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The Specific Fear of Claustrophobia and the Closing Door in ‘Resident Evil 2’

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Resident Evil 2 is a scary game. It wants the player to think that it is a scary game and it wants to succeed in instilling fear into the player. From the start, it attempts to do so by placing the player in areas they are unfamiliar with—foreign subjects interacting with objectively foreign spaces—and by instilling in the player the notion that they are weak, zombies are strong, and that avoiding conflict is a keen tactical maneuver. Restraint itself can become a weapon in the player’s ever-expanding toolset. Yet, what does the player do when they are stuck with nowhere to go? Better yet, what does Leon Kennedy do when he is at his weakest and most vulnerable?

Once Leon arrives at the Raccoon City police station, his journey genuinely begins. The station itself is a labyrinthine building that seems to be designed as a cruel joke against directional and architectural norms. Luckily, Leon has a map to guide his way through this living hell. This map takes Leon to and fro as he explores this new and menacing environment. Exploration continues, doors are opened, bullets are fired, zombies die (eventually), and then Leon finds himself at a mechanized door. The door is obviously busted, as bent metal gives way to gnarled and warped wires that spit static sparks into the air. On the other side of this door lies safety, the main hall—the only area where Leon is (relatively) safe in the opening hours of Resident Evil 2.

The Return of Two Classics in Two Different Ways

In a sense, this door is a Rubicon—the barrier between life and death, a doorway to better potentialities. It is a blockage between literal light and dark. There is some room under the door and Leon deems it enough space for him to try and crawl under. The game wrestles control from the player, as a cutscene begins. The camera pulls in close over Leon’s shoulder as he kneels down and begins to shimmy his way under the tight space between the bent and broken door, and the floor. The camera pulls in even closer and only focuses on Leon’s struggle, and in doing so the ever-present sense of claustrophobia manifests itself as Leon’s struggle under the door takes a turn for the worst. He is not alone in his plight.

A hungering zombie appears behind his feet as he still struggles under the door, and the camera glides towards Leon’s face as he realizes the danger he is really in. Though the cutscene takes control away from the player, the cutscene plays out as if the player is still in control, is still subsumed into this world through Leon’s perspective. His face writhes into a portrait of sheer terror and desperation as he begins to wiggle faster and more desperately for freedom, like a mouse in a trap who knows their time left to live is slim at best. The zombie moans and howls and chomps at Leon’s heels and eventually, through sheer will and desperation (and a little help), Leon is freed from the claustrophobic horror that manifested between him, the door, and the floor. A momentary sense of security has been achieved, but at what cost?  

A real, palpable sense of claustrophobic fear has just been felt in that scene between the door, the floor, Leon’s struggling body, and the persistent hunger of the epitomal zombie. But why is the moment so viscerally effective in scaring the player and knotting their stomach into a taut ball of dread? It is because it is relatable. We have all felt powerless before, and this scene works precisely because of the powerlessness on display. Leon is stuck between “a rock and a hard place”. His despair is made manifest in the broken door and the zombie, and his will to live is the only thing that keeps himself from being consumed by it. The fact that the scene deliberately wrestles control from the player further exemplifies the importance of powerlessness in order for such a display of claustrophobic fear to work.

Is Resident Evil 3 Next in Line For a Remake?

Being stuck in a single tight space, even for a short amount of time, usually elicits fear and the beginnings of a fight or flight mentality in people. And if not, it will at least fill the imagination with some rather haunting “what ifs?”. Well, at least it does for me. I’m not saying that if I got my arm stuck between my bedframe and my wall, that I’d 127 Hours myself, but like, my mind would probably lead to that hypothetical scenario as a coping mechanism. It could be worse. I could be Leon stuck between a door and the floor with a hungered zombie lapping at his feet. He is trapped.

In the moment, his freedom is still undecided. That is where the next layer of spatially aware fear kicks in. Cleithrophobia is the medical term for the fear of being trapped. Claustrophobia can induce it, but they are not entirely related. One can feel trapped in a wide-open, non-confined space. But it is when one feels trapped in a tight space that claustrophobia and cleithrophobia can overlap. The moment with Leon trapped under the door acutely synthesizes the fear and panic that accompanies both conditions in a profoundly unsettling way. Both conditions are often triggered by an anticipatory anxiety, that feeling we have to hold our breath or grip our controller tighter as Leon first works his way under the door because we, the player(s), have a likely idea of what will happen next.

The fear is brutally realized with the death of Edwards.

Consuming horror media conditions one when they should expect a scare. It is up to the object to choose whether to subvert or play in line with what the subject expects. The lack of escape from a tight space builds an expectation in the player that they should feel tense, rapped with dread, and the inclusion of the zombie into this equation only seeks to heighten the tension in horror, all while playing into the hands of the viewer and what they expect.

Leon vs. Claire: Who’s Campaign is Best?

Resident Evil 2 does not serve to subvert or heighten the survival horror genre as a medium, but it does want to engage with what can elicit fear. Cinema has often used tight, enclosed spaces and horrors just out of reach to get a specific reaction from the cinema viewer, but videogames rarely play with this motif. Outlast uses this tactic a handful of times, to varying degrees of success and the Metro series is built upon the tenants of claustrophobic dread. Yet, it does not engage with cleithrophobia.

That, precisely, is what makes the “crawling under the door” moment in Resident Evil 2 so, so effective. It chooses to engage with what it means to be a participant in horror, the power structures of control, and it delineates (through action) what differentiates claustrophobia and cleithrophobia, all while knowing that these conditions exist in Venn-diagram-like relationship. And the “crawling under the door” moment cements itself in the overlapping space between the two circles that are the panic and triggers that come part and parcel with the moments that trigger claustrophobic and cleithrophobic reactions.

