Editorials
The Best Horror Board Games for Video Game Horror Fans
Over the past few years, board games based on video games have been becoming increasingly popular. Doom, Dark Souls, Bloodborne, Fallout and XCOM have all seen successful board games that take mechanics from the source material and translate them to plastic and cardboard. If you’re interested in diving into the hobby, here are some of the best horror board games for fans of horror video games.
If You Like: Telltale’s The Walking Dead
Try: Dead of Winter

The Walking Dead, particularly the first season, is a masterclass of harrowing choice-based narrative. When I think about my time with that game, I’ll always remember the moment where you are deciding who gets to eat and who doesn’t with the limited resources you have. Dead of Winter manages to capture that same feeling in board game form. The game is a semi-cooperative where you and the other players are trying to survive the winter during the zombie apocalypse. You have an overall objective you are trying to complete, as well as smaller objectives that need to be finished each round. Players take turns sending the various characters they control out to different areas to search for supplies and kill zombies to keep the horde from getting overwhelming.
What sets apart the game is the fact that each player has a secret goal they are trying to achieve by the end of the game. This can range from having a certain amount of characters under your control, ending with a certain amount of supplies in your hand or even betrayal objectives that ask you to sabotage the group. This adds a wonderful wrinkle to the game that immediately makes tension run high. Your friend hasn’t been contributing to any of the missions… have they really had bad luck in finding supplies or are they trying to make sure we fail? It doubles down on the theme of the game and always makes for great stories at the table.
If You Like: Eternal Darkness
Try: Eldritch Horror

When I think of Eternal Darkness, I think of a sweeping epic about a group of people fighting against nearly unbeatable cosmic forces while losing their sanity in the process. Eldritch Horror is another co-op game that puts players in the shoes of investigators trying to fight cultists and monsters across the globe while elder gods are being summoned to our plane of existence. Players take turns moving their character around the board in order to find clues, defeat monsters or close portals. Each of these actions will require the player to draw a story card that will have them making choices and doing stat-based dice rolls to see how they succeed in their struggles.
The Five Horror Board Games Should be Resurrected
The game definitely matches the epic feel of Eternal Darkness, with games running often two to three hours. The struggle of fighting such overwhelming odds is also well simulated, as the game only becomes progressively more oppressive each round. You’re constantly adding more creatures and portals to the board, which forces you to make choices about managing threats in play or trying to work towards the overall win conditions. Eldritch Horror is often complicated in its execution, but that makes it all the more rewarding when you manage to pull off an improbable victory.
If You Like: Prey
Try: Panic Station

Suspicion and mistrust permeate the entire game of Prey as you fight against the shape-shifting Typhon creatures that can mimic everything from coffee cups to office chairs. A sci-fi themed board game that captures this tone is Panic Station. Taking cues from John Carpenter’s classic film The Thing, the board game is a hidden role game that casts players as a team of specialists trying to clear out a research station that was overrun with alien creatures. The catch is that one player starts the game infected and is working against the other players. Anytime two players occupy the same space, they have to trade items, giving infected players the opportunity to spread their infection to others.
Players not only manage the tasks of trying to figure out who to trust, but also the constantly spawning alien creatures that are populating the map as you explore. It’s a smaller scale game that doesn’t have the highest quality components, but it manages to capture the feeling of things like Prey and The Thing in a tight, tense, 45-minute experience.
If You Like: Dead by Daylight/Friday the 13th
Try: Last Friday

Both Dead by Daylight and Friday the 13th used an asymmetrical multiplayer concept that distilled the essence of slasher films into a neat gameplay package. Last Friday attempts to do the same thing with a one versus many hidden movement game. One player plays the slasher villain while the rest play the campers hoping to survive a weekend of terror.
The slasher character does not place any figure on the board, but rather keeps his movements hidden from the players as they move around trying to complete different objectives. Each of the different rounds plays out differently, with changing power dynamics between the two sides. One round the campers will be more vulnerable, while others will see the hunter becoming the hunted. The pursuit and evasion dynamic works very well and captures does the same job of capturing the slasher vibe that the video games do.
If You Like: Resident Evil
Try: Betrayal at House on the Hill

