exodus manages to make them the scariest monsters in the game. This is not only thanks to their terrific design but the way that 4A Games utilizes their environment. Instead of just making them another foe roaming the world, these nests are used scarcely and punctuate moments where the player feels like they finally have control. We’d take the man-eating catfish over a bunker of spiders any day of the week.
Editorials
‘The Vampire Lestat’ Concert Event Launches New Season With The Ultimate Expression Of Fandom
There are thousands of passionate fans decked out in gothic chic and champing at the bit like feral creatures. They’re screaming for Lestat, a legendary vampire-turned-rock star, as if the entire crowd has been glamored into submission.
The entire experience is magic, but not because some supernatural thrall has been activated. What’s going on is even more special. It’s the power of the effusive fandom that’s been authentically assembled by AMC’s sublime Immortal Universe, namely Anne Rice’s Interview with the Vampire, now, The Vampire Lestat.
The Vampire Lestat is far from the first Anne Rice adaptation, and it’s not as if there’s been a lack of erotic vampire material for audiences to sink their teeth into. On June 2nd, during a one-night-only spectacle, New York City’s prestigious Beacon Theatre shook from Sam Reid’s bravado performance and an audience full of adoring fans who had already memorized Lestat’s songs.
It’s clear that The Vampire Lestat just hits differently than its predecessors. It’s become more than just a TV series at this point, and this opulent display of ego, swagger, and pure sex is the perfect way to premiere the new season and give back to the fans who helped make Interview with the Vampire/The Vampire Lestat such a breakout success. It’s exactly the sort of hyperbolized hedonism that would make Lestat cackle.

For all intents and purposes, AMC has successfully created the illusion that this concert/premiere is just one of the many destinations on Lestat and his band’s 54-stop tour that is simultaneously playing out on this season of television. It’s such a sophisticated and thorough level of interactive fan engagement that the audience doesn’t just understand, but also manages to accentuate through its involvement.
It’s a level of seamless synergy that’s not unlike the give-and-take relationship of vampire and victim.
Before the concert started, “LeStans” were sitting in the Beacon and flipping through a fake Rolling Stone issue with Lestat emblazoned on the cover, complete with interviews with the undead frontman inside. Other fans were admiring the vinyl pressing of Lestat’s EP as they walked past a section of undead band merch. Fandom and fantasy blur together, and it all becomes this elaborate, immersive experience. Fan celebration, erotic gothic fantasy, and a lavish rock concert transform into one beautiful thing.
To this point, AMC Global Media’s Chief Content Officer and President of AMC Studios, Dan McDermott, introduced the event by reiterating to fans, “You are the heartbeat of the series.” That’s abundantly clear on nights like this as that heartbeat collectively pulses to this performance. In terms of how AMC engages with The Vampire Lestat’s fans, it’s as bold a reinvention as the season itself.
This intuitive gamble speaks to AMC’s creativity in this department and a fandom that is eager to seize such opportunities. It’s the same innovation that led to zombie walks for The Walking Dead and real-life Los Pollos Hermanos restaurant pop-ups from Breaking Bad. It’s a great way to pump up the audience for The Vampire Lestat and then maintain that enthusiasm for the whole season.
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For most series, a rock ‘n’ roll concert just doesn’t make any sense as a promotional tool. The Vampire Lestat finds itself in a very unique position where it can deliver an excellent concert at an iconic theater, but also use it to showcase The Vampire Lestat’s music by Daniel Hart (who was shredding on stage alongside Reid and the rest of their band) and, more than anything, Sam Reid’s endless charisma.
The way in which Reid feeds off of the crowd’s energy, modulating his performance and giving different sections of the Beacon life, is a perfect distillation of the series’ thoughtful relationship with its audience and how it’s become such a breakout success for AMC. AMC Studios President Dan McDermott emphasized that the fans are the reason that the show is still here and why an event like this is even possible. It’s rare to see a series in which every single cog in the machine is so perfectly attuned to its fans. Reid’s fans already cheer whenever they see him, so why not translate that to a concert setting?
It’s clear in this season of television that Reid was born to be a rock star, but it’s surreal to see him effortlessly command the stage — and the audience — at every step of the concert. He recites Shakespeare monologues and bitches out Armand between songs, all while the audience screams in support. For the duration of this concert, Reid is Lestat, and he’s given thousands of fans a memory that’s as immortal as any vampire.
Now bring on the encore and get this show on the road!
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