Cole Henry is a Media Theory student who can usually be found drinking too much coffee, writing, running, or trying to get his friends to sit through all of The Wailing.

Editorials

Finding Faith and Violence in ‘The Book of Eli’ 14 Years Later

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Having grown up in a religious family, Christian movie night was something that happened a lot more often than I care to admit. However, back when I was a teenager, my parents showed up one night with an unusually cool-looking DVD of a movie that had been recommended to them by a church leader. Curious to see what new kind of evangelical propaganda my parents had rented this time, I proceeded to watch the film with them expecting a heavy-handed snoozefest.

To my surprise, I was a few minutes in when Denzel Washington proceeded to dismember a band of cannibal raiders when I realized that this was in fact a real movie. My mom was horrified by the flick’s extreme violence and dark subject matter, but I instantly became a fan of the Hughes Brothers’ faith-based 2010 thriller, The Book of Eli. And with the film’s atomic apocalypse having apparently taken place in 2024, I think this is the perfect time to dive into why this grim parable might also be entertaining for horror fans.

Originally penned by gaming journalist and The Walking Dead: The Game co-writer Gary Whitta, the spec script for The Book of Eli was already making waves back in 2007 when it appeared on the coveted Blacklist. It wasn’t long before Columbia and Warner Bros. snatched up the rights to the project, hiring From Hell directors Albert and Allen Hughes while also garnering attention from industry heavyweights like Denzel Washington and Gary Oldman.

After a series of revisions by Anthony Peckham meant to make the story more consumer-friendly, the picture was finally released in January of 2010, with the finished film following Denzel as a mysterious wanderer making his way across a post-apocalyptic America while protecting a sacred book. Along the way, he encounters a run-down settlement controlled by Bill Carnegie (Gary Oldman), a man desperate to get his hands on Eli’s book so he can motivate his underlings to expand his empire. Unwilling to let this power fall into the wrong hands, Eli embarks on a dangerous journey that will test the limits of his faith.


SO WHY IS IT WORTH WATCHING?

Judging by the film’s box-office success, mainstream audiences appear to have enjoyed the Hughes’ bleak vision of a future where everything went wrong, but critics were left divided by the flick’s trope-heavy narrative and unapologetic religious elements. And while I’ll be the first to admit that The Book of Eli isn’t particularly subtle or original, I appreciate the film’s earnest execution of familiar ideas.

For starters, I’d like to address the religious elephant in the room, as I understand the hesitation that some folks (myself included) might have about watching something that sounds like Christian propaganda. Faith does indeed play a huge part in the narrative here, but I’d argue that the film is more about the power of stories than a specific religion. The entire point of Oldman’s character is that he needs a unifying narrative that he can take advantage of in order to manipulate others, while Eli ultimately chooses to deliver his gift to a community of scholars. In fact, the movie even makes a point of placing the Bible in between equally culturally important books like the Torah and Quran, which I think is pretty poignant for a flick inspired by exploitation cinema.

Sure, the film has its fair share of logical inconsistencies (ranging from the extent of Eli’s Daredevil superpowers to his impossibly small Braille Bible), but I think the film more than makes up for these nitpicks with a genuine passion for classic post-apocalyptic cinema. Several critics accused the film of being a knockoff of superior productions, but I’d argue that both Whitta and the Hughes knowingly crafted a loving pastiche of genre influences like Mad Max and A Boy and His Dog.

Lastly, it’s no surprise that the cast here absolutely kicks ass. Denzel plays the title role of a stoic badass perfectly (going so far as to train with Bruce Lee’s protégée in order to perform his own stunts) while Oldman effortlessly assumes a surprisingly subdued yet incredibly intimidating persona. Even Mila Kunis is remarkably charming here, though I wish the script had taken the time to develop these secondary characters a little further. And hey, did I mention that Tom Waits is in this?


AND WHAT MAKES IT HORROR ADJACENT?

Denzel’s very first interaction with another human being in this movie results in a gory fight scene culminating in a face-off against a masked brute wielding a chainsaw (which he presumably uses to butcher travelers before eating them), so I think it’s safe to say that this dog-eat-dog vision of America will likely appeal to horror fans.

From diseased cannibals to hyper-violent motorcycle gangs roaming the wasteland, there’s plenty of disturbing R-rated material here – which is even more impressive when you remember that this story revolves around the bible. And while there are a few too many references to sexual assault for my taste, even if it does make sense in-universe, the flick does a great job of immersing you in this post-nuclear nightmare.

The excessively depressing color palette and obvious green screen effects may take some viewers out of the experience, but the beat-up and lived-in sets and costume design do their best to bring this dead world to life – which might just be the scariest part of the experience.

Ultimately, I believe your enjoyment of The Book of Eli will largely depend on how willing you are to overlook some ham-fisted biblical references in order to enjoy some brutal post-apocalyptic shenanigans. And while I can’t really blame folks who’d rather not deal with that, I think it would be a shame to miss out on a genuinely engaging thrill-ride because of one minor detail.

With that in mind, I’m incredibly curious to see what Whitta and the Hughes Brothers have planned for the upcoming prequel series starring John Boyega


There’s no understating the importance of a balanced media diet, and since bloody and disgusting entertainment isn’t exclusive to the horror genre, we’ve come up with Horror Adjacent – a recurring column where we recommend non-horror movies that horror fans might enjoy.

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