The first Resident Evil is a classic among the survival horror genre, and it pairs nicely with Betrayal at House on the Hill, a game that’s considered one of the absolute classics of horror board games. Much like the original RE, Betrayal casts you as a group of characters exploring a creepy old house. As you explore the house, you draw new tiles to build the maps as you go, ensuring that you have a different layout each time you play. Every turn, characters will either find items or having encounters that require dice rolls to determine what creepy things befall your character. Some of the items that you find are designated as “omens” and have extra special properties. But with omens, the player has to make a special dice check, and if that fails the game takes a turn as it enters “the Haunt.”
At this stage the game can run players through any one of 50 different scenarios. These haunts run the gamut of horror tropes, from demons to zombies and everything in between. Most often, the player who failed the dice check will become the villain, maybe through werewolf bite or ancient curse, while all the others try to go around the house completing objectives to defeat them. Sometimes it will become entirely cooperative and others it will be every person for themselves. While not every haunt is perfectly balanced, the unpredictability makes for an always memorable experience that you will talk about every time you get the game to the table.
Editorials
Neon-Soaked Cult Classic ‘Vamp’ Starring Grace Jones Still Has Bite 40 Years Later
College kids, strippers and vampires—those were Donald P. Borchers’ only requirements when he approached Richard Wenk about writing and directing a movie for New World Pictures. As requested, Wenk cooked up Vamp (1986), a tailor-made blend of the decade’s teen movie craze as well as its horror boom.
Grim and earnest stories were still very much a part of the ’80s horror landscape, yet Vamp is something of a comedy. One difference between it and, say, Saturday the 14th, though, is the former avoids using schtick. Wenk’s movie proves that horror comedies also don’t have to subtract thrills from their recipes. Of course, it takes a minute before reaching that point; college antics and culture shocks preface this one macabre misadventure.
Vamp‘s initial setup is apt for a typical college-set, sex-driven comedy; to bribe their way into a fraternity house, two pledges (Chris Makepeace, Robert Rusler) go looking for some adult entertainment. Without wasting time on any further exposition, the characters embark on an all-in-one-night trip that quickly detours into terror.
To procure their elusive MacGuffin—a stripper willing to gyrate for some frat boys—Keith (Makepeace) and AJ (Rusler), plus a third wheel named Duncan (Gedee Watanabe), trade the safety of their remote college campus for the seediness of some unnamed city. The setting is recognizably L.A. by day, but as soon as night falls, downtown, along with the characters, slips into a kind of surreal universe. Director of photography Elliot Davis gave this early entry on his prolific résumé an unusual yet distinctive look; that Mario Bava-esque, magenta-green lighting is omnipresent, so much so that it’s almost its own character.

Chris Makepeace and Robert Rusler in Vamp
The faint comparisons to Martin Scorsese’s After Hours are merited, although not just because of Vamp’s distinguishing nighttime aesthetic. Save for the primary characters, the supporting roles in Wenk’s movie are also quite colorful and transactional in their behavior. The difference here, though, is the additional urge to ruin Keith and his friends at every turn. Some of that harm is humorous and tolerable enough, whereas the moment Vamp dishes out its first fatality, it’s abundantly clear how this movie qualifies as horror.
Vamp falls into that category of horror movie that reveals its genre with a scream rather than a series of whispers. The opening scene can function as a hint of what lies ahead—things are not at all what they appear to be—but otherwise, Wenk is more than happy to hold off on the horror. When that time does come, though, it catches the viewer off guard. In addition to the pure shock value is that sudden decision to upend the movie’s foremost feature. Or so it would seem.
If afraid of major spoilage, those new to Vamp would be wise to stop reading here. There’s just no skirting around the fact that the central fellowship in this buddy movie hits a serious snag when AJ is killed. That development causes the story to become more of a “long, bad night” journey for Keith and his romantic interest. So while Wenk scores points for subverting expectations, there is also a touch of sadness in his decision. Because if Vamp does anything well, it’s making the characters likable.
Something that comes easily to Vamp—and other teen horror movies from this same era—is its ability to invent young characters worth caring about, or at the very least, are interesting and not so immediately off-putting. More impressive is how Wenk did all this without actually fleshing out those characters. Still and all, Keith and his kind are a grade above cookie-cutter, and in some cases, aren’t completely devoid of growth.

Grace Jones in Vamp
Vamp appeals with an assorted cast of characters. No two are the same, nor are they operating on the same wavelength. The cinematically extroverted AJ, whose actor conveyed charm and vulnerability in near equal amounts, comes alive when he’s at his most undead. Makepeace then makes the chronically cautious Keith a sympathetic fellow, even as he’s more and more affected by the night’s bizarre events. Meanwhile, Duncan is indeed the designated loser of the whole bunch, but Watanabe still manages to humanize him. As a bonus, the role didn’t require him to pull a Long Duk Dong.
As for Dedee Pfeiffer, she is plain adorable as the mysterious After Dark server nicknamed “Amaretto”. She spends all night fixing her dress strap while at the same time trying to get Keith to remember how he knows her. As their offbeat romance grows, it becomes another highlight of this movie. Whether or not Pfeiffer’s character is really a vampire also creates some welcome tension in the story.
Like a lot of its contemporaries, Vamp went on to become a bit of a cult classic. That current status is determined by several factors, but without a doubt, the casting of Grace Jones is the most considerable. The image of her writhing on that unique-looking chair, a Keith Haring original, springs to mind whenever this movie is brought up.

Chris Makepeace, Billy Drago and Paunita Nichols in Vamp
Prior to that first display of unequivocal horror, local vampire queen Katrina (Jones) took to the stage and delivered a strip show like no other. One would expect nothing less from that renowned model and performance artist. By now reports of Jones’ tardiness on set are no secret, yet it’s also hard to deny her commitment to the part of Katrina. It was, in fact, Jones who took charge of her character’s appearance—on top of Haring painting her body and that now-iconic chair, she had Andy Warhol handle her costuming. And not too many actors could seize a room’s attention without saying a single line of dialogue.
In 2022, Vamp received a retrospective novelization from Encyclopocalypse. This literary union of preexisting source material—Wenk’s original screenplay—and new ideas from author Christian Francis amounts to a more comprehensive visit to the After Dark Club. The basic story there is no different than what’s shown on screen; however, Francis gets creative with the characters’ origins and designs, and he enhances a number of key scenes.
The novelization expands on the urban and social decay of the main setting, and supplies a background for the After Dark Club. Sandy Baron’s character, Katrina’s emcee and familiar, is given ample motivation for sticking around; up until the fiery end, he is loyal to his friend and former business partner “Squeak”, who looks like he was “fed through a combine harvester, and left as nothing more than a heap of mangled remains”. Then there is Billy Drago’s character Snow, the leader of a street gang called The Dragons. His reason for menacing Keith and AJ is more altruistic than in the movie; he and his peers act tough to scare off any potential food for the vampires.

Lisa Lyon in Vamp
If not for all the backstories, Francis’ Vamp would be a hell of a lot shorter. Instead, this tie-in read dives into how AJ met Keith—the orphaned Anthony Joseph hailed from a broken home back in Brooklyn—and how their friendship flourished over the years. Keith’s archership is no longer just an assumed part of his entire being; it’s a confidence-building extracurricular for a boy who got picked on before coming into the protection of the new kid in town. These supplemental, in-depth looks at the protagonists, plus their close connection, are maybe unnecessary. The movie already did a fair and concise job of addressing their platonic intimacy without the need for flashbacks and insights, specifically in that scene where AJ lays it all out as he sacrifices himself.
Where the novelization gets off course is its approach to the minor characters. Intermittently backstorying the likes of Katrina’s indentured servants, Seko (Leila Hee Olsen) and Vlad (Brad Logan), ends up disturbing the flow of the writing. Was it absolutely essential that readers know Vlad was the Grand Duke of the House of Romanov, or how Snow’s accomplice Maven (Paunita Nichols) became so dentally challenged? No, not really. However, one’s mileage with these random biographies may vary.
The novelization is a more substantial experience, but for a movie like Vamp, less is more. And as plentiful as they are, it never simply coasts on its campy charms, either. The character work sits comfortably in that realm between cursory and meticulous, the script is sharper than first realized, and Greg Cannom’s vampire makeup is straightforward yet effective. Most of all, the movie didn’t squander its out-of-the-box concept. Richard Wenk made his vision of a “comic nightmare in which just about anything that can go wrong does” come true, and it is very enjoyable.

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